Batman: Arkham Origins: PS3 Review
Released by Warner Bros Montreal
Platform: PS3
The Bat is back.
One of the best games a couple of years ago was
Batman:
Arkham City. The combination of a good solid Batman story and some incredible
combat action and graphics meant it was one of the most playable games for a while.
This time around though, the game’s been built by a
different studio, so any perceived differences are ones wrought by studio
creativity – this is a Warner Bros Montreal, prior games by Rocksteady Games.

Set five years before those two titles,
Arkham Origins finds
a younger Batman facing off against the Black Mask, a baddie who’s assigned
eight assassins to take out Bats on a snowy night in Gotham City. It’s a heavy
snowstorm which only really the bad guys and Batman seem to be able to glide
through but it’s a nice different setting for the game and adds a bit more
atmosphere to the whole shebang.
On the surface though, it’s pretty much the same game –
there’s plenty of the old combat moves, the stealth skulking about and the
villains. Even if these villains predate their actual mythological counterparts
– so instead of Riddler, there’s E Nigma causing disruption for the Bat as he
disrupts towers stopping Batman from flying around the night skies. The Bat Cave is a little more impressive this
time around as you get to fast travel to locations here and there once the
towers have been released from their evil control.
Various assassins such as Deathstroke are to be taken down
and these rely on you learning in your combat training rather than just simply
mashing buttons and hoping for the best. While that’s a good thing, it can also
lead to a level of frustration – a couple of hours was lost taking on
Deathstroke at an underground lair and certainly left me feeling riled up with
pent-up anger as I was beaten time and time again.
Outside of the missions, the side quests are good fun –
tracking down data packs, tagging Anarky’s appearances around the city and
generally taking on the thugs loitering on the streets. Combat works as before,
with gradual moves building up to a cacophony of ballet-like smackdowns if you
play it properly.
There’s a grittiness to this game which is impressive; and a
level of playability which may initially appear reminiscent of what’s gone
already but fondly reminded me why I utterly adored those two games.
Complete with gadgets, such as a crime scene
replicator, there’s plenty for Batman to do as he scoots around the skies and
tackles the baddies. There’s certainly plenty of joy to be had hurtling around
the air, looking at the horrors of the world below and exploring the world of
Gotham City.
All in all, while Batman Arkham Origins may lack a degree of
freshness, it’s a welcome return to the wonderful world of the Bat. Completely
solid and challenging, it’s an impressive turn from Warner Bros Montreal and a
good start – here’s hoping they develop more of the Batman series and add some
of their own unique touches to the gameplay over the years to come.
Rating: