Friday, 17 May 2013

Dead Island Riptide: PS3 Review

Dead Island Riptide: PS3 Review


Released by Deep Silver
Platform: PS3

Zombies - they're all over the place in the sequel to Dead Island. In Dead Island Riptide, developer Techland's meshed the horror and the survivor genres back together again to produce a bloody mess of a game. Picking up where 2011's Dead Island left off, you find yourself back on the island of Palanai which has been overrun by the undead.

But fortunately along with your other survivors (or solo mode) you're able to negotiate your way through the land, merrily killing everything in your way and trying to do your best to survive.


The game begins with the survivors from the first Dead Island getting on board on a ship and thinking they're clear of Banoi as they can be. But thanks to a zombie overrun turning the boat into a shipwreck and being stranded on a new island, Palanai, it's back to how it used to be - and a bloody hacking fight for survival once again....

Dead Island Riptide is one of those games that's actually a little more fun when it's in co-op mode. While you begin with the chance to choose a character, and a chance to decide if you want to skew your skillset one way or the other, then you're on a safe course to ensuring some kind of survival as the hordes mass. But as you get a feel for life on the island, you begin to realise there's a whole world around you.

In story mode, it's the usual case of doing missions, gathering items, trading up weapons and slaughtering as much as you can. Thankfully, the developers Techland have decided the best way to ensure that your interest is continually kept in this game is to fill the beaches up with loot and other survivors who give you the chance to interact and take on further missions. It's a good way to keep yourself amused, though occasionally odd frustrations over what the landscape will allow you to do emerge; for example, you can wade through water but if you hit some parts, you can't go any further, despite there being views beyond. 

Here is world where there are plenty of quests scattered about - from providing pain killers needed for someone ill within the compound or finding and saving other characters, there's certainly a whole heap to do in this open world game rather than just kill. But it's the killing which will keep you amused; from hacking at limbs to bloody effect to precisely decapitating zombies (Decapital punishment as the trophy calls it) there are plenty of bemusing and bloody ways to kill them off. It's not just all about the killing though - you have to repair and upgrade your weapons, which degrade over time (as they're wont to do with so much hacking going on) as well as upgrading your own personal skills from lock picking to crafting weapons. Given that you can pick-pocket the dead after they've been thrashed and can trade with co-players, there's certainly a hint that some kind of strategy will need to be in place to survive Palanai rather than just opting for fight or flight. There are also quests, secret files to collect, dead zones to clear and radio tapes which give you info about the outbreak, indicating there's more than enough to offer you different types of games - whether you want to just pick up Dead Island Riptide and go postal for an hour or tap into the survival instinct and longer term game.

As for the zombies - from thugs, walkers to ogres to rabidly fast runners who head towards you, there are varying levels of skill on hand from the undead. Thankfully, though, there are plenty of weapons to help you out - from a meat cleaver which is totally gory in its killing, Freddie Kreuger style finger slashers to a club with nails, there are certainly enough ways on hand to despatch them in bloody fashion - but you should be aware that while you skill up, so do your enemies so you're going to have to get wise to how to survive.

The gameplay of the story mode is certainly entertaining - if a little repetitive - but it's in the co-op that this game soars. As you pretty much settle into the mentality of killing as much as you can, wherever you can and with whatever you have to hand, it's good to have some mates or some online players along for the ride. Usually, it's a combo of kicking and punching the undead into one final oblivion but with a stamina bar on screen determining just how much strength you've got to unleash your anger, you have to be a bit calculating with your moves. For example, if you keep kicking rather than let your stamina recover, you will take a lot longer to do any damage whatsoever; whereas if you give yourself time to power up, a couple of kicks and punches will see off the undead. That said, if you're part of a pack of survivors, taking it in turns to dish out the beating will give you all a chance to recover and will easily see off the zombies.

From what I can tell, Dead Island Riptide's not messed with the formula of the first; it's simply taken the game to a new location, added in a few more zombies and weapons and simply decided to let you loose on it. It's fun in a short blast kind of way; but long term Dead Island Riptide will find you needing a bit of stamina of your own to see it through its clunkier moments and slightly repetitive way of doing things.

