Wednesday, 18 March 2015

Insurgent: Film Review

Insurgent: Film Review


Cast: Shailene Woodley, Ansel Elgort, Miles Teller, Kate Winslet, Theo James
Director: Robert Schwentke

In the second of the trilogy (made as is Hollywood's wont, which will be made into four films), Shailene Woodley returns as Tris Prior.

Now on the run, with fellow fugitive and love interest Four (James), Tris finds herself hunted by Jeanine (Kate Winslet) who's determined to wipe out the Divergent strain. But Jeanine finds that the Divergents suddenly hold the key to opening a mysterious box that promises to deliver a message for all their futures.

So, with the net tightening around them, and with the guilt of the death of her family playing heavily on her, Tris finds the stakes are higher than ever.


There's an irony that the word Urgent is in the title Insurgent, given how lax and relatively flat the film is this time around, with the angst dialled up to 11 and the distinct lack of much happening sucking some of the life out of Veronica Roth's series which started off so promisingly.

The first film had an affable feel to it as it toyed with the unoriginal idea of trying to fit teenagers into factions and life with some discovering their alienation was a sign they didn't fit in to their assigned box.

In the first, Divergent, Woodley thrived as Tris; this time around, she's crippled by grief and hamstrung by an inability to hit the emotional pitches needed for the character's struggle in this dystopian YA outing. 

In a sign of Tris' growing angst, she cuts her hair off and it proves to be the only really defining moment for the character, as the teen posturing / moping and bloodless action begins to kick in. It's potentially more a fault of the writing, given there's little for her to do but even so she really doesn't quite convey the emotional weight needed (which is a real shame as she dealt with it brilliantly in The Spectactular Now) and those involved in the script prefer to hammer home the "Forgive yourself" message to the point of distraction. It doesn't help that Tris isn't really a character you'd root for in the latest; the weight of expectations and guilt weigh and wear her down, and the audience along with it.

Equally, the supporting cast suffer the indignity of having little to do; James is solid but unmemorable as the pretty boy Four, whose life is changed when he meets Evelyn (a bizarrely miscast and emo Naomi Watts) but who ends up merely moping; Elgort is wasted as Caleb, who's about as wet as they come and narratively an empty vessel and Teller suffers from a lack of screen time as his snarky and obsequious Peter is diverted due to story necessities. Winslet manages to channel some icy villainess as Jeanine preferring to go for effective menace rather than scene chewing.

Schwentke, who directed the likes of Red and RIPD pulls together some nicely executed VFX scenes that are a step up from what you'd have experienced in The Matrix and The Lawnmower Man, but they feel like expanded hangovers from music videos in part; visually impressive and diverting from how little is going on on screen.

The Insurgent trailer promised to deliver action and scope but what the second film actually does is fail to fully deliver to that premise and ramp up the action stakes.

In parts, a lot of Insurgent is one-note with consequences that aren't really that dramatic given how lightly sketched some of the supporting players are; it lacks the gritty conviction of its dystopian premise and thanks to its relatively dour execution, it's nowhere near as engaging as a second portion of a trilogy should be.

Rating:


Tuesday, 17 March 2015

Home: Film Review

Home: Film Review


Vocal cast: Jim Parsons, Rihanna, Steve Martin, Jennifer Lopez
Director: Tim Johnson

The fact an email nearly causes the end of the world in Home, the full length film based on the book and extended out from the short that played before the release of Peabody and Mr Sherman, should come as no surprise to anyone who's had Outlook issues.

Jim Parsons is perfectly cast as Oh, a little purple alien of the race known as the Boov. The Boov is a race which is constantly on the run, always searching for a new place to call home thanks to their race being threatened.

When the Boov arrive and relocate the entire Earth populace, one human is left behind - Tip (Rihanna). But Oh inadvertently sets in chain of events which see the bad guys coming to threaten their new Utopia - on the run, Oh meets Tip and the pair work together to try and save the day...

