Wednesday, 19 November 2014

LittleBigPlanet3: PS4 Review

LittleBigPlanet3: PS4 Review


Released by Sumo Digital
Platform: PS4

“Create, share – and above all, have fun”

It’s these seven opening words from Stephen Fry’s mellifluous narrator in LittleBigPlanet3 which set the tone for the latest iteration of the game, that defies you not to fall in love with Sackboy all over again.

Taking over from MediaMolecule, Sumo Digital have really seized Sackboy by the scruff of the neck, given him a little shake and scooped up all the goodies which fell out and thrust them on to the PlayStation 4.

With Stephen Fry back in the helm as the narrator, and long time partner Hugh Laurie voicing the baddie, Newton, of the game, it seems as if everything just fits together in this outing.

As the story goes, Sackboy is brought to the world of Bunkum under false premises by Newton. You see, Bunkum’s bereft of creativity after three demons were vanquished by three heroes of old. Newton’s determined to loosen this creativity with Sackboy’s help – however, while Newton’s intentions start off well, his subsequent possession at the hands of the demons doesn’t really help matters and soon he’s hell-bent on destroying Bunkum.

Thankfully though, your little cloth sack friend is back on the scene to try and save the day – only this time, he’s got some friends to help him in the form of Bunkum’s retired heroes.

These are Odd-sock, a lolloping dog like creature that runs up walls; Toggle, a creature that can change size at will to help get into any situation and Swoop, a bird that flies through levels. The trouble is those three have lost their marbles – both literally and figuratively – so Sackboy has to help them recover those first before the heroes can band together and save the day.

Despite moving studio, LittleBigPlanet3 has lost none of the compulsive joy that was so overwhelming in the first two outings; in fact, in some ways, this latest surpasses their magic.

As you’re zipping around levels – either solo or with online friends / co-op buddies (a prompt comes up on every level telling you there are other Sackpeople in the game to join), there’s more than enough to do and see. Using a nifty 3D way of gaming, you can play in the foreground and background by utitlising the bounce pads back and forth. Also, because it’s the next gen console, there’s a lot more scope for side quests as you bump into other citizens of Bunkum – and to keep a track on this, the creators have made the Organiseratron which tracks quests and missions.

There are also some “tools” (as if there’s ever such a thing as weapons in LBP world) to help you get to trickier places and into the nooks and crannies of Bunkum’s world. From a hair-dryer style Pumpinator that sucks and blows to a helmet which attaches to high wires, (all of which can be stored and equipped from your new Sackpocket), the depth of the creativity on screen matches the off-screen community which has created some 9 million worlds for the games.  And Sackboy himself is more versatile than ever, with the little cloth critter being able to scale walls like some kind of fluffy spider being one of his new skills.

Aside from the adventure mode, there’s the creation of levels which is boosted by some 70 new tools, collecta-bells which can be spent in a shop run by a character called Zom Zom and which boost your wardrobe and the ability to use the touch pads on the PS4 as well as the Popit Puzzle Academy where you learn new tricks of the trade and tools to help you through.

That said, LittleBigPlanet3 is not quite perfect. 

I’m hoping the glitches I’ve discovered are simply bugs of the release which will be ironed out with the Day One patch – but in a few cases, Sackboy disappears into solid blocks on screen making movement difficult and also nigh on impossible, meaning a level reset is needed. On a few of the checkpoints early on, Sackboy’s been respawned only not to show on screen, meaning a reset is re-required which is a frustration.

The biggest issue I’ve faced so far though is the loading times; there seems to be an unholy amount of time spent with the waiting screen to move on its merry way to let you get to the gorgeously created and beautifully sumptuous platforming world within.  And there’s no consistency either – these wait screens seem to crop up sporadically and will put a crimp in the play time you invest in the game.

It seems churlish to pick out a few bugs on a game that’s essentially so joyful and creative
(I’m planning to get another post done once the community really kicks in for this game and starts to take it to their heart) but it's fair to say there are a few here and there.

At its core, Sackboy’s latest LittleBigPlanet3 is eminently playable, cutely addictive and a massively welcome addition to the next generation of gaming – if you’re serious about platforming, love fun in any form in the gaming world, then LittleBigPlanet3 is an essential purchase, a mirthful mix of cute, creative and downright enjoyable fun for the kids of whatever age.

Rating:


Lords of The Fallen: PS4 Review

Lords of The Fallen: PS4 Review


Platform: PS4
Released by

Hack and slash gets a medieval entry in the form of Lords of the Fallen from German developer Deck 13 Interactive.

Set in a world where no sin is forgotten thanks to them being handily marked all over your body, you play Harkyn, a convicted criminal who's given another chance for redemption.

Gloomy and quite difficult to negotiate your way around initially, Lords Of The Fallen is a game which rewards patience and investment in Harkyn, its world and its character. Early tutorials may take a little time to get into if you're after a quick fix and there's no denying that there's a lot of darkness on display which makes finding things quite a difficult task to start off.

