Tuesday, 24 March 2015

The Gunman: Film Review

The Gunman: Film Review


Cast: Sean Penn, Jasmine Trinca, Javier Bardem, Ray Winstone
Director: Pierre Morel

The geri-action franchise gets a new entrant in the form of Sean Penn who's teamed up with the director of Taken. Well, with the news that Liam Neeson's stepping down from the action game, a new contender had to emerge.

Penn stars as Jim Terrier, an international operative working undercover in the Democratic Republic of Congo in 2006, whose assassination mission sees him forced to leave the country, his friend Felix (Bardem) and lover Annie (Trinca).

Resurfacing 8 years later, Terrier's back in the DRC now with for a humanitarian organisation but finds himself in the gun when an attack where he's working takes place. Suddenly finding he's part of a conspiracy that relates back to his actions in 2006, Terrier begins to revisit his old life to find out exactly what's going on.

In its initial scenes, The Gunman appears to be an intelligent piece about potential sins of the past coming back to haunt before betraying its set up and settling for a generic geriatric action thriller that has some impressive stunt work and set ups but ultimately blunts your senses.

Penn's wiry and intent outlook gets you through the exposition heavy sequences to start off before the bullets start to fly, the explosions begin to shake the screen and the globe-hopping kicks in to dizzy you out of any intelligent thought you had about the issues being explored.  If anything Penn makes a good case for his entrant into the pantheon of oldie action heroes, looking better than most, puzzled when the conspiracy kicks in and suffers through the many indignities of the script with utter commitment.

And it is the script that causes issues - a life threatening illness for our hero only kicks in when the circumstances necessitate (and therefore irritates), a bull fight is leaned upon too heavily as an allegory for the final showdown and Trinca's character serves only to become the damsel in distress after a strong start.

Coupled with a near unwatchable Bardem and a bloated Winstone wearing a bizarre wig, The Gunman betrays any pretence towards grandeur and settles for a cliched unoriginal action thriller and pulpy trashy conspiracy novel.

Quite simply, this Gunman is shooting blanks.

Rating:


Monday, 23 March 2015

Life is Strange Episode 2 out tomorrow!

Life is Strange Episode 2 out tomorrow!


Episode 1: Chrysalis was just the beginning of our story, it was an introduction to the characters, to Blackwell Academy and to Arcadia Bay, but there is much more to come. Will Max and Chloe discover what has happened to Rachel Amber? Why does Max have this vision of a tornado? And what is the weird snow storm about? There are plenty of secrets lurking in Arcadia Bay…

In Episode 2: Out of Time you will start to see much of your choices affecting the story in a lot of different ways, be prepared for some surprises! You will also discover new locations as Max will go outside of Blackwell Academy and start exploring new areas in Arcadia Bay. You'll be able to learn more about the town, its inhabitants, and the social issues it’s facing. On top of this, new and important characters will be introduced, as well as having a lot of difficult choices to make.

For those have already purchased Episode 1, you can pick up episodes 2-5 separately on console or via the ‘Season Pass’ on console and PC. Alternatively, you can purchase all episodes with the ‘Complete Season’ bundleIf you have yet to play Life is Strange, there is a free trial available for you to try out the game too.

Shaun The Sheep: The Movie: Film Review

Shaun The Sheep: The Movie: Film Review


Vocal cast: Justin Fletcher, John Sparkes, Omid Djalili
Director: Mark Burton, Richard Starzak

If there's anywhere that a movie about sheep is likely to succeed, it's here in good ole New Zealand.

The latest from Aardman Animations sees the titular Shaun The Sheep garnering his five minutes of big screen fame to produce a warmly comic and family outing that's nothing less than shear fun (if a little wooly in places), and which recalls in parts Chicken Run.

Expanded out from the 7 minute shorts that have been so successful on TV, the movie sees Shaun determined to break out from his normal routine down on the farm with Bitzer the dog and the Farmer.

But when Shaun's attempts to get a day off go awry and the farmer ends up in the big city with amnesia, the group flocks to try and find their owner and restore the balance down the farm.

However, standing in their way is the unfamiliarity with the city life and an animal control inspector determined to lock Shaun and his pals up.

Shaun The Sheep: The Movie is a blast, a sign that innocence and simplicity can triumph over any kind of cinematic cynicism.

