Friday, 23 August 2013

Payday 2: PS3 Review

Payday 2: PS3 Review


Platform: PS3
Released by 505 Games

Ah, bank robbing.

The old heist - carefully planned, properly cased and suitably geared up, nothing can go wrong with it, can it?

Well, actually in PayDay 2, all manner of problems can beset your plans to mask up and rob the bejeebers out of everyone around.

You play one of the original PayDay crew, who's just back from vacation. Setting up in your safe house, you get a call, asking you to be back in the game - and suddenly in this co-op four person shooter, you're on your way back into a life of crime.

Negotiating your way around the computer system known as Crime.Net (either in online or offline mode) you can choose different missions to be part of. Either a simple jewellery smash and grab, a bank heist or a nightclub takedown, the choice is yours - and of course, the pay-offs range dependant on how tough the job actually is. Once you've selected your heist of choice, you're taken into the action and it's all up to you to carry it off.

And that's usually where the problems start - no matter how much planning you've done, it only takes a curious bystander intrigued by a group of men together to raise the alarm; or it could be the moment you put on your mask which sets the heist in motion and alerts the police that you're about. Throw in delays caused by trying to drill into safes (which frequently need restarting) or pesky SWAT teams trying to take you down, and the heist just can't get done in the manner perhaps you'd intended.

Pay Day 2 is simply good fun - in the same vicarious way that doing bad in Grand Theft Auto feels so much fun. The minute the mask goes on and the heist gets underway, the adrenalin starts to surge (thanks in part to a pumping soundtrack) and the game becomes an addictive thrill. Especially when the robbery fails in the last few minutes, it's frustrating in the extreme and will be guaranteed to see you re-start the level, determined to get it right this time around.

Graphically, the game is occasionally a bit of a let down as you are able to walk through bystanders, SWAT teams shooting at you and generally appearing to ignore some of the laws of physics. It's a shame and while it doesn't detract from the playability of the game itself, it's a shame not enough attention was given to that side of it all. Another frustration is an inability in offline mode to leave a mission when it's failed and head back to Crimenet. It occasionally makes you feel that you're stuck repeating the same level unless you exit the game.

Taking it online gives you more options to play with others - which is really what the co-operative level of the game is all about. Being part of an anonymous crew or friends is fun and brings a different dynamic to the game, allowing for more planning and more sensible ways of dealing to trouble makers.

The game's also about levelling up - from gaining experience from each completed job to unlocking skill levels which will benefit you during robberies (including a Stockhouse syndrome where you can make hostages help you), there's plenty of reason to keep on shooting through. Obviously the tougher you become, the bigger the jobs become and the greater the result is. Add into that, the chance to develop your skills and the apparent fact different jobs offer different scenarios, dependant on how your previous robbery ended, there's endless possibilities in Pay Day 2. You also get the chance to customise your mask as well - a minor thing to be honest, but if that's your kind of thing, you'll be in criminal heaven.

Pay Day 2 is a fun game - sure, occasionally some of the missions can feel a bit repetitive, but the determination to get it completed when you're thwarted at the last moment is addictive. Once you load up this game, don't be surprised if you find yourself immersed in it for hours - and begin to unleash your inner thug as the game progresses.

Just don't take it out onto the streets, eh....

Rating:


Thursday, 22 August 2013

The Mortal Instruments: City of Bones: Movie Review

The Mortal Instruments: City of Bones: Movie Review


Cast: Lily Collins, Robert Sheehan, Jamie Campbell Bower, Lena Headey, Aiden Turner, Jonathan Rhys Meyers
Director: Harald Zwart

So, another YA series gets a big screen outing.

This latest, is the first of a six book series from author Cassandra Clare and was published back in 2007.

City of Bones focuses on Lily Collins' Clary, who has her New York world thrown upside down on her birthday. Not only does her mother disappear but she finds out she is a descendant of a line of Shadowhunters, a secret group who are locked in an eternal battle against demons for the protection of our world.