Rating:



Batman: Arkham Origins trailer

Batman: Arkham Origins trailer


The Batman Arkham series has been stunning.

So to say that I'm excited by the release of Batman Arkham Origins is a massive understatement.

A trailer's been released ahead of the full trailer on May 21st.

Batman: Arkham Origins is the next installment in the blockbuster Batman: Arkham videogame franchise.  

Developed by WB Games MontrĂ©al, the game features an expanded Gotham City and introduces an original prequel storyline set several years before the events of Batman: Arkham Asylum and Batman: Arkham City, the first two critically acclaimed games of the franchise.  

Taking place before the rise of Gotham City’s most dangerous criminals, the game showcases a young and unrefined Batman as he faces a defining moment in his early career as a crime fighter that sets his path to becoming the Dark Knight. 

As the story unfolds, players will meet many important characters for the first time and forge key relationships


Thursday, 16 May 2013

Riddick Debut Trailer lands

Riddick Debut Trailer lands


Vin Diesel is back. And so is Riddick...


Prepare for the latest chapter of the groundbreaking saga that began with 2000's hit sci-fi film Pitch Black and 2004's The Chronicles of Riddick. 

The infamous Riddick has been left for dead on a sun-scorched planet that appears to be lifeless. Soon, however, he finds himself fighting for survival against alien predators more lethal than any human he's encountered. 

The only way off is for Riddick to activate an emergency beacon and alert mercenaries who rapidly descend to the planet in search of their bounty. 

Dan Nightingale: Comedy Festival Review

Dan Nightingale: Comedy Festival Review


There was an embarrassment of comedy riches on the streets of Auckland last night in the final week of the New Zealand International Comedy Festival.

From TapeFace, to Eli Matthewson, Raybon Khan to The Big Show, there was plenty of choice. Some would even say you were spoiled for choice.

One of those at Q Theatre (well, Vault at Q to be more precise) was UK comic Dan Nightingale. He was last here back in 2009, and by all accounts had a good time.

Self announcing himself on stage (Austin Powers, much?) Dan set the tone for his time on stage by urging the audience to "Pretend like you know who I am" before ambling onto the stage. The lighting at the Vault meant the entire room was on show to Dan - and I can't imagine anything worse for a performer.


But for Dan himself, it was like a moth to a flame.

However, I will say that's not bad news for the crowd or the front row, who to be fair, provide a lot of the impetus for Dan's show. Titled "On Life, On Love and On the North Island", it's a loose connection of themes from housemates, growing old, getting the horn from watching Nigella on TV and kids.

Yet, it's Dan's interplay with the audience which proved the real gem of the night, giving him a chance to ingratiate himself into our lives and hearts with a clever turn of phrase and some killer one liners (some of which appeared to simply be throwaway comments, which shone in brilliance - and occasionally went over the heads of some of the audience) Quick as a flash, some of the self deprecation yielded much mirth - "I'm not a smackhead - you can tell by the weight" was one of my favourite throwaway moments.

Dan's not a confrontational comic by any means - in fact, his mocking of an audience member's old style non-Smartphone showed he had material to use for whatever situation arose. He grooms the audience for mirth and merriment and simply becomes a mate of yours just having a chat with a beer in hand.

With an ease of style and a sense of humour that's wicked, fast and funny, Dan shook off a slightly shaky start and delivered a set that was smart, clever and showed off superior intelligence. He's endearing, engaging and amusing - and a good choice for an hour of your time as the New Zealand Comedy Festival draws to a close.

Eli Matthewson: Comedy Festival Review

Eli Matthewson: Comedy Festival Review


Nominated for the Billy T award for 2013, Eli's certainly got the pressure of expectation on his shoulders.

But, my goodness, doesn't he carry it well?

This self-assured, extremely confident and utterly impressive young comedian (he's hit 25) brought his autobiographical show to the Basement Theatre.


Proposition: Great! takes a look at Eli's life growing up in Christchurch, coming out and getting to grips with a quarter life crisis. But the themes are universal - self awareness, self acceptance and ultimately self happiness.