Packing in some truly brilliant sight gags that appeal universally is no mean feat, but as Aardman's shown in the past with Wallace and Gromit et al, their MO is clearly aimed at the original and amusing, with this latest outing raising the baa quite considerably while never forgetting the heart.

Essentially, this is a silent movie, with no dialogue other than grunts and a few bleats here and there; but make no mistake, this silence of the lambs speaks louder than any of its ilk, thanks to an understanding of classic silent films, slapstick humour and just a great self-awareness over the British way of life.

Highlights include a baa-bershop quartet, various gags involving the ongoing divide between town and country, a great trick to get everyone to fall asleep (involving counting sheep), mocking celebrity stylings and a Hannibal Lecter gag.

Shaun The Sheep: The Movie has just an insistence on ensuring everyone has a good time, with heart and humour well placed throughout. Aardman's excelled themselves again with the love pouring from every frame and with every single expression saying more than a thousand words ever could.

Laced with charm and charisma, worries that Shaun skews young and with a smaller scale are misplaced; this family movie hits all the highs and never outstays its 85 minute duration. It's a bright, breezy breath of uncomplicated cinematic fresh air.

When it comes to Shaun The Sheep: The Movie, ewe'd be utterly baa-rmy to miss it.

Rating:


Mission Impossible Rogue Nation trailer drops

Mission Impossible Rogue Nation trailer drops


The first trailer for Tom Cruise's Mission Impossible Rogue Nation has just dropped.



Saturday, 21 March 2015

Get On Up: Blu Ray Review

Get On Up: Blu Ray Review

Rating: M
Released by Universal Home Ent

The godfather of Soul cast a long shadow over the musical world – and this musical biopic aims to do the same.

Charting James Brown’s life and times, from his childhood traumas to the rise to the top of the charts, the latest from The Help director Tate Taylor is a splintered affair, that revels in the funk, but scats over the darker side and nature of the man.

Choosing to bounce around the timelines of his life more than the sex machine did on stage, Taylor’s attempts at a non-linear, non-conventional biopic is a choppy affair, stripped of any narrative cohesion and exercise in not joining the dots and pandering to its audience. Glossing over any social context and history means that the film feels removed from the times (which so mired parts of Taylor’s last the award-winning The Help) and serves to lift the audience out of Brown’s story.

Starting with Brown walking out to the stage and reflecting on his abused past, the tone of the film is set with Taylor taking in three different time-jumps in as many moments, giving the viewer nary a chance to settle in and begin to connect. Plus, with Brown breaking the fourth wall occasionally and talking in the third person, the tonal shifts actually end up taking you out of the film that shows some warts (fleetingly) of its subject.

Thankfully, it's Boseman's commanding portrayal of Brown - along with some blisteringly electric live performances and a soulful OST - that really elevates Get On Up to the heights that it deserves to scale. Boseman is never anything less than compelling as The Godfather of Soul throughout – from the man moved by gospel to the soulless tyrannical monster who causes wedges in his own band through their mistreatment; from channeling Brown's slitheringly funky dance moves to his vocal intonations, this is as chameleonic and watchable a turn as you're likely to see this year.

Boseman breathes real life livewire energy into Brown from beginning to end (in the way that Joaquin Phoenix did in Walk The Line and Jamie Foxx did in Ray) – as well as giving some life to the monstrously paranoid and uglier side of the man (even though the script cheats as it skirts around the edgier moments and offers glimpses rather than full on dives into the man’s psyche).

Equally as impressive is True Blood star Nelsan Ellis as Bobby Byrd, the man who recognised Brown's talent and did all he could to bolster that. Scenes between the pair give the film a warmth that's needed and a heart that’s necessary - and is lacking in other parts due to the compulsion to jump around narratively more than Brown would ever do on stage. Likewise, Dan Ackroyd seems to get some of the vim and vigour he had in the Blues Brothers as Ben Bart, the manager who aided Brown’s ascent – a fact that’s glossed over in this flick in favour of Brown apparently displaying business acumen.

But it's Taylor's insistence on presenting the James Brown story without the darkness that's the most cloying aspect of the film – and a touch that sanitises this tale of rock and roll; a moment of domestic violence hits off screen and is then followed by Boseman directly looking into the lens, a jarring touch that seems to prefer to skirt over the more tormented side of Brown. Equally, there's hardly any time spent on his youth to explain why Brown ended up as driven as he did and as insecure of others, other than brief snapshots here and there. It's the lack of this that stops Get On Up from really getting you into the mind of the man. Perhaps, a decision to give the film more of a focus would have prevented such a cinematic and narrative discord.

