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Thursday, 26 October 2017

Star Wars Battlefront II Beta: PS4 Review

Star Wars Battlefront II Beta: PS4 Review


Two years ago, around this time of the year, there was the sound of a billion voices crying out simultaneously.
Star Wars Battlefront II Beta: PS4 Review

This was not the destruction of Alderaan, but merely the collective excitement of Star Wars fans getting their hands on the Battlefront BETA and being excited at what lay ahead.

Now with Star Wars Battlefront II on the way, EA once again decided to unveil a Beta to give fans a taster of what lies ahead in the second iteration of the game, due in a few weeks' time.

And the general feeling is that it's much the same for the second one, but with plenty of little tweaks from the fans.

Admittedly, the new game comes with the much needed single player campaign, but other than a trailer, there was nothing much to see in this Beta. Which was a real shame, given that it feels like a missed opportunity to placate the fans who felt ripped off.
It looks fairly epic, but one suspects the proof will be in the playing, so time will tell.
Star Wars Battlefront II Beta: PS4 Review

Elsewhere, Star Wars Battlefront II beta gave you the chance to play the map of Theed from the Clone Wars and battle your way against clones. Shooting feels a lot more controlled than previously, but it has to be said at times, it's hard to tell if any damage is rapidly inflicted on your opponent or it's like flies being swatted away.

But the game does feel smoother, and graphically, it's gorgeous. Though not that you get time to take it all in - doing so puts you slap bang in the middle of respawn land.

And respawning is a lot quicker than previously, ensuring you can get a good game out of the time if you're prone to dying repeatedly.

The main pull of Star Wars Battlefront II was the Galactic Assault, a space-set battle that takes the best bit of the VR X Wing experience and gives you more control of your ship.

It's again been polished and made sure to stand a little better to those who are new to flying but without alienating the old guard.

The game also wisely has dispensed with tokens that spawn all manner of power ups, preferring now to let you gain points to meet your goals.

It's also generous with the points too, meaning that you can get there - with just 3 games, the maximum level was hit, showing the generosity and ease of the new system.
Star Wars Battlefront II Beta: PS4 Review

It's to be hoped that Star Wars Battlefront II doesn't become like its predecessor.

The servers to that game now barely register enough action to make it worth loading up, and while there was one game that had to be abandoned during the BETA because of a lack of players, it looks like this one, with its single player campaign will keep people engaged for longer.

It looks like the Force will be with us for a while longer.

Wednesday, 12 July 2017

Star Wars Battlefront II Beta Announce

Star Wars Battlefront II Beta Announce



Get ready to be a hero in Star Wars Battlefront II! This October, step into the boots of a trooper, pilot or you’re favourite iconic character in epic Star Wars battles in authentic locations and thrilling dogfights in the far reaches of space.

Today on the EA Star Wars blog, we announced that the Star Wars Battlefront II multiplayer beta will be coming to PlayStation 4, Xbox One and Origin for PC starting on October 4 for those who pre-order the game*. Players can take their favourite heroes to battle in the large scale 20 v 20 Galactic Assault mode on Theed City, joining Republic clone troopers and Separatist battle droids in a wild melee on the streets surrounding the royal palace. Also included in the multiplayer beta is a Starfighter Assault battle, where fans can jump into the cockpit of some of the most memorable starfighters from Star Wars.

Fans who pre-order Star Wars Battlefront II will be able to play the beta early, starting October 4. In addition to early beta access, they will also get bonus content including Yoda's Epic Lightsaber Mastery Star Card, which is only available while supplies last until October 9, 2017. The beta will open to the public on October 6 and end on October 9*.

Visit the EA Star Wars blog here to read more and to stay up to date with the latest Star Wars Battlefront II news.

