Monday, 16 March 2015

Bloodborne: PS4 Hands on Preview

Bloodborne: PS4 Hands On Preview


There’s no avoiding the fact.

I died a lot in the demo for Bloodborne

Double figures amounts.

And with it, came a great big red graphic which proclaimed “You Died” as if to rub salt into the wound and make the booming bass of the OST really ring in my ears.

Let’s back up a little; Bloodborne hits PlayStation on 25th March, and little is known about the game except a few scant details:

“From Hidetaka Miyazaki and FromSoftware – creators of the legendary action role-playing games Demon's Souls, Dark Souls and Dark Souls II – comes Bloodborne, an all-new, action-packed RPG brimming with unforgiving, unrelenting terror, developed exclusively for PlayStation 4.

Face your fears as you search for answers in the ancient city of Yharnam, now cursed with a strange endemic illness spreading through the streets like wildfire. Danger is an ever-present shadow in this horrific world, and you must discover its darkest secrets in order to survive.”

The demo I played takes place in the city of Yharnam, and your character is in a room with skeletons bubbling under the wooden floors as you approach them. These turn out to be Messengers which proffer up ideas of how to play the game, your movements etc and are a little unsettling at first as they lurk waiting for you to tread upon them.

The controls are relatively simple; dualshock sticks work and it’s a case of using the L1/ R1 to fight / power up when you take a swing. And take a swing you will, as this demo had no weapons available for me to use. Which was something that was both refreshing and a frustration as time went on.


It’s also very, very dark in Yharnam. 

Gothic architecture sings out but inside the buildings, there’s little to distinguish the rooms themselves except when you walk around them. It’s here a light in front of you opens your view up – and there you see that bodies litter the ground in places; it pays to ensure they get a search from you to collect what’s been left behind. A handful of pebbles, some blood echoes to help you revitalise - you'll all need them to ensure you survive. And there's little you can do in this hands-on to survive with no weapons and plenty of people in the grip of the "strange endemic illness". 

Wandering around the darkened room (Iosefa's home apparently) you can head upstairs to look around but a disembodied voice tells you that you're not able to go further because of what you're doing; heading down to the basement showed me a massive dog like lycan creature that proceeded to rip me to shreds. Twice. There seems to be no option for stealth, so it was a case of running past the critter and heading into the outdoors, hoping that opening the doors will happen before Fluffy (an ironic name) catches me. I manage to get out and wonder why I can't close the doors behind me, a thought that will rankle throughout.

It's here that the world of Yharnam opens up in some ways; as you get to explore the courtyards with its Notre Dame style steeples, chained coffins, discarded carriages and neo-Gothic architecture. But it also holds some pretty angry people who are ready to slash and chop you the moment you're disturbed. Armed only with a punch at this stage, combat's not the best option but I sense it's a necessity in places though I failed to fell anyone despite throwing punches and pressing triangle to recharge. 

Things got even worse when there were groups of people; the angry hordes were determined to fell me and even had guns. There's a frustration weapons aren't readily available around but I think this will be balanced by the fact that Bloodborne seems hard, and is punishing in the extreme. I do wonder if casual players will be into this level of difficulty (I'm not sure whether there are different skill levels) and the game slowly reveals itself like an onion, which feels duly rewarding. 

Various headstones scattered throughout give you the options to head into the Hunter's Dream where you can encounter an area inhabited by an elderly gentleman in a wheelchair known as Gehring, who gives you a very brief insight into what's going on before offering you some safe haven. Though his overall part in the bigger picture is still a little vague.

Atmosphere is also the big winner in Bloodborne too; from the haunting and terrifying score to the moody black darkness, this is a game that cries out to be played in the dark and at night (perfect for the nights drawing in). 

While the demo is quite a tough one to negotiate, I'm up for the challenge of the gradual discovery. 

In a world where everything is signposted as we go through, there's very little that allows for a challenge, a reveal and a reward. 

I'm not expecting Bloodborne to be a walk in the park, but I am expecting a campaign that delivers as much as it promises.