Essentially, Home's central character is the Big Bang Theory's Sheldon Cooper shrunk down to size into one colourful mini-blimp. Sheldon's penchant for taking things literally and annoying those around him has been transposed into Oh and magnified.

Parsons breathes a limited life into the little blob with curious syntax that younger kids may find endearing and amusing in equal parts, though one suspects if you're a Big Bang Theory watcher, you've already seen his schtick.

There's also an overuse of music to punctuate scenes, manipulate people into feeling and also encouraging you to buy the latest music from both JLo and Rihanna, who both appear in the film.

Occasionally, as well, the film stutters to an end with natural conclusions to the arcs showing up - but bizarrely, those endings signify even more beginnings to new threads, leading to the feeling of a lack of coherence all the way through.

The animation is pretty standard all the way through with nice hues of blues and purples setting parts of the screen alight and the tale of the misfits banding together gives somewhat of a diverting thrill to the younger end of the audience.

The problem with Home is that it doesn't proffer anything up that feels new and exciting; it feels somewhat formulaic and perhaps not mined for as much pathos and heart as it could have been.

Rating:


Cinderella: Film Review

Cinderella: Film Review


Cast: Lily James, Cate Blanchett, Richard Madden, Helena Bonham Carter, Stellan Skarsgaard
Director: Kenneth Branagh

It's hard to be cynical when presented with the 2015 live action version of Cinderella.

Yet, it's also potentially even harder to take the film at face value in a world where weary children are bombarded with cartoons rich in subtext and meaning.

That must have been the quandary for Kenneth Branagh, who's helming this latest take on the Disney classic, which more or less plays it right down the line when revisiting the original tale.

In this 2015 version, Downton Abbey's Lily James (all porcelain skin, blonde hair and looking very much like Elsa from Frozen - surely no coincidence that short Frozen Fever screens just before) is the Ella of the fairy tale. Her life's irrevocably changed when her mother (Hayley Atwell) dies, imparting the mantra "Have courage and be kind" to her as her dying wish.

After time, her travelling father (Ben Chaplin) takes in Lady Tremaine (an icy, tart with just the right amount of classic villainness and chic 1940s screen star Cate Blanchett) and her two daughters. But to compound Ella's own tragedy, her father dies on the road, leaving the girl a servant in her own home.

But hope for Ella is only a stone's throw away after she meets the square-jawed Kit (Game of Thrones' Richard Madden) in the forest... will this girl get her man and rise above the tragedy that's befallen her?

Ironically for a film so swathed in sumptuous colour, Branagh's workmanlike Cinderella is completely black and white.

Sticking almost rigidly to the formula and faithfulness of the original (as well as some CGI touches including comedy mice and a clever transformation of the old pumpkin carriage), this Cinderella is a refreshing blast of yesteryear brought vividly to life with a director who's got an eye for classic cinema as his camera swirls around.

It's not perfect though; it's a little too long with the 2 hour duration likely to cause some fidgeting within the ranks of the young and some pantomime comedy moments failing flatter than anything and not landing with perhaps the zing that would have been expected.

The worst offenders are the squabbling Tremaine siblings who irritate; but Branagh has the chutzpah to ensure this film is above all, a spectacle with a simple message of being kind and courageous rather than a post-ironic feminist take on it all.

In terms of the acting, James is solid enough as Cinders, breathing life where necessary and a veritable personification of kindness; Madden is little more than a square jaw as the Prince; a theatrical Blanchett is a cool blast of conflicted iciness as the step-mother, whose cruelty lies quietly bubbling behind a cold veneer; and Bonham-Carter brings life - and a bit of Disney magic - at the right moment as the toothy Fairy Godmother giving the film the oomph it needs as it threatens dangerously to sag.

But all of those stars are eclipsed by the work done by the costuming and set work, which are all infinitely more luscious and flourish more than anything else on screen.

Bright, vivid colours, cobalt blues and opulent sets garnished with bountiful beauteous touches bring more striking life to the screen than anything else (and should see three time Academy Award winning Sandy Powell take home another trophy if there's any justice).

