Saturday, 7 December 2013

Ratchet and Clank: Nexus: PS3 Review

Ratchet and Clank: Nexus: PS3 Review


Platform: PS3
Released by Sony Computer Ent

There's just something about the Ratchet and Clank gaming series that I've always been addicted to.

A heady mix of cartoony fun, shoot'em up and nice succinct storytelling, it's been very rare for the game franchise to file a miss - even a lesser Ratchet and Clank game is something to enjoy; Ratchet and Clank: Up Your Arsenal is a game I've played through 3 times.

So another release, Ratchet and Clank: Nexus is bound to be something that I'd enjoy. All the elements are there in this final installment in the Future series; smashing boxes to grab bolts, upgrading weapons, great cut scenes...

The story this time around sees R&C out for revenge after two of their pals are killed when the prisoner they're escorting, Vendra Prog, breaks out. The duo are left stranded and have to fight their way back and save the day - once again.

Shorter than the usual R&C games, Ratchet and Clank: Nexus is no less of a R&C game; all the fun elements are there to enjoy once again; from grav portals to weapons, and a shiny HD feel, there's nothing missing in this latest outing. With an array of weapons that include the Nightmare box that unleashes ghosts and ghoulies on the bad guys, the developers have lost none of the inventiveness and zaniness which have been symbolic of the series throughout its years on PS2 and PS3.

You can pick holes as much as you want with this series - but what you're doing is denying the fun that's to be had with it. Sure, this latest is a shorter game (about 6 hours of your life) and you want more, but there's no way you can't deny you've had fun as it plays out; I've come to love the Lombax and his little robot buddy; from battle arenas to weapons, there's much to enjoy in this outing - and isn't that what counts these days?

I dearly hope this isn't the end of the series - as I said, there's never been a bad Ratchet and Clank game and given that I go back to them time and time again, there's something to be said for the everlasting durability of this series which is extremely hard to deny.




Rating:


Need For Speed: Rivals: PS3 Review

Need For Speed: Rivals: PS3 Review


Released by EA
Platform: PS3

The Need for Speed series is back - and with a Need For Speed movie with Breaking Bad's Aaron Paul on the way, you could say its profile has never been higher.

The racing open world game has always been a thrill with its last installment, Hot Pursuit, in Redview County keeping me engaged for hours, as I batted back between police and street racers, trying to catch and wreak havoc in alternate measures.

Need For Speed: Rivals is about offering nothing other than car smashing / car racing activity - and boy, is it as compulsive as ever. You can choose whether to be on the side of the law, with upgrades to technology helping you rid Redview of the racing carnage, or can line up as a street racer, bringing utter speeding chaos as the police try and track you down, and bring your illegal speeding career to an impromptu end.

From choosing different cars, the careers mode offers a lot of deep engaging gameplay thanks to simplicity of racing and crisp clear graphics which stand out. This is all about the chase and it's adrenalin pumping as it kicks into gear. The world around the tracks has been beautifully realised and the game soars because of it. The cars themselves look a lot clearer than they have done for a while, and the HD sparkle is clearly evident from beginning to end. And the scenes when the cars are wrecked are as enjoyable as ever as they career all over the place before settling into their final resting place.

However, it's the AllDrive element which is the most fascinating touch to Need For Speed: Rivals. This seamless mix of online multiplayer and normal campaign mode is an intriguing idea - basically, while playing, if connected online, you get thrust into a game with 5 other players, who are all working on their own campaign and aims; but if you want to shake things up and take out other drivers or work with them, you can.

It's a great idea from the developers and brings another world to the game which is progressive and shows the series isn't resting on its admittedly successful laurels. Hot Pursuit was a great entry in to the Need For Speed series, and Rivals is equally as effective, snaring racers, cops and casual gamers in their web. This is arcade racing at its very best; easy to control, simple to play and thrillingly engaging and effective.

Rating:


Romeo and Juliet: A Love Song: DVD Review

Romeo and Juliet: A Love Song: DVD Review


Rating: M
Released by Vendetta Films

Rock operetta meets the trailer park in this latest ambitious retelling of the tale of Juliet and her Romeo.