FINAL FANTASY TYPE-0 HD trailer

FINAL FANTASY TYPE-0 HD  trailer


Square Enix Ltd., the publisher of SQUARE ENIX® interactive entertainment products across Australia & New Zealand, today announces a brand new trailer for the soon to be released, FINAL FANTASY TYPE-0™ HD.  Featuring fan favourites old and new, the Legacy Lives On trailer highlights many colourful characters and magical moments from the world of FINAL FANTASY® universe.

FINAL FANTASY TYPE-0 HD features classic elements you’d expect to see in many of the great FINAL FANTASY games – from meeting moogles, collecting crystals and exploring the game world on chocobos, to a surprise shooting section in an airship – all of which feature in today’s trailer. Famous and formidable foes that feature in the game and can be seen in the trailer include; Behemoth, Gilgamesh, Flan, Iron Giant, Cactuar, Marlborro and Bomb, and Eidolons include Odin, Shiva, Ifrit, Golem and Bahamut. Of course, it wouldn’t be a FINAL FANTASY without an appearance from Cid, and he plays a surprising role in FINAL FANTASY TYPE-0 HD.


FINAL FANTASY TYPE-0 HD will be released across Australia & New Zealand on 19th March 2015 and will feature an exclusive demo of the highly anticipated FINAL FANTASY  XV game titled FINAL FANTASY XV -EPISODE DUSCAE-. The demo will be playable on day of launch, and will be available only while stocks last.

Project Cars: New trailer drives in

Project Cars: New trailer drives in



PROJECT CARS ‘PITBOX & QUALIFYING’ TRAILER +

NEW LOCATIONS REVEAL

SYDNEY, 16th March 2015 - Continuing our set of videos taking you in-depth with the game modes and features of Project CARS, this time we take you into a Qualifying session and outline various items such as the Monitor, Pit Strategy Manager, and Tuning Setups that are all in place to help you make the best decision on when to attack the track, help you keep an eye on your competition, and let you prepare for the race ahead.

So take a look, start planning your own tactics, and think about how pre-race sessions such as practice, qualifying, and warmup can fit into both your career, solo, and online Project CARS experience!

Project CARS are also happy to reveal the latest four internationally renowned motor racing circuits added to its continually growing location roster:

Sonoma Raceway
Sonoma Raceway (formerly Infineon Raceway) is a hilly road course and drag strip located in California. Twinned with Watkins Glen International (also in Project CARS) as a host of the NASCAR Sprint Cup Series it sees regular use by many other motorsports on both four wheels and two.

Circuit de Spa-Francorchamps
Home to the Formula One Grand Prix, 24H endurance event, and many more, the famous circuit has seen many layout changes since 1920 although the infamously flat-out Eau Rouge has largely remained untouched making it one of the fastest and most exciting tracks in motorsports today.

Brno
Opened in 1987, the relatively-new Brno Circuit has been host to the World Sports Car Championship, A1 Grand Prix, and the Czechoslovakian Motocycle Grand Prix.

Willow Springs International Motorsports Park
With a blistering lap time of just 1 minute 6 seconds held by legendary racer Michael Andretti, the 9-turn track is the oldest permanent road course in the United States with elevation changes and high average speeds making it a favourite amongst drivers.

Project CARS will be available across Australia & New Zealand for PlayStation® 4, Xbox One and PC in May 2015.

It follows the news last week that the game's moved release date:

lightly Mad Studios and BANDAI NAMCO Games Europe S.A.S today announced that Project CARS will be available for PlayStation®4, Xbox One and PC mid-May 2015. The shift of the release date is due to the team’s continued dedication to polishing the game.