Eli manages to bring to the table a wisdom beyond his years, a cheeky and rapid fire quick wit (in among some smut) and an intelligence which is borderline genius. He's also got the timing of some of his lines down to perfection, knowing when to read the crowd and when to deliver the killer blow. Not all of his young ilk have mastered that yet to be honest, but Eli shows comedy chops beyond his years.

While the show predominantly concentrates on his own identity and the journey to that, you can be sure that stories of awkwardness with the opposite sex and obsessions with films are ones everyone will recognise. Throwing in some theatrical flair and a lot of performance punch, Eli's show is one which never stops surprising, entertaining and amusing. A few side lines and quick throwaway comments show he's constantly thinking on his feet and he emerges with a strong sense of comic identity and the ability to keep a crowd interested and engaged throughout.

A wonderful wrong-footing of the audience pervades the finale and with some Jurassic Park style mimicry to rival even Rhys Darby's own dino impressions, there's a real sense that this comic is an extremely rising star.

Nominated for this year's Billy T Award, I'd suggest Eli is a very, very strong contender - with his clever play on stereotypes and the usual anecdotes and an honesty which makes him extremely approachable and watchable, you'd be wise to place some money on this guy crossing the finish line first come the Last Laughs closing night on May 19th.

First films from the 2013 New Zealand International Film Festival announced

First films from the 2013 New Zealand International Film Festival announced


Good news for fans hanging out for the  2013 New Zealand International Film Festival.

The first batch of confirmed titles have been revealed...


FOR IMMEDIATE RELEASE: Thursday 16 May

FIRST FILM FESTIVAL ANNOUNCEMENTS FOR 2013

The New Zealand International Film Festival today revealed the first six films confirmed for the 2013 programme.

World premieres of four New Zealand films have been announced, with further titles to be announced in June.

“These four early film confirmations give us great confidence about this year’s New Zealand programme. Once again we can only be humbled by the immense commitment of local filmmakers who have dedicated vast swathes of their time to getting the world on film, and have done it so persuasively,” says NZIFF Director Bill Gosden.

Antarctica; A Year on Ice
Director Anthony Powell has spent nine winters in Antarctica. A self-taught photographer, Anthony has built his own equipment to survive the harsh conditions and capture stunning time-lapse imagery. A Year on Ice shows us a part of the world most will never discover, in breath-taking hi-definition.   

The Deadly Ponies Gang
Director Zoe McIntosh has found the Flight of the Conchords’ long-lost country cousins in Clint and Dwayne, the two members of the Deadly Ponies Gang, who talk of picking up ‘chicks’ on their blinged-out horses. Auckland’s legendary Golden Dawn stars as the venue for Dwayne’s false teeth fundraising gig.

Gardening with Soul
Director Jess Feast (Cocaine and Communists) joins Sister Loyola at the Home of Compassion in Island Bay, Wellington. Sister Loyola, a NZ Gardener of the Year, continues to tend to the community garden she established, now in her 90s, whilst providing refreshingly candid reflections on life and religion.

Soul in the Sea
Director Amy Taylor travelled to Whakatane after seeing media reports of a friendly lone dolphin named Moko. She spent the next six months documenting Moko’s time with the community, getting to know his friends and detractors.

Two American films have also been announced to have their New Zealand premieres at NZIFF:

Dirty Wars
USA 2013
Director Rick Rowley
Investigative journalist Jeremy Scahill has produced this explosive documentary with director Rick Rowley about the secret ‘wars’ of the US’s Joint Special Operations unit. Scahill’s book of the same title is being released this week.
View Dirty Wars trailer here:



Upstream Color
USA 2013
Director Shane Carruth
The year’s most tantalising cinematic whatsit comes nine years after writer, director, musician, editor, producer and star Shane Carruth first amazed audiences with his no-budget time-travel riddle Primer. The narrative, which defies detailed synopsis, concerns the uncanny merging of two lost souls, strangers, both utterly contemporary urban figures.
“A vision as vast and as natural as it is reflexively cinematic and fiercely compassionate.” — Richard Brody, New Yorker
View Upstream Trailer here:


NZIFF dates for 2013 are confirmed for the following regions:
Auckland 18 July – 4 August
Wellington 26 July – 11 August
Christchurch 1 – 18 August
Dunedin 8 – 25 August
Gore 14 – 25 August
Palmerston North 15 August – 1 September
Hamilton 22 August – 15 September
Nelson 28 August – 15 September
Tauranga 12 – 29 September
Masterton 16 – 30 October
Hawke’s Bay 16 October – 3 November
New Plymouth 24 October – 6 November

The programme for NZIFF Auckland will be announced on Monday 24 June and for NZIFF Wellington on Thursday 27 June. Tickets will be on sale in Auckland from Friday 28 June, and in Wellington from Tuesday 2 July from Ticketek. For Festival updates visit www.nziff.co.nz and register to receive e-newsletters. 