Set in Verona caravan park, it's the story of Romeo and erm, Juliet and their star crossed love, a story told a million times before and which has been given a spit and polish for this Kiwi version. The music came first this time around as composers/producers Michael O’Neill and Peter van der Fluit set Shakespeare’s text to music, mixing in styles such as rap, ballad and rock.


Constantly surprising, Tim van Dammen's clearly drawn heavily from his music video directing background and the whole piece comes together with such toe-tapping gusto that it's impossible to deny. With the talent miming to other voices, the occasional misfire with the voice matching/ miming drips through, but all in all, it's an extremely enjoyable affair. Christopher Landon and Derya Parlak play the titular lovers with such aplomb that you can't help but be swept along with the story. Plus, given the fact they don't look out of place by the beach (Summer Bay Shakespeare anyone?) doesn't hinder the proceedings at all. 

The music's fabulous and ramps up the style pretty high in this take on Shakespeare's 400 year old story as the glorious re-versioning plays out. Ambitious and exciting, this Romeo and Juliet is something uniquely different; constantly surprising and always inventive, the operetta has an energy which is hard to ignore. A caravan roof doubles for a balcony and a wood just outside of the camping ground provides some truly memorable scenery as the declarations of love are unveiled.

Shakespeare's text may have been remade repeatedly - but this Kiwi view of it shows off a clever twist on the stuffy text - it's a music video rock operetta with a high dose of energy and directing gusto.


Extras: Gallery and trailer


Rating:


Friday, 6 December 2013

Brand new trailer for The Amazing Spider-Man 2: Rise of Electro

Brand new trailer for The Amazing Spider-Man 2: Rise of Electro


Hey webslingers - it's here - the brand new trailer for The Amazing Spider-Man 2: Rise of Electro has just dropped.

Featuring Andrew Garfield as Spider-Man, it's due to hit screens in April 2014.




The Amazing Spider-Man 2: Rise of Electro synopsis

“We’ve always known that Spider-Man’s most important battle has been within himself: the struggle between the ordinary obligations of Peter Parker and the extraordinary responsibilities of Spider-Man,” the release says. “But in The Amazing Spider-Man 2, Peter Parker finds that a greater conflict lies ahead.
“It’s great to be Spider-Man (Andrew Garfield). For Peter Parker, there’s no feeling quite like swinging between skyscrapers, embracing being the hero, and spending time with Gwen (Emma Stone). But being Spider-Man comes at a price: only Spider-Man can protect his fellow New Yorkers from the formidable villains that threaten the city. With the emergence of Electro (Jamie Foxx), Peter must confront a foe far more powerful than he. And as his old friend, Harry Osborn (Dane DeHaan), returns, Peter comes to realise that all of his enemies have one thing in common: OsCorp.”

Welcome To The Punch: Blu Ray Review

Welcome To The Punch: Blu Ray Review


Rating: R16
Released by Vendetta Films

James McAvoy can do no wrong at the moment.

What with the exceptional Trance, the scungy Filth and now this.

MacAvoy and a cast of unbelievably good Brit talent star in Welcome To The Punch. 

Mark Strong, Andrea Riseborough, Daniel Mays and David Morrissey are stand out in this crime thriller about a former criminal forced to return to London when his son is injured. But MacAvoy's cop is waiting to grab him, three years after they first met. However, it's not as simple as it seems. 


Stylish, violent, and impressive Welcome To The Punch is a welcome shot in the arm of crime thrillers - and has a thrilling opening which grips.Conspiracy and corruption are the name of the game here - along with sleek slick film-making. It's a great watch and one which really does show the versatility of McAvoy.


Rating:



Thursday, 5 December 2013

Ray Harryhausen: Special Effects Titan: DVD Review

Ray Harryhausen: Special Effects Titan: DVD Review


Rating: PG
Released by Vendetta Films

To those in the know, Ray Harryhausen is an absolute genius.

You would not have the current wave of special FX that you have now, were it not for this man who pioneered the art of stop motion animation in the early days of film.

This talking heads doco brings together some titans of the industry these days to celebrate the work done by Harryhausen. You'll know his work from the likes of Clash of the Titans and Jason and The Argonauts. And if you don't, you should hang your head in shame.

Big names like James Cameron, Guillermo del Toro and our very own Peter Jackson are on hand to explain the reason why he's such an icon and influence on the industry. Along with clips of his work and his stop motion creatures, there's a real charm in this doco that's hard to deny. An interview with Harryhausen forms the majority of this, but it's nice to see his reaction to the praise from Spielberg, Joe Dante, Terry Gilliam et al as they explain how he shaped their personal futures.

Along with tight budgets, Harryhausen was responsible for bringing to life dinosaurs in his movies, and shaped the way we think of them moving. Expertly put together and spliced with interviews, this is an essential doco for anyone who loves any kind of FX film - and the fact that Jackson's masterminded the digitising of Harryhausen's work for preservation shows why he's so damned important.

A thrilling small screen release, Ray Harryhausen: Special Effects Titan is a testament to the imagination and the magic of the cinema.

Extras: Trailers of his work and extended interviews.

Rating:



Wednesday, 4 December 2013

PlayStation 4: Preview

PlayStation 4: Preview


Following the launch of the XBoxOne last week, it's all eyes on Sony to see if they can match it in Europe.

The PlayStation 4 has already launched in America, where it's sold around 1 million units and whipped many up into a frenzy. The console officially launched on Friday 29th November and has since sold out, but I had 48 hours (with sleep) to play with it and take a look at some of the titles around for the next gen launch.

The first thing to note (aside from the box having Watch_Dogs and Infamous Second Son on the back, which are not out till next year) is just how simple and sleek it all is. Clear cut, well defined and simplicity seem to be the modus operandi of the new console from its actual sloped physical design through to its on screen appearance - which sounds like a stupid thing to say but there's a clarity of performance which is evident right from the beginning.

The initial start up is simple - you basically plug in the PS4 to the TV and wall, and turn it on. That sounds like a bizarre thing to say, but there were no real updates/ downloads needed there and then to get it all underway; with clear blues on the screen and a simplicity of purpose. Simply move left and right on the screen or up and down; it's great that it means that if you've got kids screaming to get on with it, all you have to do is chuck a game in and you can play. Menus are quick and responsive and you can drill to exactly where you need to go in seconds.  (I'll come to downloading a game in a moment.)

The new DualShock controller is also an improvement. It feels beefy, chunky, almost driven to sitting in your hands. The major adjustment is the lack of a select / start option with just two buttons, Share and Options, sitting either side of the touch pad. It takes a little time to get used to that and there were times when I'd crunch the wrong buttons as I wasn't quite on fire. The Light bar is pretty slinky too; at various times, it flashes different colours, either during games or while you're in the Playroom. (More on that in a mo, too.)

Perhaps some of the nicest touches with the controller is the speaker within and the vibration - it's a lot smoother than before and doesn't sound like the old rattling that used to be prevalent in the prior DualShock. The speaker (and socket for using the headphones within) is a nice touch, making you feel a little more part of the game and more of the experience. A spongy set of L1 /R1 buttons add to the whole thing feeling more cushy - the whole controller's incredibly responsive with it feeling more in tune with the console rather than simply being attached to it. Nowhere is that more evident than in the Playroom, which is the area that relies on the PS camera, the controller and the touchpad.

Once you've gone through the relatively painless rigmarole of taking your picture / face-recognition software (I come to gaming to slob out not to preen and primp), pressing the touchpad releases the chance to play with the AR Bots. First up, you get the almost Terrahawks-like Asobi (a round spherical droid thing) which floats above your head. Tickling it gives giggles, and hitting it is not allowed (though I confess I did). There's also an option to play AR Hockey (needs two controllers) and the AR Bots themselves. Flicking and rubbing the touchpad activates the light bar which spews forth little droids onto your virtual floor and you can muck about with them.  It's more cute than purpose-led (even the blurb suggest there's no real reason for it) and recalls parts of the PS Move tech; maybe at some point, it'll be part of the gaming experience.