Clary is forced to join forces with these Shadow Hunters to try and track down her mother and an object of power known as the Mortal Cup - but that places her and her long time friend Simon (Misfits' star Robert Sheehan) in peril by putting them into a world of runes, vampires, werewolves, warlocks, angels and demons - and in the midst of a war, described portentously by one character as "A war that can never be won but always must be fought..."

But it also puts Clary in a position of discovering herself and a new potential love in the form of Jamie Campbell Bower's Jace, a hooded, blonde tousled fighter for the cause.

So, once again the teen / YA / supernatural genre gets another entrant, and once again, all the teen cliches and tropes, poor dialogue, brooding,  love triangle and dodgy acting are present.

I'm not 100% sure that it's the fault of the film that's launching The Mortal Instruments series, particularly if they are following the source material, but the generally cliched tone will mean that it won't appeal to all audiences. At times, it feels like a generic piece, with a lot of familiar elements in place from thousands of films you've seen before. References to Ghostbusters, Buffy the Vampire Slayer, an homage to the Exorcist, a Star Wars feel, a kiss in manufactured rain in a greenhouse between Clary and Jace (hello, Nicholas Sparks) and other moments et al - there are plenty of nods to others of its ilk and the end result is that The Mortal Instruments: City of Bones feels like a patchwork quilt of supernatural fantasy elements of the genre and doesn't really have a full identity of its own to stand on its own two feet.

Some of the CGI is a little off as well - with the werewolves looking slightly off kilter and feeling out of place. And a final showdown between Jonathan Rhys Meyers' boggling eyed baddie and just about everyone else goes on for way too long and places too many in jeopardy that by cutting back and forth, director Zwart loses any palpable feeling of tension for any of our heroes and heroines.

Plot threads are left dangling as well, with two major ones not resolved - though, this, I'm guessing, is intended to ensure future films are made (and is, in my understanding, in keeping with the books) but means it's a frustrating touch for the casual viewer.

In terms of the acting; Collins is okay as the lead - she does the doe-eyed girl in love well, but never quite convinces as the action heroine (though, she's a step up from a few others within her genre); Campbell Bower is a little too wooden and emotionless to feel any real chemistry between him and Collins; Sheehan impresses with some comic relief (though, to be frank, he's playing a lower level version of his Misfits character Nathan) but he's sidelined towards the end.

All in all, The Mortal Instruments: City of Bones movie may well appeal to those teen audiences looking for a new YA fix now that Twilight has departed - but for the rest of the audience, there will be a general rolling of the eyes and a feeling that everything here's been done before. And in some cases, in a better film.

Rating:


Wednesday, 21 August 2013

Much Ado About Nothing: Movie Review

Much Ado About Nothing: Movie Review


Cast: Amy Acker, Alexis Denisof, Clark Gregg, Reed Diamond, Nathan Fillion
Director: Joss Whedon

Joss Whedon's latest, Much Ado About Nothing sees a gathering of the Whedonverse alumni in a take on Shakespeare's play which has lost none of the subtlety and fizz of the Bard's work.

Keeping the actual text in place, and tweaking only some of the minor details, it still focuses on the quarreling relationship of Benedick and Beatrice (played by Alexis Denisof and Amy Acker) and the relationship of Claudio and Hero amid modern times.



Set on a sumptuous estate (Whedon's own) this black and white adaptation is a virtuoso of subtlety and wit. The dialogues between the characters shine with nuances and revel in the language, frolicking in the back and forth of Benedick and Beatrice as well as Nathan Fillion's constable. But there's also some silly visual humour such as when Benedick finds his three friends discussing how Beatrice has fallen for him - those moments of comic capery will delight audiences.

Acker and Denisof are perfectly cast (even if Acker out-acts Denisof), balancing the moments of lightness and tomfoolery with the seriousness needed by Shakespeare's text; other players circle around them but to be honest, they barely register as highly as this duo. With perhaps the exception of Nathan Fillion.

