Wednesday, 27 May 2015

New Assets released for Disney Infinity 3.0

New Assets released for Disney Infinity 3.0

New Assets and Information Released For Disney Infinity 3.0’s
Star Wars: Twilight of the Republic Play Set



Avalanche Software and Ninja Theory Partner to Deliver Star Wars™ Gameplay
Experience That Brings Lightsaber™ Duels to a New Level
MELBOURNE, Aust. – (May 26, 2014) Disney Interactive today released new assets and information for Star Wars: Twilight of the Republic, one of the three Star Wars™ Play Sets to be released for Disney Infinity 3.0this year.   Developed by Ninja Theory, in partnership with Avalanche Software, the game is set to deliver an authentic family-friendly Star Wars game experience with enhanced combat system.

Set during the latter years of the Clone Wars, players will travel to four locations and explore open worlds of Tatooine and Coruscant, battle droids in Geonosis and partake in an epic boss battle in Naboo. Along the way, players will use the Force™ and master their Lightsaber™ skills as they fight alongside Ahsoka Tano, Anakin Skywalker, Obi-Wan Kenobi and Yoda to save the Republic and defeat the Separatists. 

Each Jedi character is given specialised Force combat abilities and Force finishing moves, as well as unique Lightsaber forms with powerful combo attacks. As Jedi Master Yoda, for example, players will leap into action with his agile and acrobatic prowess. Jedi Padawan Ahsoka Tano uses her lightning-fast dual Lightsabers to carve up Battledroids, while Darth Maul uses his double-bladed Lightsaber and power in the dark side of the Force in a death-defying duel against the Jedi Master Obi-Wan Kenobi.
To access the new localised images and screenshots, please visit: https://www.RelayIt.net/?c=ktk784fd5CHP3Sk2zwhbwK5cJF67Qd5FbM2B 
The Star Wars: Twilight of the Republic Play Set is included in the Disney Infinity 3.0 Starter Pack available this Winter, which also includes the Disney Infinity 3.0 Base, Ahsoka Tano and Anakin Skywalker character figures, and a web code card that unlocks content for PC and mobile devices.

Two additional Star Wars Play Sets will be available for Disney Infinity 3.0 this holiday, including Star Wars: Rise Against the Empire and Star Wars: The Force Awakens. In addition, players will be able to unlock the ability for all Star Wars characters to play inside all of the Star Wars Play Sets, as well as in the newly enhanced Toy Box, along with all characters previously released for Disney Infinity.

San Andreas: Film Review

San Andreas: Film Review


Cast: Dwayne Johnson, Carla Gugino, Alexandra Daddario, Paul Giamatti, Archie Panjabi, Kylie Minogue, Ioan Gruffud
Director: Brad Peyton

It ain't over till the fat lady sings.

But in San Andreas' case, it ain't over till the American flag is unfurled amid the ruins of California and the words "We can rebuild" are uttered.

Channelling 1970s disaster flicks and eschewing any form of character depth, the director of Journey 2: The Mysterious Island juggles CGI falling buildings and Dwayne Johnson's innate charm as Ray, a rescue helicopter pilot trying to save his daughter from a massive West Coast earthquake.

It's not just the seismic activity on the ground Ray has to deal with though - he's on shaky ground emotionally too, with his ex Emma (Carla Gugino) who's dealt him divorce papers and is facing the prospect of his daughter Blake (Daddario) moving to college. Throw in a past haunted by the fact he couldn't save his first daughter from drowning, and Ray's a troubled man when the earth opens up, threatening to swallow whole all he loves dearly.

Add into the mix a geologist (Paul Giamatti) whose growing penchant for looking aghast, horrified and providing exposition is maximised as the number and severity of the quakes intensifies despite his warnings, and you've pretty much got all the tenets of a B movie disaster flick which used to rock our world back in the 70s like the Towering Inferno, Earthquake and The Poseidon Adventure. (Even the Hollywood sign is not immune to being torn asunder as we get ready to rubble)

Sure, depth of character is non-existent; sure, the women exist solely to be rescued (a fact that feels wasted given efforts to build Blake up early on as more than just eye candy) and sure, Emma's new partner (Forever star Grufudd) is nothing more than a slimeball when the chips are down and sure Blake's Brit love interest is a horrendous Hugh Grant stereotype initially, but you don't go to films like San Andreas for dense soliloquies and in-depth character development - you go to see carnage and to get ready to rumble.

And, for the most part, Peyton works the crumbling land masses and tall buildings assuredly (though one questions how some may feel about the film's sensitivity given recent quakes here and in Nepal) as we negotiate our ripped apart protagonists through one potential disaster to the next before reuniting them for one last perilous situation.

San Andreas is committed to its own short-comings, and it knows when to pile the patriotic cheese on.

When Johnson tells one potential victim to "get up against something sturdy", we know what his subtext is - and when he parachutes himself and his ex into a baseball field proclaiming it's "been a while since I got you to second base", there's corn aplenty. But thanks to his easy going charisma and the fact he's our go to guy in such situations, we're just about willing to commit to this cornball flick.