*Beta offer expires 3 days prior to beginning of early access period. Yoda epic lightsaber mastery star card offer valid while supplies last until October 9, 2017. Beta access times, including pre order offer early access times, are subject to change. Offers valid only at participating retailers. Other conditions and restrictions apply. See www.ea.com/games/starwars/battlefront/battlefront-2/disclaimers for details.

Saturday, 10 October 2015

Star Wars Battlefront: PS4 Beta

Star Wars Battlefront: PS4 Beta


Publisher: EA
Platform: PS4

To say there has been a disturbance in the Force this week is somewhat of an understatement.

And that wasn't just a million voices crying out at once and then gone (though possibly with the late delivery of the beta into the PSN Store, I'm not ruling that out) - it was a chorus of incessant fanboys and girls excited at their chance to get their hands on the DICE shooter that set the world alight at E3 this year. And the fact it was open to all was also a major boost to fans.

With the 7GB beta for the Star Wars Battlefront Beta, gamers have a chance to dabble on three of the levels of the game ; a survival mission on Tattooine, a 40 player assault on Hoth and a capture the pods outing on volcanic world Sullust. The good news is that the servers appear to have held up just fine - not once have I been kicked out of the lobby at all or left waiting for a match up.

The bad news is twofold - one, it's constantly online (more on why this is a niggle a little later) and two, it's fiendishly addictive.

The survival mission on Tattooine sees you stranded after an assault and with Admiral Ackbar shouting at you there's a trap coming with stormtroopers, you have to survive 6 waves of enemies, capture some pods and try and grab some collectables, as well as power ups. This is one of the few levels you can play solo, - or if you prefer with a local co-op or an online mate in a splitscreen. Rendering is superb and the level of details on the troopers as they hurtle towards you, blasters firing is nothing short of graphically impressive. This is a game that captures the essence of Star Wars and the reason it's so beloved.

Playability of these levels is fine too - it's constant and clever, as well as relatively intuitive. But that doesn't mean you can't manipulate the backgrounds to your advantage. When tasked with facing an ATST, simply hide near rock or just above its blasters on a rockface and it can't get you; it's a simple trick to survive, but seems to be one that's easily exploited - and one that could become a bugbear in the final game. Once the waves are over, with stormtroopers and snipers in the mix, you're rescued and it's onto the next part of the game.

The pod drop on Sullust is a variation of the likes of the capture the flag games we've all played in CoD or Destiny. It's perfectly enjoyable fun as you race to claim the pod, then defend it, then inevitably get shot by those opposed to your plans. You're thrown into teams, and the beta alternates you between rebels and empire, so there's no clear indication in the final game if you get to choose sides or whether you get thrown into the middle of conflict. Visually the game soars again with the volcanic hues feeling like they're from Hawai'i more than anything - I've yet to see a lava field erupt or take in even if that's possible, but the backgrounds are breathless.

Not that there's really time to stop and take this stuff in - the nature of the online game and also perhaps Battlefront's MO is that if you stop to look, you're shot dead. It's a shame because there's been so much effort into bringing this world to life, that to stop and appreciate it would be a bonus.

Finally, the Walker Assault on Hoth; the 40 player behemoth is nothing short of incredible. And that's simply because it fulfills some Star Wars fan dreams. I won't deny the giddy excitement that I had the moment I ran over a Tie fighter power up, or a AT-AT power up, selected L1 and R1 and got to drive these craft. It's thrilling to the max, but it's also cleverly and fairly executed. The AT-AT power up only allows you 1 minute within the machine, a chance for the other 19 players on your side to have a go too; but that minute is fun, using the various weapons to blast the rebel scum to pieces is fun. And again the environment is thrilling, a crisp white execution of the snow world (no Taun-tauns though which seems a missed opportunity), but bizarrely, one which doesn't render your footprints. And it seems no matter what you do, you never stand a chance of defeating the Walkers as they progress.

The game overall is not fully perfect though.

A few glitches pepper the relatively smooth multiplayer game play - and I'm not sure whether these are server related or whether they are something more serious.