A Shakespeare to be watched and enjoyed, Joss Whedon's Much Ado About Nothing is a zesty treat which feels fresh and sparkling.


Rating:



Batman: Arkham Origins new character revealed


Batman: Arkham Origins new character revealed



Warner Bros. Interactive Entertainment and DC Entertainment unveiled a new trailer for Batman™: Arkham Origins titled “Nowhere to Run.” The trailer showcases the indomitable super villains hell-bent on taking down the Bat and gives a first look at Firefly, one of the eight assassins featured in Batman: Arkham Origins, capable of raining fire from above.

You can view the Batman: Arkham Origins - Nowhere to Run trailer here.

Developed by WB Games MontrĂ©al, Batman: Arkham Origins features an expanded Gotham City and introduces an original prequel storyline set several years before the events of Batman: Arkham Asylum and Batman: Arkham City.  Taking place before the rise of Gotham City’s most dangerous criminals, the game showcases a young and unrefined Batman as he faces a defining moment in his early career as a crime fighter that sets his path to becoming the Dark Knight. As the story unfolds, players will meet many important characters for the first time and forge key relationships. 

Batman: Arkham Origins is the next installment in the blockbuster Batman: Arkham videogame franchise and will be available for the PS3™, Xbox 360®, the Wii U™ system, and Windows PC. Batman: Arkham Origins Blackgate™, the handheld version developed by Armature Studio, will be available for PlayStation®Vita handheld entertainment system and the Nintendo 3DS™ handheld system.  The game will release on all platforms worldwide on Oct. 25, 2013. 

PlayStation 4 launch date revealed - and more games for PS Vita

PlayStation 4 launch date revealed - and more games for PS Vita


Gamescon has just given fans of gaming the news they really wanted.

The Sony PlayStation 4 next-gen video game system has an official release date: November 15th in North America and November 29th in Europe.

There's also been reveals of more games coming for PS Vita - 25 of them to be precise - including:

Top-selling Borderlands 2 from 2K Games.

LEGO Marvel Super Heroes from Warner Bros and Football Manager Classic 2014 from SEGA, offering continuous play between the PC and PS Vita versions.

Killzone: Mercenary, launching on 4 September 2013, demonstrated the PS Vita system's potential to deliver a home console quality first person shooter with graphics and gameplay to match.

Tearaway, launching on 22 November 2013 and winner of the E3 Critics choice award for best handheld game, showcased the PS Vita system's ability to deliver truly innovative gameplay with that distinctive Media Molecule charm.

Murasaki Baby has been designed specifically around PS Vita touch controls by start-up Italian developer Ovosonico, led by acclaimed industry veterans Massimo Guarini and Gianni Ricciardi.

BigFest, a free-to- play game where music fans are invited to create, build and manage their ultimate music festival working with real unsigned bands in a unique collaboration with online music portal Jamendo.

The highly anticipated Starbound from Chucklefish, the smash hit FEZ from Phil Fish and the sequel to one of the highest rated shooters of all time, Velocity 2X from FuturLab plus many more.




Video streaming by Ustream

Dying Light Unleashes First-Ever Gameplay Video

Dying Light Unleashes First-Ever Gameplay Video


Warner Bros. Interactive Entertainment and Techland have released the first-ever gameplay video for the upcoming action survival title, Dying Light.
In the 11-minute video, players get a look at “daytime” in the vast and dangerous world of Dying Light. During the day, players traverse an expansive urban environment that has been overrun by a vicious outbreak, and must scavenge the world for supplies and craft weapons in order to defend themselves from the growing infected population.  If players find themselves overwhelmed by infected, they’ll have to choose between fight or flight. Thankfully they’ll be able to run seamlessly around the world—from the rooftops to the ground, and everywhere in between—with the game’s free-running movement. Every choice in Dying Light has different consequences…what will you do? 