“Despite our long heritage and pedigree in making critically-acclaimed racing games, Project CARS is by far the grandest and most intricately detailed of them all. Despite therefore the game being 99.9% complete, the remaining 0.1% attending to small issues and bugs has been tricky to anticipate. We’re absolutely dedicated to delivering a ground-breaking experience and by targeting mid-May fans can be assured that’s what they’ll receive” said Ian Bell, Head of Studio at Slightly Mad Studios“Again, we want to thank our fans for their support and patience on this matter. There’s a high expectancy from racing fans around the world that Project CARS is going to be an exciting new contender in the simulation racing space and we firmly believe gamers deserve it to be in its most complete and polished state when they come to play it on day one. And since the gaming community is our primary focus and has always been at the heart of the project during development, we would like to offer some free content to all players as compensation for this short delay and as acknowledgement of how grateful we are. This gift, that we’re sure is going to excite fans, will be available from day one and revealed shortly. Keep an eye on our website for more info.”


Project CARS aims to deliver the most authentic, beautiful, intense, and technically-advanced racing game on the planet.  Crowd-funded by a passionate community that has been involved in the development process from day-one to create their ultimate racing experience, Project CARS includes the largest track roster of any recent racing game, a huge variety of motorsports to play, a freeform and authentic career mode, world-class graphics and handling, dynamic time of day & weather, and a suite of community features and connectivity that leave the competition behind in the dust.

Resident Evil Revelations 2: Episode 1 Xbox One Review

Resident Evil Revelations 2: Episode 1 Xbox One Review


Released by Capcom
Platform: XBox One

There's just something about the Resident Evil series that really sets you on edge.

In the latest release franchise, which is being unleashed episodically and weekly, there's more than an element of fear frittered throughout the game.

You take on the role of fan favourite Claire Redfield in the start of this new batch of 4 episodes. The survivor of the Raccoon City incident is now an employee of anti-bioterrorism organisation Terra Save.

As the game gets underway, Claire's at a party at Terra Save with Moira Burton who's attending the shindig as well. It's all going well until the windows are smashed in and army soldiers come flying in through the glass and take Claire and Moira hostage.

You start off as Claire, waking at an abandoned detention facility on a mysterious island and have to try and puzzle your way out of there, with Moira at your side. However, it appears someone is aiding you to do this as a figure is watching on monitors and letting you progress when they want you to.

At the same time as this, Barry Burton is heading to the island to find his missing daughter and comes across Natalia, a little girl with a strange power.

The two parallel storylines play out together, giving you the chance to play at the same time. But it's still the atmosphere (or should that be atmos-fear) which gives Resident Evil Revelations 2 its true sense of horror.

Creatures lurk at every corner and as with the likes of The Last Of Us, you have to know when to go for combat and when to run for cover. Puzzles also are prevalent throughout, so you'll need to use both characters to solve these to allow for progression - and it helps that the respective partners have skills which work in tandem with the proposed method of attack and solution.

Some of the dialogue sticks out a little from time to time, but you don't play Resident Evil for the incidentals - you play it for the pure fear factor and to be frank, in a dark room, with the sound up, Revelations more than delivers on that front - and it's fair to say that the best elements of this game are all about the surprises, rather than me dishing out spoilers here.

Equally, the game comes with a Raid mode, which will see you taking on the hordes of creatures and dishing out your own take on vengeance. (I've not spent stacks of time in this level as the main story with its weekly release is keeping me pretty busy for now, but a brief dive in has shown that it's fun and a counterpart which offers a release to the tension of the main story)

Resident Evil Revelations 2 is perhaps at its heart a true survival horror game. It's got nervy interactions, deep dark dank corridors to explore and spooky goings on to cower at. On the evidence of the first episode, there's much more going on than you first see, but it's well worth diving into. And it's best to get a friend in to enjoy and endure the nerve jangling experience - you know, for your own comfort more than anything.

Rating:


Sunday, 15 March 2015

Newstalk ZB Review - Chappie, Unfinished Business and Pride

Newstalk ZB Review - Chappie, Unfinished Business and Pride


This week, I was talking Neill Blomkamp's latest, Vince Vaughn's lowest and Britain's finest.

Get the review of Chappie, Unfinished Business and Pride from my chat with Jack Tame here.



http://www.newstalkzb.co.nz/on-air/saturday-mornings-with-jack-tame/audio/darren-bevan-chappie-unfinished-business-and-pride/

Saturday, 14 March 2015

Pride: Blu Ray Review

Pride: Blu Ray Review


Rating: M
Released by Universal Home Ent

The Brit feel good juggernaut hitches a new truck to its load (after Billy Elliott and The Full Monty) in this based on a true story tale of two opposite communities coming together to reunite against the background of the UK miners' strike and the common enemy of Thatcher's Britain in the 1980s.