In Survival, half shot bodies of Stormtroopers occasionally pepper the landscape, their torsos floating above the ground and lingering, twitching before disappearing a moment later. In Hoth, Darth Vader simply stopped on the ice fields and slumped to the ground like he was praying and refused to move, even when my Rebel shot repeatedly at him, with no sign of life. I guess he was dead, but he didn't disappear. And also on Hoth, Luke's leaping through the air juddered and spluttered, going back and forth like someone was editing, pressing play, rewind and pause at the same time - all perhaps quirks of the game, but all moments which stood out mainly as everything else was working so perfectly.

And craft aren't exactly easy to fly - a TIE fighter can crash on the slightest whim and the ATAT's head is somewhat difficult to move around, leaving you to face the fact it's thrilling but limiting.

All in all, though, I can't wait to experience the full game - the Beta's good, admittedly short fun (I got more longevity out of the Need for Speed demo last weekend) but in parts it's showing some real promise. And the fact EA's opened it up to all to really test the servers is commendable - and on the first 24 hours alone, it seems to be coping well.

Go, load it up - and May the Force Be With You.

The Star Wars Battlefront BETA is open to all and runs until October 12th.

Friday, 24 November 2017

Star Wars Battlefront II : Review


Star Wars Battlefront II : Review


Platform: PlayStation 4
Released by EA

Back in 2015, there was a disturbance in the Force.

Like a billion voices screaming out at once both in agony and ecstasy as the next generation of Star Wars gaming was unleashed on the marketplace.
Star Wars: Battlefront II Review

Star Wars: Battlefront was like a candy rush; a heady experience that evaporated into a haze after the initial excitement at its graphical beauty settled down.

Blasted for the lack of a single player campaign and with servers that seemed to disappear a few months later, the game was a victim of its own success, after its servers were deserted and match-making for its multiplayer was emptier than a Death Star's crew forced to evacuate when it's revealed a squadron of X-Wing fighters is headed its way.

Now, nearly a couple of years later, and with EA having promised to change things for the better and apparently listening to people's feedback, the sequel has arrived.
Star Wars: Battlefront II Review

And once again, Electronic Arts is being likened to the Dark Side of the Force after earlier announcements proclaiming future DLCs for it would be free, but then showing in their BETA that progress could be bought with loot crates and in-game purchases.

It's no wonder that Lucasfilm stepped in, the internet went into meltdown and EA "took" the decision to suspend microtransactions - albeit it temporarily - for the game's launch.

In fact, the resulting furore has clouded the Force and its return more than it should have done and comes dangerously close to derailing the original intentions.

Because when it comes together, Star Wars Battlefront II offers the Star Wars fan exactly what they'd look for in a Star Wars game.

This time, a single player campaign has been included and is, to a degree, thrilling.

Put in the position as Iden Versio, a leader of an Imperial Special Forces group (and a female protagonist, natch), the single player campaign takes place between the destruction of the Empire in Return of the Jedi and their subsequent re-rise in The Force Awakens.
Star Wars: Battlefront II Review

But despite a fully developed story, the campaign feels little more than a simple re-ordering of a series of sequences from the game's multiplayer and thrust into a narrative structure.

While it's done seamlessly and looks astonishingly pristine, there's still a feeling that this is a piecemeal episodic entry into Star Wars canon - and despite some excellent rendering of the in-game environments, coupled with some clunky dialogue and a feeling of deja vu, it's not quite the home run you'd have expected for a much-heralded and much-desired single player campaign.

A little more successful is the multiplayer - though even this feels hampered by some own goals that could have easily been prevented.

A raft of options and maps lie in wait, though none as thrilling as the X Wing VR mission that was released last year for the original game.