But the feel of Lords Of the Fallen is one that really works - each conflict and attack as you wield your shield and sword feels weighty as the blade falls on your enemy. It's also not a quick fight either with most enemies needing a bit of time to be beaten and a little effort rather than simply pressing the same buttons over and over again. Killing enemies gains you XP as well and powers you up to ensure you're ready for the next attack and all that it brings.

As you wander around the castle, there are audio scrolls located about which help you to get a sense of the world within and offer up some form of story telling which is lacking throughout the rest of this game that has parallels to Dark Souls.

Sadly though, it also relies on the old RPG adage of choosing conversations with other characters and it's here that potentially the game unspools a little as it makes you choose turgid nonsensical questions and answers to get through the elements. Really, these could have been jettisoned as it's rare that it actually adds to the feel of the piece.

All in all, Lords of the Fallen feels somewhat slow and takes a lot to get into - if you're a fan of the genre, you'll be impressed. If not, you may find your patience sorely tested.

Rating:


Amazonia: Movie Review

Amazonia: Movie Review


Cast: A capuchin monkey, the rain forest and all that dwell within
Director: Thierry Ragobert

A plane crashes in the forest, the sole survivor is trapped in a cell, but makes an escape - only to have to traverse strange foreign climes with no idea of what danger is lurking around the next corner.

It all sounds very familiar, doesn't it?

Yet this film has a unique MO to a tale which is all too familiar - its protagonist is a capuchin monkey with the most expressively natural face committed to celluloid in a long while. (Discounting those damned dirty apes from San Fran earlier in the year or since Marcel annoyed Ross).

With nary a line of dialogue and only the natural parameters of the Amazonian rain-forest and all who dwell within to bring it to some form of vivid life, Amazonia is an interesting hybrid of survival story and nature documentary.

From toucans hurling discarded half-eaten fruit at the monkey to various bugs filmed in extreme close up, Ragobert's created something wildly unique and at times, strangely compelling, as the monkey's story is crushed into the usual survival tropes and human type situations.

It's the lush contours of the Amazon rain forest and the life within which makes Amazonia worth your time; younger audiences will be enlightened by this foray into a microscopic world we're unlikely to experience - and older adults will be impressed at its brevity, if they can stomach the pro-environmental message that is threaded through.

All in all, Amazonia works as a window into a world we're unlikely to glimpse and for an animal star who's likely to delight and amuse as he takes on his most dangerous role ever.

Rating:


Tuesday, 18 November 2014

The Two Faces of January: Blu Ray Review

The Two Faces of January: Blu Ray Review


Rating: M
Released by Sony Home Ent

From the author of The Talented Mr Ripley, Patricia Highsmith, comes a new thriller, that's a three-hander.

Set in 1962 Greece Isaac stars as Rydal, a conman travel guide who spends his time ripping off tourists under his guidance while making his way through the ruins. One day, while guiding a group around, he sets eyes on Mortensen's wealthy Chester MacFarland and his wife Collette (Dunst) and is immediately beguiled by this duo in their crisp cream suits, imagining this is a scam he can pull off.

When Rydal later tries to return a bracelet left by Collette in a taxi, it's a chance meeting that changes all their lives after he discovers Chester's murdered a private detective who's tracked him down amid global fraud charges.

Suddenly, all three of them are on the run - and a rivalry begins between Chester and Rydal over the affections of Collette, which leads to an incredibly dangerous game of trust....

The Two Faces of January is a thriller that's slightly aloof, and not quite as psychologically thrilling as it could be thanks to a lack of chemistry between Dunst and Isaac.

As the inexorable journey towards a predictable denouement continues, Amini wisely chooses to spend the time piling on lashings of Greek tragedy and literary allusions - but at the cost of really building any true suspense between the leads in this tale of extortion, blackmail and framing.

Mortensen delivers a relatively solid performance as MacFarland falls apart under the pressure as his shifty past comes back to haunt him; Isaac impresses as Rydal, a man whose emotional baggage is continually hinted at (albeit in an occasionally heavy handed touch) and Dunst seems to sleepwalk through the piece as the romantic interest that's more third wheel than wedge between the lead protagonists.

The problem is that as the story unfolds, it's more the locations that leave a lot more in your mind than what else is on the screen. There's a fatal lack of tension, paranoia and suspense in the proceedings, leading to a highly indifferent attitude as it speeds to a conclusion. It's due in part to the characters feeling so aloof that you're never quite invested in Rydal's quandary as the implications of his actions become more evident.

While Amini may have delivered a literate thriller and one that's languishing in its own lavishness of locations, The Two Faces of January feels more like a piece which doesn't quite hit the emotional moments it needs to quite pull off the Hitchcockian noir elements it's clearly trying to channel.

Rating:

Monday, 17 November 2014

NBA 2K15: PS4 Review

NBA 2K15: PS4 Review


Platform: PS4
Released by 2K Games

There's no holding back with NBA 2K15 (the sixteenth outing for the franchise) - as soon as the game loads, it's straight into the action.

It's centre-court and with Depeche Mode's Personal Jesus blaring out, the game simply began giving me barely seconds to gather my thoughts before tip-off had taken place. And it's that which proves problematic to non-ballers in this next gen outing for the NBA, which simply looks terrific.

