Saturday, 17 October 2015

Woman in Gold: Blu Ray Review

Woman in Gold: Blu Ray Review

Released by Roadshow Home Ent
Rating: M

There's a lot of over-egging and manipulation in Simon Curtis' latest Woman In Gold, an account of a real life underdog story and an art-restitution landmark case.

Helen Mirren, complete with occasional German accent, stars as Maria Altmann, a Jewish refugee living in America after being forced to flee there when the Nazi cloud descended.

When Altmann's sister dies, she discovers documents pertaining to Gustav Klimt's Woman in Gold painting, which was of her aunt Adele, and believes she has a claim to it along with other works stolen by the Nazis.

So, teaming up with Ryan Reynolds' nebbish lawyer Randol Schonberg, she reluctantly heads to Austria to take on the government to reclaim Austria's Mona Lisa for her family.

But, as ever, the odds are stacked against the duo as they face the might of the Austrian government and with time not on Altmann's side, she may not find the peace she desires.

The Woman In Gold painting may be adorned in the precious metal but the movie certainly doesn't glitter, thanks to a heavy-handed approach and an over-reliance on flashbacks, manipulating your every emotion and with a score that tells you what to feel at every step.


While there's some praise for Helen Mirren's dignified turn as Maria, who's imbued with a sense of indignation and righteousness, Ryan Reynolds' bumbling lawyer and a lack of any decently written supporting characters outside of the duo take some of the sheen away from this crowd-pleasing fare.

There's a distinct Philomena-esque vibe to this duo's road trip and buddy dynamic, but the screenwriters have spent all their time developing those two, that anyone outside of the main circle is little more than a dastardly caricature.

The past recreations work well in terms of look, thanks to a faded palette bringing the encroaching Nazi threat vividly to life and an impressively restrained and understated turn from Orphan Black's Tatiana Maslany as the young Maria. Maria's escape from the Nazis is tensely handled and adds some colour to the backstory that's desperately needed as the movie begins to sag in its own syrupy schmaltziness.

But having present day Maria simply gaze off into the distance and drift into too many flashbacks hampers the narrative and irritates (none more so than an awful coda that sees her relive her family by entering her own recollections) and proves Curtis' determination to over-egg the pudding for maximum sugary effect.

Mirren brings some class to Altmann, but Reynolds feels a little miscast as the underdog lawyer fighting the system and his sudden U- turn to take up the case is misjudged thanks to a bout of over-acting after attending a Holocaust monument. Holmes barely gets a look in and Bruhl provides some solid, if unspectacular, support as an Austrian journalist crusading to right the wrongs of the past. Equally, anyone opposed to Altmann and Schonberg's crusade is presented as a one-dimensional baddie, simply wallowing in bureaucracy and lacking a moustache to evilly twirl.

Woman in Gold could have done with a touch more subtlety to have really worked and hit the emotional beats this social justice story needed to without feeling so heavy-handed; instead thisWoman in Gold is covered in a corny, sickly after-coat that prevents the glow from having the sheen and polish it really needed.

Rating:

Jurassic World: Blu Ray Review

Jurassic World: Blu Ray Review


Rating: M
Released by Universal Home Ent

Welcome to Jurassic World.

A world 14 years in the making, a world where logic and cell-phone coverage are dramatically intermittent, a world steeped in a reverence and nostalgia of its past. And a world where once again reason fails to win over corporate greed and dinosaurs threaten our very existence.

In the latest, the fourth addition to the Jurassic Park series, we find ourselves on Isla Nublar, now a fully functioning dino theme park, living the legacy of Richard Hammond and yet still fighting the corporate greed of attracting a new range of visitors and sponsors to the site.

When the nephews of park manager Claire Dearing (Bryce Dallas Howard, initially heroic and always in high heels) head to visit, she finds herself having the worst day possible, thanks to the escape of a new genetically modified dino hybrid, the Indominus Rex. Setting out onto the island with the help of the Doctor Doolittle of the Dino world, Owen Grady (a slightly moodier and serious but still wise-cracking Chris Pratt), she tries to track down the kids.


For its first 30 minutes, Jurassic World is a blast.

It's bathed in a nostalgia of the kind of goosebumps you felt the first time you saw the dinosaurs on the big screen way back in the 1990s, when the T Rex roared through the speakers and the screen shook when that foot first slammed on the muddy ground.

It's a film which has a character admit early on, rather cannily, that "no-one's impressed by a dinosaur any more" before then showing off the very latest CGI Dino-tomfoolery while blasting that iconic and still effective John Williams riff through the screen. It also riffs on how corporate greed for the continual pursuit of the dollar is crippling their industry, messing with the very eco-sphere and apathy that haunts theme parks' owners everywhere. It even has a funny warm tech guy (New Girl star Jake Johnson) who has an original Jurassic Park T Shirt on as well as that CGI DNA Strand from Hammond's original presentation. It's horrendously self-aware and beautifully aware of what to stir within you to set you off reminiscing.