The 40 player Galactic Assault was already part of the game's beta, but remains nonetheless, a compelling multiplayer experience as you hurtle around the skies on either the good or the bad side.
Star Wars: Battlefront II Review

Like any dog fight should feel, it's thrilling, chaotic and edge-of-your seat stuff. Coupled with the chance to get lost in simply settling some grudges or following the game's various missions, it's exactly how you'd imagine feeling if you were part of the Star Wars universe.

Handling of the craft is perfect and the FX and screeching of the engines as you soar through the skies is second-to-none.

It's almost as if you're in the skies, fighting for your life and being carried along by the adrenaline alone.

Not quite as successful in this though is the chance to be a squad, supposedly giving you the option to double your points if you team up together and achieve what's needed.

There's yet to be a team up event that's worked with other players simply heading off and doing their own thing, essentially making a mockery of what EA clearly had wanted.

And plenty of these games have an inevitable points-grabbing feel, rather than a cohesive aim that results in the grandiose feeling of a team victory.
Star Wars: Battlefront II Review

With the "Plays of the Game" awards handed out after every match, it's hard to shake a feeling that people are simply after feathering their own nest and furthering their own collective gains.

Progression, star cards and the inevitable loot boxes all hamper Star Wars: Battlefront II from soaring. While EA says it's working on these issues after feedback, it still feels like more of a cash grab aimed at trying to get those who'd rather get a quick fix of skill than an earned reward from a well-trodden journey.

There's plenty of that feel of grind within the game and it does mar what could have been a truly exceptional experience.

That's the thing with Star Wars Battlefront II - it feels more like a disposable Star Wars experience, rather than a fully-formed Star Wars game.
Star Wars: Battlefront II Review

It's an excellently rendered collection of curated content, scenarios and different modes of battle guaranteed to satiate any devotee of Lucasfilm.

But it never quite feels like the Force has fully aligned again this time around.

Monday, 23 November 2015

Star Wars: Battlefront: PS4 Review

Star Wars: Battlefront: PS4 Review


Platform: PS4
Released by EA and Dice Games

There is no denying that Star Wars fever is in the air.

Have you heard of a small independent film called The Force Awakens?

And when the BETA for Star Wars Battlefront dropped last month, there was the sound of a billion voices of Star Wars fans collectively crying out to sign up. (Including myself).

The general consensus was that the Star Wars Beta offered a new hope to fans of the games and also the next gen chance to flex its multiplayer muscles.

Thankfully, the full game expands that chance to play in the Star Wars Universe - but at a cost.

From DICE and EA, the team that brought us Battlefield, Star Wars: Battlefront is a deeply fun but ultimately slightly shallow game that dwells on its experience and will give fans the thrill they're seeking.

Aimed squarely at the multiplayer end of the market, the game is nothing short of a gem; its multiplayer offers you the chance to be on worlds that are iconic in Star Wars lore - from Tattooine to Hoth, you can tread the same ground as Luke, Leia or Darth did. And in fact, you can even be them too in either first or third person mode.

In fact, there's nothing better than its multiplayer, with its sense of chaos as you're dropped into the middle of a battle for supremacy or against Walkers and AT-ATs to try and save the day. The sense of reality in these levels is deeply immersive - even if it is occasionally brief as you're blasted to bits by another player desperate to get points (one of the downsides of the multiplayer is no chance to explore these worlds and revel in the incredibly realistic detail rendered in the game). There's no denying 48 hours was lost living in this world, where I joined with people I didn't know or mates to take on the rebel scum / imperial scum.

One of the problems though of the multiplayer is that you don't get to choose sides - they are allocated to you and you simply have to make do with it. Granted, it's possibly so there's a fair allocation of players but it would be nice to have some choice; a lot of the time I've taken place in Multiplayer events, I've been allocated repeatedly to a losing side - the only way to escape that is to leave the game completely. It's an odd thing to say but when progression via credits and XP come from winning, a continual losing streak hits you harder than you think.