This Cinderella is no ugly step-sister - and in a post-modern world where Disney's mocked its own conventions, it deserves praise for following the path already travelled and for giving us a fairy tale which breezes life into the old nostalgia and will ensure many want to go to the ball.

Rating:


Monday, 16 March 2015

Bloodborne: PS4 Hands on Preview

Bloodborne: PS4 Hands On Preview


There’s no avoiding the fact.

I died a lot in the demo for Bloodborne

Double figures amounts.

And with it, came a great big red graphic which proclaimed “You Died” as if to rub salt into the wound and make the booming bass of the OST really ring in my ears.

Let’s back up a little; Bloodborne hits PlayStation on 25th March, and little is known about the game except a few scant details:

“From Hidetaka Miyazaki and FromSoftware – creators of the legendary action role-playing games Demon's Souls, Dark Souls and Dark Souls II – comes Bloodborne, an all-new, action-packed RPG brimming with unforgiving, unrelenting terror, developed exclusively for PlayStation 4.

Face your fears as you search for answers in the ancient city of Yharnam, now cursed with a strange endemic illness spreading through the streets like wildfire. Danger is an ever-present shadow in this horrific world, and you must discover its darkest secrets in order to survive.”

The demo I played takes place in the city of Yharnam, and your character is in a room with skeletons bubbling under the wooden floors as you approach them. These turn out to be Messengers which proffer up ideas of how to play the game, your movements etc and are a little unsettling at first as they lurk waiting for you to tread upon them.

The controls are relatively simple; dualshock sticks work and it’s a case of using the L1/ R1 to fight / power up when you take a swing. And take a swing you will, as this demo had no weapons available for me to use. Which was something that was both refreshing and a frustration as time went on.


It’s also very, very dark in Yharnam. 

Gothic architecture sings out but inside the buildings, there’s little to distinguish the rooms themselves except when you walk around them. It’s here a light in front of you opens your view up – and there you see that bodies litter the ground in places; it pays to ensure they get a search from you to collect what’s been left behind. A handful of pebbles, some blood echoes to help you revitalise - you'll all need them to ensure you survive. And there's little you can do in this hands-on to survive with no weapons and plenty of people in the grip of the "strange endemic illness". 

Wandering around the darkened room (Iosefa's home apparently) you can head upstairs to look around but a disembodied voice tells you that you're not able to go further because of what you're doing; heading down to the basement showed me a massive dog like lycan creature that proceeded to rip me to shreds. Twice. There seems to be no option for stealth, so it was a case of running past the critter and heading into the outdoors, hoping that opening the doors will happen before Fluffy (an ironic name) catches me. I manage to get out and wonder why I can't close the doors behind me, a thought that will rankle throughout.

It's here that the world of Yharnam opens up in some ways; as you get to explore the courtyards with its Notre Dame style steeples, chained coffins, discarded carriages and neo-Gothic architecture. But it also holds some pretty angry people who are ready to slash and chop you the moment you're disturbed. Armed only with a punch at this stage, combat's not the best option but I sense it's a necessity in places though I failed to fell anyone despite throwing punches and pressing triangle to recharge. 

Things got even worse when there were groups of people; the angry hordes were determined to fell me and even had guns. There's a frustration weapons aren't readily available around but I think this will be balanced by the fact that Bloodborne seems hard, and is punishing in the extreme. I do wonder if casual players will be into this level of difficulty (I'm not sure whether there are different skill levels) and the game slowly reveals itself like an onion, which feels duly rewarding. 

Various headstones scattered throughout give you the options to head into the Hunter's Dream where you can encounter an area inhabited by an elderly gentleman in a wheelchair known as Gehring, who gives you a very brief insight into what's going on before offering you some safe haven. Though his overall part in the bigger picture is still a little vague.

Atmosphere is also the big winner in Bloodborne too; from the haunting and terrifying score to the moody black darkness, this is a game that cries out to be played in the dark and at night (perfect for the nights drawing in). 