Centring on a group of gay and lesbian activists who are determined to focus the prejudice they feel living under the shadow of AIDS, fear and misunderstanding in 1980s Britain, Pride follows shy, timid, closeted gay Joe (George MacKay) as he ends up joining forces with Mark Ashton (Schnetzer) and his gang.

When the London-based group realises the miners are suffering from the increasing pressure Thatcher is placing on them, they start to raise cash for the cause, but struggle to find a community willing to take it. However, they find a sleepy Welsh mining village and make contact - much to the bemusement of Paddy Considine's Dai. But, with times being what they are, the money's welcomed - until the group heads to the village to be formally thanked....where once again they face more prejudice....

Pride is unashamedly feel-good, crowd-pleasing and nostalgic fare with a truly predictable path for its protagonists.

Will the closeted Joe be confronted by his parents finding the truth? Will Mark's group be accepted? Will the bigoted residents of the Welsh village change their homophobic outlook on their newcomers? Will Sherlock star Andrew Scott's Gethin, who was forced to leave Wales because of his mum's bigotry return to his homeland and to her acceptance?

The answers to this won't surprise you - particularly if you're familiar with the mould of the Full Monty and Billy Elliott style-adversity - but what will surprise you is how elated you actually feel as it all falls into the place, dishing out heart-warming moments, nostalgic outdated opinions that you could never say "back in the day" and such a joie de vivre that you'd be an utter grump to try to wriggle away from.


Sure, there are inconsistencies; Staunton's head of the committee is so vehemently opposed to the group to begin with but crumbles for no discernible reason as the camera pans away, but she also provides some of the screen's funniest moment as she and her cronies head to London's gay scene for a night out.

Yet for every predictable moment that edges towards a rainbow just over the Welsh hills, there are moments of subtlety which stop the film from over-sentimentalising everything through the rose-coloured hued glasses of nostalgia. The AIDS virus provides a haunting spectre towards the end, and is nicely poured into the mix rather than being sledge-hammered home as the culture-clash comedy comes to its conclusion.

Full of passion and poignancy, with a large dollop of heart sprinkled liberally all over its sleeve,Pride can't be tamed. (Believe me, I tried) And nor will you as you leave the cinema with a flamboyant smile beaming across your face.

Rating:

Friday, 13 March 2015

Krampus starts shooting in NZ

LEGENDARY PICTURES BEGINS PRINCIPAL PHOTOGRAPHY ON HORROR-COMEDY KRAMPUS

Film Shooting in New Zealand Includes Stellar Ensemble Cast

New Zealand, March 13, 2015 – Principal photography is set to begin on Legendary Pictures’ KRAMPUS, a horror-comedy feature film that reveals an irreverently twisted side to the Christmas holiday. This darkly festive tale of a yuletide ghoul is co-written and directed by Michael Dougherty and stars a stellar ensemble cast, who are supported by the Oscar®-winning creature-effects wizardry of Weta Workshop and the Oscar®-winning visual effects of Weta Digital. KRAMPUS will be released on December 10th, 2015 in New Zealand by Paramount Pictures NZ.

A humorously creepy alternative to the traditional holiday classic, KRAMPUS features a stellar cast that includes Adam Scott (“Parks and Recreation,” THE SECRET LIFE OF WALTER MITTY),  Academy Award® nominee Toni Collette (LITTLE MISS SUNSHINE, THE SIXTH SENSE), Golden Globe nominee Allison Tolman (“Fargo”), David Koechner (ANCHORMAN series), Emmy nominee Conchata Ferrell (“Two and a Half Men”), Emjay Anthony (CHEF), Stefania Owen (THE LOVELY BONES) and Krista Stadler (LENA RAIS).