Gran Turismo 6 unveiled

Gran Turismo 6 unveiled


Good news for fans of the racing simulator today - Gran Turismo 6 has been revealed!


Gran Turismo®6 is coming!
Kazunori Yamauchi announces new game at Gran Turismo 15th anniversary event

Silverstone, 16th May, 2013– Sony Computer Entertainment Inc. today announced Gran Turismo®6 (GT6™), the latest version of PlayStation®’s best-selling franchise, will be released in Holiday, 2013. The news was revealed today by legendary Gran Turismo creator Kazunori Yamauchi at an event held to celebrate 15 years of the 70-million-selling series.
GT6 for PlayStation®3 will bring new levels of authenticity to ‘the Real Driving Simulator’ as well as introducing stunning new tracks and cars and a revised user interface. A new compact game engine will improve operation and increase the flexibility to expand it with downloadable content. Meanwhile, the game is also set for expanded connectivity with other devices such as smart phones and tablets and increased social and community functions.

All of the cars and tracks from Gran Turismo®5, which has sold over 10m copies since launching in 2010, will be retained in GT6. But notable new additions to the already impressive line-up of historic cars, road cars and the latest race cars, brings the total car list to 1200 at launch, with new cars set to be continually added online. Several thousand aerodynamic parts and custom wheels will be available for almost all cars, and players can personalize their own custom cars in game to the greatest ever level possible.

The UK’s famous Silverstone Circuit will be just one of seven new locations in Gran Turismo 6, taking the total to 33, with 71 different layouts available, 19 of them brand new. There will also be regular additions of new tracks set to be made available online. The improved course maker function will provide gorgeous scenery spanning several tens of square kilometers including the magnificent backdrop of AndalucĂ­a. 

The theme of Gran Turismo’s innovative collaborations with partner companies will increase with the inception of GT6. A number of exciting new projects that blur the line between the virtual and real will be announced in the run up to the game’s launch. Not least of these is GT Academy, a collaboration with Nissan to unearth real racing driver talent that first ran in 2008. It was announced during the event that the competition returns for its biggest ever year in 2013, with the entry mechanic set to take place on an exclusive GT6 demo in July.

Other notable partnerships in the development of GT6 have been with tyre manufacturer Yokohama Rubber and suspension company KW Automotive. Both companies are active in the commercial car industry and in racing, and they have acted as technical development partners for the game’s new physics engine, for its tyre and suspension kinematic modeling, creating an even more realistic experience for GT fans.

“It is amazing to think that it is 15 years since we first released Gran Turismo,” explained Kazunori Yamauchi, during the announcement at Silverstone Circuit. “Things have changed a lot since then and now Gran Turismo 6 is a further evolution of my dream.  We’re pleased to deliver GT6 to PlayStation 3 as we have a very loyal community on that platform. However, we have refa
ctored the game to make it very flexible and expandable, with a view to making many future developments. I am very pleased with everything about the new game and the new additions, but the launch will be only the beginning for GT6. The game will continue to develop throughout its life. I already have many ideas for things I want to achieve in the next 15 years of Gran Turismo!”

The celebration of 15 years of Gran Turismo event at Silverstone included a demo of GT6 featuring the famous circuit. Guests were able to play the game in the familiar circular Gran Turismo race pods before having a chance to take to the real track in cars provided by Audi, Ford, Jaguar, KTM, Mercedes-Benz, Nissan and Toyota.

Further news about Gran Turismo 6 will be revealed at the forthcoming E3 and Gamescom events and on www.gran-turismo.com. #GT6iscoming



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