Talking of the gaming experience, let's get to that, as that's mainly what most people are coming to the PS4 for - and unfortunately, some of its major game changing titles which were promised for launch have sadly been pushed back until next year (Drive Club, Watch_Dogs) so it means there's a degree of launch titles not quite living up to the hype or offering a major title as a showpiece to demonstrate the console at its best.

But the biggest factor in these games is just how quickly they now load up on first use. It's clear the PS4 is a more grunty machine with some serious lag times being cut down to get you back into the gameplay rather than making you regret inserting a new disc. The titles I previewed loaded up quickly and painlessly, meaning there was less time waiting for updates and for scenes to play. (Bear in mind, these are previews, not reviews of the games, given time and console constraints)

First up, Killzone: Shadow Fall - and the first title to really showcase the depth and breadth of the technical steps the PS4 appears to have taken. A beautiful title sequence shows the sci-fi nature of this game as a sweeping shot takes in the world around a la Blade Runner - it's a breath-taking display of what graphically the console can offer. In terms of story, a wall divides the Helghast and Vektans after a massive war on a world far away - but the tensions between the two sides are palpable with various missions needing to be completed. Dark and gritty, Killzone: Shadow Fall promises to expand the Killzone experience and the sci-fi setting gives you access to a whole range of other weapons - including an OWL,a floating robot which can help tackle the enemy.

The other big title, exclusive to the PS4 is platform smack-em-up game, Knack. It's a perfectly charming little platformer where you play the titular Knack who's the last line of defence against the Goblins invading the world. As you go through levels, Knack, a collection of relics which can be assembled into a fighting force to take on the Goblins. Basically, the more power Knack gains, the more of a fighting force he is. It's got a heart and an ease that makes it simple to play and will find you going back and forth - particularly if the kids are interested in it. It's perhaps not the best title for showing off the PS4's graphics - even though the intricate details of Knack's being held together by bits and bobs give it a real sheen. It doesn't really initially appear to embrace the new tech of the controller, but it's got plenty of potential for solid gaming and also DLC potential.

The rest of the titles are already out there on PS3 or other formats- but the PS4's grunt and HD qualities have added a spit and polish to their look and feel which is suitably impressive if you have a big screen TV for gaming.

Lego Marvel Super Heroes is the latest in the LEGO franchise and it's a great cartoony riff on the Avengers and the Marvel Universe. It's good LEGO fun, which doesn't tax the mind too much and scores as you can control upto 150 characters with their own powers. The story's simple and the game's eminently playable - but it's the graphics on it which really excel. It doesn't look blocky (sic) and there's some real polish in this with things like Iron Man's gold sheen really sparkling in the HD rendering.

Assassin's Creed IV: Black Flag is the same as you'd expect from the recent release - except once again, the HD output is incredible and the visuals as you stand on top of a church surveying all around you or looking into the crystal blue water are just mouth-wateringly good; a sign that the next gen graphics are delivering more than what was promised.

Call of Duty Ghosts is an incredible next gen outing; again, it's the graphics which make it excel on the console - from the fighting through to the action, the frame work is eye-poppingly good and almost cinematic in its execution. It looks and sounds impressive, which seems like a bizarre thing to say, but given the high frame rate that it runs in and the frenetic pace of some of the sequences, I couldn't help but feel I was watching a CGI film - which is a real compliment for those involved.

All in all, the PlayStation 4 is off to an impressive start; sure, a lack of quantity of exclusive launch titles may dampen the spirits of some gamers, but the potential to surprise, impress and effectively blow our minds at some point soon is evident from the get go. The console's already sold over 1 million units in the USA and I can't see it being any less popular over here. Sure, there's not quite the depth of content yet available, but the machine more than delivers on the Greatness Awaits campaign - it's effective, sleek, fast and utterly impressive with what it has so far. The future is extremely bright for Sony's PS4 and I can't wait to see where it goes next.

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