While the demo is quite a tough one to negotiate, I'm up for the challenge of the gradual discovery. 

In a world where everything is signposted as we go through, there's very little that allows for a challenge, a reveal and a reward. 

I'm not expecting Bloodborne to be a walk in the park, but I am expecting a campaign that delivers as much as it promises.


FINAL FANTASY TYPE-0 HD trailer

FINAL FANTASY TYPE-0 HD  trailer


Square Enix Ltd., the publisher of SQUARE ENIX® interactive entertainment products across Australia & New Zealand, today announces a brand new trailer for the soon to be released, FINAL FANTASY TYPE-0™ HD.  Featuring fan favourites old and new, the Legacy Lives On trailer highlights many colourful characters and magical moments from the world of FINAL FANTASY® universe.

FINAL FANTASY TYPE-0 HD features classic elements you’d expect to see in many of the great FINAL FANTASY games – from meeting moogles, collecting crystals and exploring the game world on chocobos, to a surprise shooting section in an airship – all of which feature in today’s trailer. Famous and formidable foes that feature in the game and can be seen in the trailer include; Behemoth, Gilgamesh, Flan, Iron Giant, Cactuar, Marlborro and Bomb, and Eidolons include Odin, Shiva, Ifrit, Golem and Bahamut. Of course, it wouldn’t be a FINAL FANTASY without an appearance from Cid, and he plays a surprising role in FINAL FANTASY TYPE-0 HD.


FINAL FANTASY TYPE-0 HD will be released across Australia & New Zealand on 19th March 2015 and will feature an exclusive demo of the highly anticipated FINAL FANTASY  XV game titled FINAL FANTASY XV -EPISODE DUSCAE-. The demo will be playable on day of launch, and will be available only while stocks last.

Project Cars: New trailer drives in

Project Cars: New trailer drives in



PROJECT CARS ‘PITBOX & QUALIFYING’ TRAILER +

NEW LOCATIONS REVEAL

SYDNEY, 16th March 2015 - Continuing our set of videos taking you in-depth with the game modes and features of Project CARS, this time we take you into a Qualifying session and outline various items such as the Monitor, Pit Strategy Manager, and Tuning Setups that are all in place to help you make the best decision on when to attack the track, help you keep an eye on your competition, and let you prepare for the race ahead.

So take a look, start planning your own tactics, and think about how pre-race sessions such as practice, qualifying, and warmup can fit into both your career, solo, and online Project CARS experience!

Project CARS are also happy to reveal the latest four internationally renowned motor racing circuits added to its continually growing location roster:

Sonoma Raceway
Sonoma Raceway (formerly Infineon Raceway) is a hilly road course and drag strip located in California. Twinned with Watkins Glen International (also in Project CARS) as a host of the NASCAR Sprint Cup Series it sees regular use by many other motorsports on both four wheels and two.

Circuit de Spa-Francorchamps
Home to the Formula One Grand Prix, 24H endurance event, and many more, the famous circuit has seen many layout changes since 1920 although the infamously flat-out Eau Rouge has largely remained untouched making it one of the fastest and most exciting tracks in motorsports today.

Brno
Opened in 1987, the relatively-new Brno Circuit has been host to the World Sports Car Championship, A1 Grand Prix, and the Czechoslovakian Motocycle Grand Prix.

Willow Springs International Motorsports Park
With a blistering lap time of just 1 minute 6 seconds held by legendary racer Michael Andretti, the 9-turn track is the oldest permanent road course in the United States with elevation changes and high average speeds making it a favourite amongst drivers.

Project CARS will be available across Australia & New Zealand for PlayStation® 4, Xbox One and PC in May 2015.

It follows the news last week that the game's moved release date:

lightly Mad Studios and BANDAI NAMCO Games Europe S.A.S today announced that Project CARS will be available for PlayStation®4, Xbox One and PC mid-May 2015. The shift of the release date is due to the team’s continued dedication to polishing the game.