That said, Get On Up is worth the price of admission alone because of Boseman's star-making performance as the troubled singer. He brings the funk to the James Brown story and stops the large part of this movie from lapsing into a funk of its own.

Rating:

Kratos comes to PS4

Kratos comes to PS4


One of the most critically acclaimed games of the last generation, God of War® III, has been remastered for the PlayStation®4 (PS4™) system, marking the debut of Kratos on PS4. God of War III Remastered brings the epic battles and carnage to life with stunning graphics, 1080p gameplay and an elaborate plot that once again sees Kratos at the center of destruction as he seeks revenge against the Gods who have betrayed him. 

Set in the realm of brutal Greek mythology, God of War III Remastered allows players to take on the role of the fearless ex-Spartan warrior, Kratos, as he rises from the depths of Hades to the heights of Mt. Olympus in order to seek his bloody revenge on those who have betrayed him. Armed with double-chained blades and an array of weapons and magic, Kratos must take on mythology’s deadliest creatures while solving intricate puzzles throughout his merciless quest to destroy Olympus. 


Friday, 20 March 2015

Doctor Who Legacy - interviewing Lee and Susan of Tiny Rebel Games

Doctor Who Legacy - interviewing Lee and Susan of Tiny Rebel Games


Doctor Who Legacy is a free gem-matching game that has a strong emphasis on the show's history, and uses RPG elements to take on teams of baddies while letting you play a team of your own making.

Fiendishly addictive and eminently playable, the game's been on my portable player for a while (to my wife's continued annoyance) and I was lucky enough to be granted a Q&A with the Tiny Rebel Games' team of Lee and Susan about their past, the game's past and future and the imminent launch of Bigger on the Inside (March 25th!).

First off, just a thanks for making a game that’s really taken off with the community . I’m keen to know how the idea of the game actually came to fruition?
We decided we wanted to design and produce our first mobile game, and to publish it at the same time. For two people this sounded like (and indeed was) a massive undertaking, so we decided that we wouldn’t make the whole project riskier by trying to create our own intellectual property at the same time. Instead we would find something we loved, something we would happily build a game around, even at the expense of having a chance of creating our own universe. We watch a lot of BBC shows, and at the time we had just finished watching the 2nd series of Sherlock (which we loved, huge fans of all of Moffatt’s work) so we approached BBC Worldwide about a Sherlock, which they said no to, but they wanted to work with us and were curious whether we wanted to make a Doctor Who game. We’ve watched so much Doctor Who in our lives that later that same day we pitched the Legacy project to them.

I know both of you had a background in gaming – can you tell us a little more about what you were doing?
Lee started in QA at Sony, before moving to Rockstar Games where he ended up producing on the Grand Theft Auto series, as well as working on many other projects there. At the same time, Susan was doing deals for Rockstar, then she co-founded 2K games, signing their launch slate of titles including gems like Bioshock and Borderlands. After they both left they founded several games companies together, launching projects such as the critically acclaimed Order Up Wii game, and War of the Worlds.

Was a Doctor Who game like this always on your mind to create?
This was the first idea we discussed after we found out that there was a chance we could work on a Doctor Who game, and we loved it so much that it’s changed very little from that first conversation. We love to play gem games in our spare time, and designed / produced a game together years ago, Puzzle Kingdoms, as a collaboration with Steve Fawkner, who created Puzzle Quest.

How much did your love of the show permeate the fact you were creating a game for it – did that make it harder?
It makes certain things harder. It would be better if we had a narrower knowledge of the show, since it becomes overwhelming trying to pick between so many amazing episodes, so many amazing characters. The game has heavily impacted our viewing of the show as well since we need to have a certain amount of spoiler filled information before an episode ends in order to create content which is launched alongside (such as the season 8 episodes, and the Christmas episode this year). As a couple who really love to watch new episodes together, having that impacted makes everything a bit harder.