Moving on from last year's NBA 2K14, the AI's been given a bit of an overhaul and the standard of the game's markedly improved because of it. Once again, the MyPlayer element of the game's back in force with you given the chance to take your baller from zero to woah, but with an added skill element this time around as you try to earn coins to upgrade yourself during the season.

Gaming is a bit tougher this year with you really having to know what to do and how to play to get the very best out of your character as he heads court-side. Despite there being mentors and coaching, the game's still not an easy one to master with shots and the like still proving difficult to simply lay up and and put through the hoop, no matter how easy it looks.

Court-side, the commentary, pace and replays really make this simulation rise out (although it's quite similar to last year's outing) as it feels like you're actually watching a TV broadcast of the game; it's slick, smooth and immensely satisfying as the polished overall feel kicks in. It helps that the soundtrack has been put together by Pharrell Williams and he's hand-picked plenty of songs that have pulse, beat and life to help you pound the court.

(Online issues at home have meant I've not been able to test the various online options for NBA 2K15 but there are a fair few around for you to enjoy if the servers hold up)

Overall, NBA 2K15 requires you to have a depth of knowledge for basketball and the simulator series - it's likely the pros will get more out of the game this time around than the casual gamer. While that's not a bad thing for a simulation and a sports game, it does make you question what the future of the annual expansion will be if it can't broaden its court-side view.

Rating:



Borderlands - The Pre-Sequel: PS3 Review

Borderlands - The Pre-Sequel: PS3 Review


Platform: PS3
Released by 2K Games

It's more first person shooter lunacy from the 2K Games team and the third outing for the popular Borderlands series in this latest.

You've got the chance to take on one of four quirky characters in the latest outing which takes place between Borderlands and its sequel, and gives rise to Handsome Jack before he became the bad guy we all know and love.

You start off as part of a group of Vault Hunters who are off to the moon of Elpis and given a stack of various quests to carry out. All with the usual Borderlands degree of lunacy, psychopathy and general nuttiness. It's exactly what you'd expect from the game which appears to be a bizarre mix of FPS and a Gorillaz video with some Jamie Hewlett style sensibilities.

Using various weapons and O2 kits (knowingly titled Oz kits in a nod out to the Aussie brethren who've pulled this small piece of anarchy together) you could crash around the atmosphere and use your backside to bring down the bad guys (seriously, this is the kind of lunacy that prevails here) as well as co-oping with a group of mates to take on the remaining characters, and utilising plenty of weaponry to achieve your aims.

There's certainly enough to keep you amused and immersed in the Borderlands world - even if the shooting side of it all feels a little uninspired and unoriginal, it's certainly well presented and playable enough shenanigans. More solid than spectacular, (particularly given how Destiny's changed things up this year for the FPS), Borderlands The Pre-Sequel is worth your time if you're a dyed-in-the-wool Borderlands fan. Insanity and stupidity are the orders of the day here - and while there's nothing wrong with that, don't be surprised if the rise of Handsome Jack doesn't quite grab you in the way you'd hope it would.

Rating:


Sunday, 16 November 2014

Two Days, One Night: Movie Review

Two Days, One Night: Movie Review


Cast: Marion Cottilard
Director: The Dardenne Brothers


The little mouse begins to roar in this take on redundancy in the Dardenne brothers' latest socially aware outing.

Marion Cotillard is Sandra, a worker due back after a prolonged illness, but who finds herself facing the life on the dole after the mainly faceless bosses force her co-workers to vote on her future.

The choice? A 1000 Euro bonus or Sandra to keep her job. The first ballot has gone against our downtrodden heroine, but thanks to a friend, a second ballot has been forced on a Monday morning. So, Sandra has two days to convince her co-workers to vote for her future by visiting them one by one and trying to persuade them.

So, the clock is ticking...

Two Days, One Night has a quiet power, largely thanks to the restrained and moving performance of Cotillard. With an ethos that "I don't exist", Sandra is the human face of a corporate by-product, a soldier of a social situation. But, as she gets knocked down, she gets up again with a frailty that makes you wonder how much more she can take in this take on the old quest movie.

While some of the encounters could feel a little forced as she pleads her case, everyone has their reasons for voting for the bonus - from just scraping by and staving off the demons to indulging in luxuries like a patio installation. There's no judgement placed on any of these reasons and that gives some of the power to the performance and the aching to the desperation that Sandra feels as she claws at the possibility of self-respect and self worth.

With a supportive yet insistent hubbie, Sandra's journey is more than about saving her job. It's also about regaining her own self and sense of worth in a world that's cruel and sees those struggling forced to make decisions that seem cruel and unusual punishment.

So it's sad to report that a final dramatic twist when all hope appears lost and the self-medicating Sandra is at rock bottom is a jump too far thanks to how quickly it's resolved. It's the one dramatic bum note that's sounded in this tale of a broken and beaten woman.

Final questions about how nefarious the boss has been are left unresolved and the largely faceless enemy appears too late in the piece and could provoke further debate, but Sandra's arc is the main raison d'être here.

Quietly moving, Two Days, One Night is a testament to Cotillard's screen presence and The Dardennes' prowess in tackling social reality in an unassuming and disarming way.
 


Rating:


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