The maps are big, but have boundaries. Any chance you stray too near the edges looking for the collectibles which pepper the game and you're prompted to get back or risk being kicked out of the game - again, a frustration given the design work the game's got. But given you see all of these worlds time and time again in different events, chances are you'll be acquainted with them before too long.

Though admittedly, this is one of the areas where depth or lack thereof comes to mind - any chance you get to learn one world is cast asunder given that you can't repeat it straight after.

Shooting is simple, controls are simple and locking on is a simple matter too - and with weapons readily available via the Star Cards system and power ups around the levels, there's enough chance to build an arsenal for a short time, rather than a long one. Giving yourself access to these cards and weapons comes from gaining credits and sees the customisation elements confined to 3 slots only - but given most of this is multiplayer, it allows for some kind of level playing field, which is to be welcomed.

From driving an AT-ST to piloting an XWing, being involved in dog fights from speeding through Endor on a bike to being either Luke or Darth, Star Wars: Battlefront is a great Star Wars experience. Though I do worry about its longevity once the novelty wears off. Levels like Droid Run and Blast benefit from simplicity of purpose and strategic execution. Drop Zone adds to the fun as you essentially try to capture and keep the flag - DICE has hardly gone out of the way to reinvent the wheel here and the modes are variations of most multiplayers you've been part of before.

Admittedly, Star Wars Battlefront won't win any awards for its single player (which is confined largely to training and a few other missions) but it will win for its commitment to the Star Wars Universe and its multiplayer ethos and execution.

With graphics that feel like you're in a George Lucas Star Wars holo-suite down to the realistic costumes and detailings of the set, Star Wars Battlefront is an unmissable multiplayer experience that gets to the core of why fans love it. Sure, there's DLC to come and for many waiting may be worth it in the long run, but for right now Star Wars Battlefront is simply addictive gaming, even if it does come up a little short on depth of content.

(For more on Star Wars Battlefront, visit the official EA Star Wars site)

Rating:


Wednesday, 28 October 2015

22 New PlayStation games and VR experiences unveiled

22 New PlayStation games and VR experiences unveiled



ONY COMPUTER ENTERTAINMENT EUROPE UNVEILS THE FUTURE OF PLAY WITH 22 SOFTWARE EXCLUSIVES AND A VARIETY OF NEW PLAYSTATION®VR EXPERIENCES
Paris, 27th October 2015 - Sony Computer Entertainment Europe Ltd. (SCEE) today announced the future of PlayStation®4 (PS4™), with a huge range of exclusive software announcements from both first and third party studios, as well as brand new content announced for PlayStation®VR.

On stage at the PlayStation® Media Preview in Paris, France, SCEE unveiled new details and PlayStation – exclusive features for over 20 games, with 9 of these newly announced, demonstrating why PS4 is the best place to play this holiday season and beyond.

In addition to this, Jim Ryan, President and CEO of SCEE celebrated twenty years of play and the success of PS4, the fastest selling system in PlayStation history with a global sell-in set at 25.3 million as previously revealed*(Number as at June 2015). In addition, he commented on the impressive range of network services offered across the region.

A number of exciting new exclusive games for PS4 were revealed for the very first time, including the latest title from critically acclaimed studio Quantic Dream,Detroit™, as well as a brand new racing simulator from Polyphony DigitalGT SPORT™. A beta test for GT SPORT™ was also announced for early 2016.

New footage from other exclusive titles was also shown during the conference, including the multiplayer premiere of Uncharted 4: A Thief’s End™ (SCE Worldwide Studios), as well as a look at the gameplay vision for Michel Ancel’s WiLD™ (WiLD Sheep Studios). In addition, exclusive content was revealed for the latest installment in one of PlayStation’s most revered franchises, Tekken 7™ (Bandai Namco Entertainment), with a launch date provided for Street Fighter V™ (Capcom)Finally SCEE debuted exciting new downloadable content for PS4 exclusive, Bloodborne™ (SCE WWS) and, DRIVECLUB™BIKES (SCE WWS), which will be available either as a standalone or as an expansion pack.