“Despite our long heritage and pedigree in making critically-acclaimed racing games, Project CARS is by far the grandest and most intricately detailed of them all. Despite therefore the game being 99.9% complete, the remaining 0.1% attending to small issues and bugs has been tricky to anticipate. We’re absolutely dedicated to delivering a ground-breaking experience and by targeting mid-May fans can be assured that’s what they’ll receive” said Ian Bell, Head of Studio at Slightly Mad Studios“Again, we want to thank our fans for their support and patience on this matter. There’s a high expectancy from racing fans around the world that Project CARS is going to be an exciting new contender in the simulation racing space and we firmly believe gamers deserve it to be in its most complete and polished state when they come to play it on day one. And since the gaming community is our primary focus and has always been at the heart of the project during development, we would like to offer some free content to all players as compensation for this short delay and as acknowledgement of how grateful we are. This gift, that we’re sure is going to excite fans, will be available from day one and revealed shortly. Keep an eye on our website for more info.”


Project CARS aims to deliver the most authentic, beautiful, intense, and technically-advanced racing game on the planet.  Crowd-funded by a passionate community that has been involved in the development process from day-one to create their ultimate racing experience, Project CARS includes the largest track roster of any recent racing game, a huge variety of motorsports to play, a freeform and authentic career mode, world-class graphics and handling, dynamic time of day & weather, and a suite of community features and connectivity that leave the competition behind in the dust.

Resident Evil Revelations 2: Episode 1 Xbox One Review

Resident Evil Revelations 2: Episode 1 Xbox One Review


Released by Capcom
Platform: XBox One

There's just something about the Resident Evil series that really sets you on edge.

In the latest release franchise, which is being unleashed episodically and weekly, there's more than an element of fear frittered throughout the game.

You take on the role of fan favourite Claire Redfield in the start of this new batch of 4 episodes. The survivor of the Raccoon City incident is now an employee of anti-bioterrorism organisation Terra Save.

As the game gets underway, Claire's at a party at Terra Save with Moira Burton who's attending the shindig as well. It's all going well until the windows are smashed in and army soldiers come flying in through the glass and take Claire and Moira hostage.

You start off as Claire, waking at an abandoned detention facility on a mysterious island and have to try and puzzle your way out of there, with Moira at your side. However, it appears someone is aiding you to do this as a figure is watching on monitors and letting you progress when they want you to.

At the same time as this, Barry Burton is heading to the island to find his missing daughter and comes across Natalia, a little girl with a strange power.

The two parallel storylines play out together, giving you the chance to play at the same time. But it's still the atmosphere (or should that be atmos-fear) which gives Resident Evil Revelations 2 its true sense of horror.

Creatures lurk at every corner and as with the likes of The Last Of Us, you have to know when to go for combat and when to run for cover. Puzzles also are prevalent throughout, so you'll need to use both characters to solve these to allow for progression - and it helps that the respective partners have skills which work in tandem with the proposed method of attack and solution.

Some of the dialogue sticks out a little from time to time, but you don't play Resident Evil for the incidentals - you play it for the pure fear factor and to be frank, in a dark room, with the sound up, Revelations more than delivers on that front - and it's fair to say that the best elements of this game are all about the surprises, rather than me dishing out spoilers here.

Equally, the game comes with a Raid mode, which will see you taking on the hordes of creatures and dishing out your own take on vengeance. (I've not spent stacks of time in this level as the main story with its weekly release is keeping me pretty busy for now, but a brief dive in has shown that it's fun and a counterpart which offers a release to the tension of the main story)

Resident Evil Revelations 2 is perhaps at its heart a true survival horror game. It's got nervy interactions, deep dark dank corridors to explore and spooky goings on to cower at. On the evidence of the first episode, there's much more going on than you first see, but it's well worth diving into. And it's best to get a friend in to enjoy and endure the nerve jangling experience - you know, for your own comfort more than anything.

Rating:


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