The seeds of a sequel are sown, thanks to Giamatti's scientist gasping that this could happen globally at any time, but as an over-bearing FX fest that tears up the screen and the West Coast of America around it, San Andreas may have its faults, but as a blockbuster, it delivers what it sets out to - nothing more and nothing less.

Rating:


Tuesday, 26 May 2015

Project Cars: XBox One Review

Project Cars: XBox One Review


Platform: XBox One
Released by Slightly Mad Studios / Bandai Namco

"Control, control, you must learn control"

An exhortation from my youth as spoken by a Muppet in a space film, but one which is terribly relevant to Project Cars, the massive racer just unleashed by Bandai Namco and Slightly Mad Studios.

It's been an interesting year for the genre, with Driveclub now hitting its straps after a shaky start off the starting grid and with Forza Horizon 2 dominating my XBox racing time - but Project Cars is an entirely different beast and one which rewards with plenty of time investment and with dedication.

Much like a racer starting their career.

The simulator lets you work from the ground level up and build your career if you want; but if you don't care for that, the added bonus is that you can jump into the championships, grab your favourite cars and race from wherever and whenever you want.

It's this sandbox approach that the developers and community have gone for which gives Project CARS its USP. But it's punishing if you expect to simply pick up and enter the sim, because the game's centred around a realistic driving experience rather than an arcade feel a la Forza Horizon. But it's great that it has a reason to exist and to stand out, because quite simply, the reward is there for those who are willing to suffer too.

Starting off with karts is a lot harder than it seems; the slightest overtouch of acceleration or a gentle nudge the wrong way sees you spinning out of control, breaking the races rules and heading off track - it's a frustration initially that the calibration isn't suited to your driving skills and you will need time to adjust the controls to your preferred methods (just one of the modding elements that's required for you to get the utmost out of the game). Occasionally, another driver whacking into your sides causes all manner of problems and gives you the disappointment of having to go all over again.

But patience is required to get the best from the game - and it's a game that really does look stunning too. Particularly on the XBox One, the backgrounds are incredible with the sun falling over tracks like Imola and Silverstone, the grunt of the platform pays dividends, rivalling Driveclub's finer moments.

It's a win that Project CARS is all about the business of racing, rather than the grind of gearing up. There's a wealth of cars on offer, an embarrassment of vehicular riches to partake in, but it doesn't detract from the enjoyment of the game because you feel swamped with choice. You can stick with your favourite car, partake in championships, engage in brief one off races - there's more than enough to do here.

In some ways, this look at Project CARS is a work in progress, which will no doubt be re-reviewed later on - predominantly because the community will inform a part of it. If there are any concerns about the game, the simulation's so good that the hands off / don't need to invest in anything other than a few championships may hold a few back from playing nightly; and occasionally, I've had the game graphics drop down a notch, but it's still in the early days of it. Driveclub had way more issues on launch and Project CARS has to be applauded for not falling into the Day One problems other contemporaries have had.

As a simulator, Project CARS has set the bar high; granted, it's a little too workmanlike at times but the rewards you reap when it all comes together are dizzying. Just make sure you stick with it after the first few spin-outs - you won't regret taking these cars for a ride.

Rating:



Pac Man 256 unveiled

Pac Man 256 unveiled


BANDAI NAMCO ENTERTAINMENT ANNOUNCES PAC-MAN 256 FOR SMARTPHONES AND TABLETS!
Developed by Melbourne’s Hipster Whale, The Legendary PAC Is Back For His 35th Anniversary!

SYDNEY, 25TH May 2015 – BANDAI NAMCO Entertainment announced its latest project: PAC-MAN 256! Developed by Melbourne’s Hipster Whale (Crossy Road) and BANDAI NAMCO Studios Vancouver, this free-to-play game will be available for smartphones and tablets in 2015.

PAC-MAN 256 allows players to enjoy a brand new genre of PAC-MAN games; the iconic character created by NAMCO in 1980 will star in an endless maze chased by the infamous “256 Glitch! Hipster Whale and BANDAI NAMCO Studios Vancouver have perfectly recaptured creator Iwatani Toru’s original PAC-MAN universe for a modern day mobile experience. Players can expect to encounter plenty of Pac-Dots, Power Pellets, and the notorious ghost ensemble: Blinky, Pinky, Inky, and Clyde. PAC-MAN 256 will also feature coins, power-ups and more to spice-up the thrilling pursuit.

The gaming industry keeps on growing massively on a daily basis and we, at BANDAI NAMCO Entertainment Europe, are proud to be pioneers of this with some of the biggest licenses out there! This year, we are celebrating PAC-MAN’s 35th Anniversary and we couldn’t miss such an opportunity: we decided to create a brand new exciting game with Hipster Whale and BANDAI NAMCO Studios Vancouver. This results in a stirring game based on some elements that made history. Join us in celebrating PAC-MAN’s anniversary!” said Tatsuya Kubota, Head of Mobile & Web Gaming at BANDAI NAMCO Entertainment Europe S.A.S.

