Just Cause 3: Mech Land Assault PS4 Review
Released by Square Enix
The second DLC from Just Cause 3 delivers the usual amount of destructive ACME styled mayhem you've come to expect from the series.
In Just Cause 3: Mech Land Assault, the heat is back on Rico Rodriguez to help free prisoners taken by new threat The Black Hand on a new island in Medici. Lacrima, with all its woods, trees and smashable bridges is the new home of chaos and destruction as you take on this military group.
And it's a little harder than the previous expansion - thanks to the military being a bit more onto it with Bavarium weapon equipped drones, assaults can see you taken down in moments. Thankfully though, there are some handy mech machines to help you in your quest to destroy.
Liberating provinces is the name of the game again, and freeing prisoners. It all follows a pattern; lead an assault on a compound, free the prisoners, help them hold their ground. But it adds an extra element to the liberation mechanic which drags out more of the gameplay.
Thankfully, the mechs can make the difference. Equipped with some fairly strong armour, some powerful weaponry and a force weapon that picks up items, people and equipment and hurls it into the distance, there's plenty of firepower to wield here, even if your wanted level rises to the highest echelons a lot quicker.
With a push and pull mechanic and heaps of destructive chaos that needs a bit more planning rather than simply running in and blasting, Just Cause 3: Mech Land Assault DLC is the usual leave your brain at the door style gaming. But as that's what so loveable about Just Cause 3, that's no bad thing.