But then the cliched characters and everything-goes-to-hell-at-a-convenient-moment-plot really kicks in and you have this horrible feeling of deja vu. A B-plot about the army wanting to take on Grady's trained raptors presents itself and everything old which felt new again is suddenly old in terms of story and dialogue as the B-movie schlocky creature feature kicks into gear.

Nowhere is this more prevalent than in the writing of the women of Jurassic World, which feels like it's come from the Jurassic Era of Hollywood screenwriters. Bryce Dallas Howard's Claire goes from strong ball-buster to shrieking wreck who has to be rescued all the time; her one moment of self-empowerment is ripped away thanks to Grady's acknowledgement of her achievement and she's back to the sidelines; equally, the nephew's mum is simply more than a worrying sort who sends the kids away and then frets as the inevitable plays out. It looks very much as if Joss Whedon's Twitter criticism of the script is spot on  and certainly it's hard to step away from the overall nagging feeling that the women don't do well in this world that's clearly here just for the ride and thrills and nothing else.


Pratt brings his usual charisma to the role of Grady, though it's somewhat steeped in more dour seriousness than we're used to - but don't fret, there's still quippery to be had and there are still plenty of signs that this guy's groundedness and everyman charm show no signs of wearing off.

However, it can be argued, thanks in part to a Deus Rex Machina, that this cheesy lined, cornball flick is saved by the creatures themselves - even the Raptor Squad that Pratt's character has trained up. Most of the moments the dinos are on screen - from the Indominus Rex to the raptors racing through the forest to the Sea-World-esque creature soaking the viewers are incredible; a nod to previous creature features (via a Viewmaster early on) shows the series respects and adores its roots -even if it bastardises them somewhat with a dino that's had its DNA mangled by the mad scientists in the lab. A scene where Grady and Dearing are out in a clearing is a nice nod to a certain scene with a Triceratops from the first flick and gives the production a chance to use an actual creature rather than another CGI interloper.

Ultimately, Jurassic World brings exactly what you'd expect to the table in terms of story and spectacle - it's a world where dinosaurs both literal and metaphorical roam triumphantly, content to bathe in the glory that once was. It's a spectacle and a blockbuster alright, but it's a hollow one that feels like it's just managing to stay one step ahead of extinction.

Rating:

Friday, 16 October 2015

Uncharted: The Nathan Drake Collection Q&A with Bluepoint Games and Naughty Dog

Uncharted: The Nathan Drake Collection Q&A with Bluepoint Games and Naughty Dog


Answered by:
Daryl Allison, Senior Producer, Bluepoint Games
Eric Monacelli, Community Strategist, Naughty Dog Inc.
Eric Monacelli, Naughty Dog

What can we expect with the Uncharted: The Nathan Drake Collection?

You can expect to play updated versions of the original three Uncharted games which have been lovingly brought to the PS4 with enhanced graphics and new features, all running at 1080p with a nice boost to frame rate.

What’s been the challenge bringing these games over to PS4?

The biggest challenge of every one of our remaster projects is maintaining integrity of the original vision. We do not remaster games like Uncharted to put our stamp on them or to do something “how we might have done it”. The Uncharted games are already beloved classics. We want to preserve as much of their spirit as we can while enhancing as much as we can. So, half the challenge is ensuring the remaster properly captures each and every one of those elements that give its personality; the other half is ensuring all our work to enhance do just that - they enhance the experience without changing it. We hope the final results of our work is a game that meets or exceeds expectations and looks and feels “like how you remember it”.

Are there any exclusive features for the games?

There are many new features and improvements featured across all three games. New modes include Speed Run, Explorer mode (for players who enjoy the story without the difficulty) and the aptly named Brutal difficulty (added to challenge even the most hard core Uncharted players). We implemented a robust stat tracking system which tells players how well they are doing compared to their friends. We also included a bunch of new trophies and brought Photo Mode to all three Uncharted campaigns.

Are there any moments that have been specially spruced up for the PS4?

Uncharted is filled with fantastic moments that look even better due to many of the updates made for the PS4 collection. Uncharted Drake’s Fortune feels significantly better with the gameplay updates bringing it closer to the feel of Uncharted 2.

What’s the challenge of upgrading these games to 1080p / 60FPS?

There’s always a fear that certain cinematic qualities will be lost and faster won’t necessarily be better. We constantly play the games at 30 and 60 to watch for these and other issues introduced due to the change in frame rate. Most of the times the changes are obvious, where something flat out doesn’t work at the higher framerate because it was customized to the lower frame rate or bugs that weren’t exposed until running things twice as fast.