We are thrilled to be working with the creators of the huge hit Crossy Road in creating a new PAC-MAN game for his 35th Anniversary. We’re already seeing incredibly strong, hooking gameplay in the early prototypes, and cannot wait to share this experience with everyone!” said Daisuke Hattori, Project Manager of PAC-MAN 256 at BANDAI NAMCO Studios Vancouver Inc.

Hipster Whale Director, Matthew Hall, who was just five years old when PAC-MAN™ was born, shared his enthusiasm about Hipster Whale collaborating with BANDAI NAMCO on PAC-MAN 256.  “Playing PAC-MAN in a seaside arcade in 1980 is one of my earliest memories. It is an incredible honor to be able to contribute to one of the most iconic video game franchises in history.  Our game, PAC-MAN 256, takes the infamous glitch level of PAC-MAN and builds upon this to become a unique game that retains the retro spirit of the original.”


F1 2015 teaser is here

F1 2015 teaser is here

F1TM 2015 TEASER TRAILER UNVEILED
PRE-ORDER ITEMS AND RELEASE DATE ALSO CONFIRMED


Codemasters® have released the first gameplay teaser for F1 2015, the official videogame of the 2015 FIA FORMULA ONE WORLD CHAMPIONSHIP™, which will now release on July 10th 2015 and be distributed by BANDAI NAMCO Entertainment throughout Australia & New Zealand. This will mark the award-winning series’ debut on PlayStation® 4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft. The game will also be available for Windows PC.

Codemasters has also announced that gamers who pre-order F1 2015 from select retailers across Australia & New Zealand will receive the exclusive pre-order items of a F1 2015 metal case and ‘Race Like A Champion’ guide book with hints and tips, while stocks last.


Operation Abyss - New release date

Operation Abyss - New release date

OPERATION ABYSS: NEW TOKYO LEGACY
COMING AUSTRALIA AND NEW ZEALAND ON JUNE 12!


NIS America is announcing that the dungeon crawler RPG, Operation Abyss: New Tokyo Legacy, is arriving exclusively for PlayStation®Vita with a new release date June 12, 2015 for Australia and New Zealand. The title will be available as both a physical and digital release. Fight through the Abyss and battle against the Variants—but only if you dare!


About the game:
From the studio that made Demon Gaze comes Operation Abyss: New Tokyo Legacy, a sci-fi dungeon crawler RPG set in a near future Tokyo. With the city under the constant threat of Variants—genetically engineered monsters—and the emergence of portals leading to a mysterious dimension called the Abyss, the government has established the Code Physics Agency to investigate these mysterious phenomena. The Xth Squad—a unique group of teens modified by the CPA’s Code technology—must evade traps, face down powerful monsters, and investigate the mystery behind the Abyss.

Lost Dimension coming

Lost Dimension coming



LOST DIMENSION COMING TO AUSTRALIA AND NEW ZEALAND IN AUGUST 2015
FOR PLAYSTATION®3 AND PLAYSTATION®VITA!


NIS America is very excited to announce that the turn-based tactical RPG, Lost Dimension will be arriving in Australia and New Zealand on 27 August 2015 for PlayStation®3 and PlayStation®Vita as both a physical and digital release!
About the game:
To subdue the threat The End poses to the entire planet, several countries create a special forces group called S.E.A.L.E.D., which is comprised of eleven psychics with superhuman abilities. Each soldier has their own talents and skillsets to use in combat, which can be expanded after gaining enough experience in the field. Bonds of friendship will form amongst the members of S.E.A.L.E.D., but be mindful of which allies to keep close, as The End mandates the player must begin eliminating teammates. Make sure to accuse the right teammate of being a traitor though – once the final battle with The End begins any remaining traitors will fight the main character alongside him.

Key Features:
A Cataclysmic Whodunnit! – Not only will players have to keep their eyes focused on strategically defeating the enemies laying in wait on the field of combat, but they need to carefully watch party members' tendencies in order to expose the traitor. At the end of every floor, players will be forced to vote and eliminate one of their trusted allies, and the consequences for choosing incorrectly could be dire...
Spoiler-Free Zone – In addition to a variety of game mechanics to help assess teammate loyalty, Lost Dimension's traitor system is randomly determined, assuring that no two players will be faced with the same playthrough. Sorry, kiddies, but it’s impossible to look up the answers this time around.
Psychic Warlords  Each character in the party is a master of a different sphere of powers. There's the girl who controls molecular behavior to burn or freeze anything/anyone in her path. There's the guy who can teleport all around (also with the bonus superpower of being satisfyingly cocky). And there's even someone with an identity crisis because all he knows how to do is steal everyone else's powers!
Keep Your Friends Close… – In between battles, players will have the option to chat with teammates and develop closer bonds with them. Juggling these friendships and keeping track of who participates in battle will be the key to sussing out the traitors and assuring that, by the time you reach The End, it won't be... the end... for you and your allies!  

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