PlayStation’s enthusiasm for the best games is also shared by the publishers of this holiday’s biggest blockbusters, with downloadable content for Call of Duty®: Black Ops 3 (Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc.) available exclusively for 30 days only on PS4, as well as a partnership withElectronic Arts to release a limited edition Star Wars™ Battlefront PS4 bundle this November.

Away from PS4 software, SCEE also offered the latest glimpse of PlayStation®VR, a breakthrough innovation that will take the PS4 experience to a new level of immersion. New software for the system was shown, including a global announcement of Until Dawn: Rush of Blood from Supermassive Games as well as never before seen footage of Guerrilla Cambridge’s VR shooter, RIGS™ and a brand new title fromCrytekROBINSON™: THE JOURNEY partnering the famous CRYENGINE and thePlayStation VR system’s ground breaking technology.  SCEE demonstrated that VR offers a wide variety of completely new experiences above and beyond gaming, by blowing away viewers with a special trailer for the film that’s getting cinema-goers talking: The Walk (Sony Pictures Entertainment).

Demonstrating a clear vision for the future of PlayStation with blockbuster franchises and all new IPs, as well as revolutionary ways to play, the conference demonstrates why PS4 is the best place to play for next year and beyond. Jim Ryan, President and CEO of SCEE, closed the presentation by saying: “PlayStation remains devoted to the Players. We thrive on our ability to delight you with extraordinary games, franchises, and experiences, and we remain focused on providing you the most sought-after exclusive content and breakthrough innovations.”

PLAYSTATION MEDIA PREVIEW 2015 – IN SUMMARY                         
With a focus on games, SCEE’s PlayStation Media Preview showcased 22 games which are all either exclusive to PlayStation or feature exclusive content. Some highlights include:

  • Uncharted 4: A Thief’s End™ (Naughty Dog) – Exclusive to PS4
  • GT SPORT™ (Polyphony) – Exclusive to PS4
  • Horizon: Zero Dawn™ (Guerrilla Games) – Exclusive to PS4
  • Dreams™ (Media Molecule) – Exclusive to PS4
Jim Ryan, President and CEO of SCEE, used the opening of the show to showcase the blockbuster third party titles launching on PS4 this holiday, making the platform the best place to play this Christmas.  
  • Jim Ryan reaffirmed the partnership between SCE and third parties includingElectronic Arts and Activision Publishing, Inc, bringing exclusive content to PS4 Players for the holiday’s biggest titles:
    • A new video for Call of Duty®: Black Ops 3 was shown to highlight the agreement between Activision Publishing, Inc and PlayStation to bring new DLC to Players 30 days before it’s availability anywhere else
    • The limited edition Star Wars Battlefront PS4 bundle was shown alongside a new video for the game.  
Looking beyond this year Jim Ryan then introduced a range of software titles that will arrive on PS4 with content exclusive to PlayStation, unavailable anywhere else:
  • Katshuhiro Harada took to the stage to announce the latest installment in one of PlayStation’s most famous franchises, Tekken™(Bandai Namco Entertainment):
    • To celebrate 20 years of Tekken on PlayStation, Tekken 7 will launch on PS4 with exclusive content.
  • Yoshinori Ono, producer at Capcom, appeared on stage to announce the worldwide launch of PS4 exclusive, Street Fighter V™, available on Tuesday 16th of February 2016.
    • Included in the announcement was the reveal of Dhalsim as a character within the new game and six new characters arriving at regular intervals throughout 2016 – all unlockable and free using in-game currency “Fight Money”. 
  • Boundless from Turbulance
  • Battleborn from Gearbox
  • Avicii™Vector announcement by Hello There
  • No Man’s Sky™ from Hello Games
PlayStation followed this by bringing on-stage Senior Vice-President of Worldwide Studios, Michael Denny, to debut a range of first party titles that will be available “only on PlayStation” within 2016 and beyond.
  • Finnish studio Housemarque debuted a completely new and exclusive title forPS4Matterfall
  • A new trailer for Insomniac Games’ Ratchet and Clank was shown to viewers ahead of its release in spring 2016
  • Hermen Hulst, managing director of Guerrilla Games, took to the stage to show a live gameplay of Horizon Zero Dawn, offering players a glimpse of how the game will play when it launches exclusively on PS4 next year, including its deep questing, crafting and combat systems
  • A video for the upcoming Bloodborne The Old Hunters expansion pack was shown on screen, available 24th November 2015 exclusively on PS4
  • DRIVECLUB™BIKESavailable either as a standalone or as an expansion pack for hit PS4 exclusive, DRIVECLUB™, was shown, including a new campaign tour, multiplayer events, challenges and the unique thrill of bikes for the very first time, the latter also available as part of a standalone update, offering the insane speed of two wheels to all DRIVECLUB™ BIKES Players
  • Keiichiro Toyama, Creative Director from SCE JAPAN Studio, took to the stage to introduce a gameplay video of the newly announced Gravity Rush 2™, coming exclusively to PS4
  • Continuing a barrage of exclusive titles only available on PlayStation,Christophe Balestra, co-president at Naughty Dog, gave fans and media the first ever look at the multiplayer for Uncharted 4: A Thief’s End™, showing what Players can look forward to when the beta will be available onPlayStation™Network from 4th December to 13th December this year.Uncharted 4: A Thief’s End™ will hit PS4 on 18th March 2016.
  • To round out the section, Alex Evans, director of Media Molecule brought other members of his team onto the stage to show the first gameplay reveal and design vision for the studio’s new IP, Dreams™, offering a weird and wonderful twist on their trademark blend of play, create and share
PlayStation is always innovating and developing new ways to play, with PlayStation VR representing a giant leap forward in how Players immerse themselves in the games they play. Playable on the Paris Games Week show floor, Shuhei Yoshida, President of SCE Worldwide Studios, gave viewers a new glimpse of PlayStation VR during the conference, highlighting the many studios developing for the system as well as how well received it is from both consumers and developers, ensuring it’s a revolutionary step forward for a range of different experiences.

  • Guerrilla Games Cambridge debuted a new video for much anticipated multiplayer shooter, RIGS
  • Shuhei Yoshida followed this up with the announcement that popular first party title would be coming to PlayStation VR in the form of Until Dawn: Rush of Blood
  • Founder of Crytek, Cevat Yerli, arrived on-stage to announce multiple new experiences built from the ground up for PlayStation VR, in ROBINSON™: THE JOURNEY
  • Demonstrating the potential for VR experiences outside of gaming, Shuhei Yoshida, introduced a video for The Walk (SPE), the latest film to raise the bar for visual spectacle within the world of cinema
Closing the conference, Jim Ryan returned to showcase three final titles that represent a bright future for exclusive software on PlayStation, each of which demonstrate the creativity and innovation shown by all of PlayStation’s partners.
  • Professional racing driver and President of Polyphony Digital, Kazunori Yamauchi, took to the stage to debut the latest title in the critically acclaimedGran Turismo franchise, GT SPORT™ the most authentic and visually stunning racing simulator ever made. A beta test for the title was also announced for early 2016.
  • Following this industry veteran, Michel Ancel, studio head at Wild Sheep Studios, presented the gameplay vision for open-world exploration gameWiLD, including an all new gameplay sequence that shows off the title’s groundbreaking emergent gameplay
  • Concluding the conference, David Cage, studio head at Quantic Dreams,surprised audiences by announcing the studio’s next title, Detroit™, built featuring the android Kara, shown first in a technological demonstration produced by Quantic Dreams back in 2012, asking powerful questions about what it means to be alive and what it means to be human
* Number as at June 2015 

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