The true challenges are the subtle ones that don’t expose themselves without thorough testing. The helicopter reveal in the PSN Demo, which takes place in Uncharted 2, was a perfect example of one of these moments. When we played the PS3 version the helicopter just felt more menacing. We stared at this for two or three days trying to figure out why. We analyzed one screenshot after another trying to spot a difference, but in still images everything looked correct. We then realized that bullet tracers, when drawn for twice as many frames while moving the same world distance, expressed a visual feel closer to one continuous stream than a barrage of individual bullets. Running at 30 FPS allowed bullet tracers to jump further in world space each frame. This allowed a perceptible and desirable stuttering within the stream of bullets, which provided appreciation of a rapidly firing weapon, one that was both visually better and better matched the audio. Once we identified this we were able to make the necessary change to capture the same threatening feel as found in the original PS3 version ... and then we the helicopter further with additional effects to amplify that feel.

What’s the enduring appeal to you of Nathan Drake? How does it feel to have created an icon for the PlayStation?

Daryl Allison
It’s tough to pinpoint one thing as it’s really different for everyone who plays UNCHARTED. That’s the key. Drake is a relatable, everyman kind of guy. He’s aspirational in many ways, but he’s also someone that everyone can relate to. Everyone has had a plan foiled or made a fantastic mistake in judgement that’s led to unforeseen consequences. Drake does that all the time and it’s endearing and outrageous when he does. It commands attention. Being the way he is that’s something players can readily associate with their own experiences…although they might not have to combat fantastical elements like Djinn or Guardians.

It’s remarkable to know that players have beloved Drake to the point at which he’s now an icon. Having 21 million people buying the games is a staggering fact and a testament to the appeal of the character and his adventures. It feels awesome to know he’s iconic within the gaming space and it’s even cooler to see Uncharted inspiring other mediums like film (i.e., Mission Impossible Rogue Nation). 

Watching the video from https://www.youtube.com/watch?t=69&v=E8LaUiK6TF4 with the 11 minutes of footage, you say this is the moment that defined Uncharted’s chase ethos – talk us through the development of those scenes and how hard it was to make reality?

We did a Twitch live stream that covers a lot of what it took to make this. You can watch it here: http://www.twitch.tv/naughtydog/v/16024633

The cinematic that sets up of the chase itself – a heroic rescue by a strong female character (Elena), humorous exchange by Drake and Eddy, and the wily, lucky survival from Drake – is crucial to create the proper impetus for the chase. Drake does superhuman things and survives when all the odds are stacked against him. This chase establishes that.

Building the chase in 2006 was no easy task. Performance capture tools were in place, but it was early days for us as we made this scene into something that would work in-game. For instance, we thought we needed a real jeep on a sound stage to make the jeep look realistic enough. So that’s what we did: We had a real jeep on the stage. It wasn’t truly necessary, but at the time it helped guide the process. Another cool bit of trivia is that the tow hook that Elena applies to the bars on the jail cell was added after we had already rendered out a lot of the cutscene. It’s meant to add a bit of humor. These little details became a hallmark of our future cinematics and helped establish the trademark tone of the UNCHARTED franchise.   

A lot of people will be excited for the Uncharted 4: A Thief’s End Multiplayer Beta, what can you tell us about that?

The Uncharted 4: A Thief’s End Multiplayer Beta will be coming December 4, 2015. It’ll run until December 13, 2015. We’ll have more details about multiplayer very soon. The beta will be a great way for players to familiarize with the core mechanics and gameplay of our unique, new multiplayer. We’re excited to get the player feedback as well!

And can you give us a sneaky spoiler for the Uncharted 4: A Thief’s End release….?

Well, any spoilers wouldn’t be sneaky. They’d be spoilers and we really don’t have much to say in the way of those. It’s going to be another hallmark Uncharted thrill ride – which is something you can be sure of.

What does the future hold for Nathan Drake – we had the Young Indiana Jones Chronicles years ago, and a Tomb Raider reboot, would you be tempted to look at something similar?

That’s an intriguing idea. We’re not sure what will happen with the UNCHARTED franchise but we can tell you that Uncharted 4: A Thief’s End is the final chapter in the Nathan Drake story. What does that mean? Well, you’ll have to play the game in March 2016 to find out. We’ll definitely drop some hints as the date approaches.


PlayStation®VR: Sony Brings Virtual Reality to Armageddon 2015

PlayStation®VR: Sony Brings Virtual Reality to Armageddon 2015 


16th October 2015 – Auckland, New Zealand: Sony Computer Entertainment New Zealand (SCENZ)  is pleased to announce it will be bringing the future of virtual reality (VR) gameplay to the public at Armageddon 2015 with PlayStation®VR.