I know the BBC has been supportive of what you’re doing with Legacy, that must make a real difference?
This game wouldn’t exist if it wasn’t for the amazing, unrelenting support from the brand team at the BBC and the Doctor Who team in Cardiff. We have over 100 allies and companions, the actors behind each need to give us approval to use their likeness, and every enemy we add has to be signed off by the person who created them. It’s a colossal amount of work behind the scenes, and work which is vital to the continuation of the game. We talk to our producer at the BBC almost daily (and he frequently joins in for our weekly Twitch chats) because, if we didn’t have that level of constant communication, we could never dream of launching the amount of content that we do.

The game’s over a year old now, with something like 1.5 million players and it’s ever evolving, does it surprise you how far you’ve come in a year?
It’s shocked us. Before launch, rumours of a gem based Doctor Who game leaked out and the first response was very negative. The game launched, and reviews were amazing, but we weren’t sure if our grand experiment, a continually updated, live mobile game, running alongside a TV show, would make it to the end of the first month. We’re amazed every day by what the community which has sprung up around the game has allowed us to do. We launched new content day and date alongside an episode of the show many times, which is unprecedented in the mobile space. We’ve updated the game almost weekly (on average, easily weekly) for the last 15 months, which is almost unprecedented. Last year a new mobile game was launched something like every 9 minutes, the chances of the project failing (especially given the long, uneven history of Doctor Who games) were high. We’re eternally grateful to the fans who support the game, who trust us to be the caretakers of this project.

Partnerships with Big Finish characters, Titan Comics, Pixel Who - what else do you want to explore in the Who-niverse? And how much deeper into the worlds I’ve just mentioned will you go?
We definitely want to explore all those worlds in much greater detail. This morning we’ve been working on new levels to go out alongside the new 9th Doctor comic book series coming soon, and we’re talking to Big Finish about how to continue our relationship. Pixel Who have been amazing, and we’re less than a week from the launch of the Bigger on the Inside prologue, which we’re incredibly excited about. Our work with BBC’s books group led to the inclusion of Cinder from Engines of War, the War Doctor’s only companion, which is great to see in the game – these allies from the extended universe who finally get to go on adventures with the whole cast.

It feels to me like the game and your approach to it is one of fluidity and community (with your constant email support and also Sharee’s work on the FaceBook page, Adi’s weekly Twitch stream) – you’re always adapting to your community, creating levels like Anna’s Playground for the younger end, being shaped by feedback as well, is that why you believe your free-to-play game has been so successful?
We believe that the industry’s first attempt at creating a free to play space missed the mark a bit and created a space where users were forced into paying through hard paywalls, horrible ideas like energy meters and utilized exploitative social networking. Sadly this worked, which left a space where players felt exploited, and businesses face a choice of doing what is proven to make money, or try to create something new which could fail. We believe that there is another way, something more fair. Legacy is our first attempt at making a free to play game, and the game has been praised as “the most moral free to play game”, but we still think there are other ways the industry should be heading. People seem to appreciate this, and it seems to have gone a long way to us maintaining high ratings on the app stores. When you combine this mentality with a fierce love of Doctor Who, it becomes pretty powerful stuff if you’re a gamer interested in that specific space. For new users, especially fans of Doctor Who, that’s a pretty happy and awesome community to be welcomed into if you do love what Legacy offers, which is the real success of the game.

You’ve got Bigger on the Inside coming out on 25th March to coincide with the 10th anniversary of the new series; the artwork looks fun and the game is again evolving (some may say regenerating perhaps) – what are you excited for people to see with this release?
This is our first story which starts with all 13 Doctors present, which is an amazing opportunity. The full Bigger on the Inside story is over 120 levels, which is almost as big as the game was when we launched. The story is epic – many of the Doctors get their own story arcs, and it’s all set inside the TARDIS, which allows us to dive into some of her rooms you haven’t seen for decades. We’ve been working on this for many months now, we’re just thrilled that everyone gets to see the first level =)

Also, you’re rolling out the next season of the game too (you must be exhausted with all of this work), but I’ve heard the release of this is going to be different – is it true it’ll be more episodic and weekly? If so, why?
Our goal from the very start of the project was to have an ongoing, live story. Up until now this has meant that big chunks of content come out every few months, however with our super efficient content pipeline, and our ability to push new levels out on demand, we’ve always wanted a story which fans can “tune in” to play every week. Just like the Saturday morning cartoons we grew up on – once a week 3 or 4 new levels will be released, all driven by story.


To play Doctor Who Legacy for free and get into the game that's got Whovians buzzing, click on the various formats below:





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