Tuesday, 20 August 2013

Kick Ass 2: Movie Review

Kick Ass 2: Movie Review


Cast: Aaron Taylor-Johnson, Chloe Grace Moretz, Jim Carrey, Christopher Mintz-Plasse
Director: Jeff Wadlow

So, here it is then, the film which star Jim Carrey refused to promote due to the violent content and a change of heart in light of the Sandy Hook massacre.

It's been three years since the first Kick Ass film swiped its way into the pantheon of comic book R-rated movies - and this latest sees Kick Ass' antics from the first flick inspiring a new wave of costumed, but ordinary, superheroes.

However, for Kick Ass aka Dave Lizewski (Aaron Taylor-Johnson) himself, life's got rather quiet and humdrum. He's hung up the green and yellow unitard and is concentrating on life as a high school student. Likewise with Chloe Grace Moretz's Hit Girl. She's trying to be part of school and put aside the costumed vigilante, adrenalin filled lifestyle.

But the reality is the pair of them are bored silly with a normal life and crave the ultra violence of the vigilante world.

Hit Girl's determined to stick with the quieter life and deal with Mean Girls style bullies at school, but when Kick Ass meets up with the sadistic ex-Mafia enforcer Colonel Stars and Stripes (an electric Jim Carrey), he becomes part of a team called Justice Forever.

Just round the corner though is Christopher Mintz-Plasse's bondage wearing super-villain, The Mother F***er, who's determined to avenge his father's death at the hands of Kick Ass, putting them on a collision course.

Kick Ass 2 is frankly, a disappointment.

After the first skirted extreme violence with satire and added a new element to the comic book genre, this latest does nothing to build on that initial promise and revels in its smackdowns.

Sure, the violence is quite full on and occasionally brutal (though it's no different from the first) but it's not as shocking as it first was and feels rather mundane as it's thrown into the narrative for violence's sake. Likewise, the vicarious thrill of seeing a young girl drop the C-bomb was something quite unheard of until Kick Ass - now, wisely, they don't choose to repeat the same trick but it means that a lot of the swearing feels a bit old hat this time around.

Most of the vigilante gang that Dave joins up with are simply dull - whether that's a comment on everyone wanting to be a superhero, I'm not sure, but they're simply faceless mannequins in spandex and masks. Only an understated Carrey brings something a little different to the dynamic with his pugilist scarred face and buzz cut - though once he chooses to indulge in his violent tendencies, any kind of character development / empathy for this born again Christian crusader goes out of the window.

Equally Mintz-Plasse's turn as the fetish-wearing and lisping supervillain falls short of a truly diabolical nemesis and proffers up, quite frankly, a whiny little b*tch bad guy who's throwing tantrums rather than throwing barbs at the good guys.

More interesting is Hit Girl / Mindy McCready's coming of age quest to try and fit in with the perils of high school as she tussles internally with whether to deny her destiny (a key trope of most comic books); but sadly, the pay-off for this is a gag that involves vomit and diarrhea. To her credit, Grace Moretz emerges with credibility in tact here, bringing a turn which soars way above the material.

Most of the film sees the Mother F***er sidelined from taking on his nemesis and simply recruiting misfits to his evil gang - until it all culminates in a final showdown which resembles an over-exuberant and violent cosplay outing at the likes of Comic-Con or Armageddon. As the fight progresses, there are sparks of the darker, slightly nastier edge to the violence and it's close to leaving a sour taste in the mouth.

And that's where Kick Ass 2 becomes a disappointment - it lacks some of the smarts that helped keep the first film on the right side of guilty pleasure and clever subversion of the genre. With a fractured narrative, and with the fact the energy and sense of urgency are all missing from the fight sequences as the gangs take on each other in a particularly costumed showdown a la West Side Story, this sequel fails to match up to - or exceed - the first.

All in all, a group of lads and comic fans will enjoy Kick Ass 2 due to some puerile one liners and moments of vulgarity - but the hedonistic highs of the first are MIA in the sequel, adding to a rather mixed cinematic feeling once the lights go up.

Rating:


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