KRAMPUS tells the story of young Max, who turns his back on Christmas as his dysfunctional family comes together and comically clashes over the holidays. When they accidentally unleash the wrath of Krampus—an ancient entity from European folklore—all hell breaks loose and beloved holiday icons take on a monstrous life of their own. Now, the fractured family is forced to unite if they hope to survive.

Krampus and his mischievous underlings are being created by the combined efforts of Weta Workshop and Weta Digital, both renowned for their epic work on THE LORD OF THE RINGS and THE HOBBIT trilogies and KING KONG, among many others. 

Weta Workshop is responsible for manufacture and puppeteering for the creatures and specialty costumes for the film. Weta Workshop co-founder and creative director Richard Taylor is very excited about the project. He said: “KRAMPUS is the kind of ‘once-in-a-blue-moon’ project that the creative teams at Weta Workshop relish and that, on a personal level, makes my heart beat a little faster. The preproduction phase on this film has been one of the most enjoyable of our career.”

The ancient legend of the iconic Christmas demon Krampus, whose notoriety grows yearly around the world, is brought to the big screen by writer/director Michael Dougherty (writer/director of TRICK ’R TREAT; writer of X-MEN 2, SUPERMAN RETURNS). The film is co-written by Dougherty, Zach Shields and Todd Casey; produced by Thomas Tull, Jon Jashni, Alex Garcia and Dougherty; and executive produced by Danny Stillman.

Jules O’Loughlin (“Black Sails,” WISH YOU WERE HERE) serves as the film’s director of photography, while Jules Cook (CHAPPIE) is its production designer and Bob Buck (THE HOBBIT trilogy) designs the costumes. John Alexrad (THE IMMIGRANT, CRAZY HEART, SLiTHER) edits, while Douglas Pipes (TRICK ‘R TREAT, MONSTER HOUSE) composes.
About Weta Workshop
Weta Workshop is a multi-award winning conceptual design and physical manufacturing facility servicing the world’s entertainment and creative industries.

Weta Workshop has been providing design and manufacturing services to film, television and the creative industries for more than 20 years with our expertise in design and manufacture of weaponsarmour & chainmaillespecialist propsvehiclesspecialty costumesmodels & miniaturesspecial makeup & prostheticspublic art & displays.

Weta Workshop is best known for the company’s design and effects work on award-winning film projects, including THE LORD OF THE RINGS trilogy, KING KONG, THE CHRONICLES OF NARNIA, DISTRICT 9, AVATAR, THE ADVENTURES OF TINTIN, ELYSIUM, THE AMAZING SPIDER-MAN 2, GODZILLA, THE HOBBIT trilogy and CHAPPIE. We have won five Oscars®, four BAFTAs and a significant number of other prestigious awards.  For more information, visit www.wetaworkshop.com.

About Weta Digital
Weta Digital is a world leading visual effects company based in Wellington, New Zealand. We provide a full suite of digital production services for feature films and high end commercials, from concept design to cutting edge 3D animation.

Weta was formed in 1993 by a group of young New Zealand filmmakers including Peter Jackson, Richard Taylor and Jamie Selkirk. It later split into two specialised halves—Weta Digital (digital effects) and Weta Workshop (physical effects).

One of our first projects was to provide visual effects for Peter Jackson’s film HEAVENLY CREATURES. We went on to work digital magic on Peter’s blockbuster movies THE LORD OF THE RINGS trilogy AND KING KONG.

We also work with other Hollywood directors, providing digital effects for box-office hits like I, ROBOT, X-MEN: THE LAST STAND, ERAGON, BRIDGE TO TERABITHIA, FANTASTIC FOUR: RISE OF THE SILVER SURFER, THE WATER HORSE, JUMPER, THE DAY THE EARTH STOOD STILL, DISTRICT 9 and THE LOVELY BONES.

Most recently Weta Digital won an Academy Award® for Best Visual Effects on James Cameron’s AVATAR. Our work on the film involved using a new camera system and shooting on a virtual stage. New technologies were developed for supporting software and a new production pipeline in order to reach a new level of creative and technological excellence, delivering the film in 3D.

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