The innovative VR system that combines the PlayStation®4 (PS4) and PlayStation®Camera will be available for players to enjoy. By slipping on the visor-style virtual reality headset, players at Armageddon 2015 will not only be able to immerse themselves in the impressive virtual world visually, but will also enjoy new levels of sound design. Binaural 3D audio technology, specially developed for PlayStation VR games, reacts in real-time to give players the sense they are inside the world of the game.

Michael Ephraim, Managing Director at Sony Computer Entertainment, said, PlayStation VR is the single biggest step-change in technology I have seen in my past 20 years in the industry. We are so thrilled to be celebrating our 20th Anniversary and it’s great to look back at all we have achieved, but with innovation like this, I can’t wait to see the future.”

There will be very limited spaces available to demo PlayStation VR at Armageddon 2015. Demonstration passes will be allocated on a first in, first served basis per day at the PlayStation Stand at Armageddon 2015. You must have a valid Armageddon 2015 ticket and be over 18 years of age to be eligible for a PlayStation VR demonstration pass.

PlayStation VR will feature on the PlayStation stand at Armageddon alongside an Uncharted™4: A Thief’s End theatrette experience, Star Wars™ Battlefront™, Disney Infinity 3.0, Ratchet & Clank™, Street Fighter™ V and more.

Check out the PlayStation New Zealand Facebook post for details on how you can go in the draw to win a PlayStation VR experience at Armageddon 2015.  

New Fallout 4 trailer unveiled

New Fallout 4 trailer unveiled


Watch as the world of Fallout 4 comes to life in the newly released live action trailer - ‘The Wanderer’.

Fallout 4 is the next generation of open-world gaming where every second is a fight for survival, and every choice is yours. Only you can rebuild and determine the fate of the Wasteland. Welcome home.


Slated for release worldwide on November 10, 2015 for Xbox One, PlayStation 4 and PC, Fallout 4 is the long-awaited follow up to the 2008 ‘Game of the Year’, Fallout® 3, and the first title from the award-winning team at Bethesda Game Studios® since the release of their global phenomenon and 2011 ‘Game of the Year’, The Elder Scrolls V: Skyrim®.

For more information on the game please visit: www.Fallout4.com.

Assassin's Creed Eagle Eye Vision unveiled


AAN EAGLE EYED VIEW OF LONDON
BALD EAGLE WEARING 4K CAMERA CAPTURES REMARKABLE FOOTAGE OF LONDON SKYLINE
VIDEO GAME FEATURE, ‘EAGLE VISION’, BROUGHT IN TO REAL WORLD FOR GLOBAL LAUNCH OF ASSASSIN’S CREED® SYNDICATE

Sydney, Australia — October 16, 2015. Today, Ubisoft® announced one of the most ambitious filming projects ever to hit London’s skyline, in celebration of the upcoming launch of Assassin’s Creed® Syndicate. The latest installment in the global video game franchise is available to own on October 23rd for the PlayStation®4 computer entertainment system and Xbox One®, the all-in-one games and entertainment system from Microsoft, and will be available on Windows PC on November 19th.

For the first time, a Bald Eagle was flown over London, launched from some of the most iconic and tallest buildings in Europe with a 4K camera (four times as much detail as 1080p Full HD) attached to its back, offering stunning, never before seen footage of the UK’s capital city from an Eagle’s eye.

To watch the video click the image below

This project was undertaken to showcase a feature in Assassin’s Creed® Syndicate, where players can use ‘Eagle Vision’; a tool enabling players to have an Eagle-Eyed perspective and vision to locate enemies and key features at distance. The game, set in Victorian London during the industrial revolution, has taken over two years to develop by the global video games publisher, Ubisoft, who have painstakingly recreated 1868 London in stunning detail.

For the Eagle flights, launch points used included; the Walkie Talkie (20 Fenchurch Street) 35th floor Sky Garden (492 feet above ground level) and Sushi Samba at The Heron Tower (792 feet). Other landmark launch points included Trafalgar Square, City Hall and The Shakespeare’s Globe Theatre.

Falconry Expert, Chris O’Donnell, along with his 29 year old Bald Eagle, Sidney, were recruited to make the filming concept a reality; “An Eagle has never been flown to this extent in an urban environment, so this was a very exciting project to be involved in. Sidney is a Bald Eagle who is used to large crowds of people and was highly adaptable to a busy city environment. We developed a bespoke harness and fitting for the camera and spent months testing it for comfort and stability. We had good flying conditions, incredible launch points and the footage we captured was utterly remarkable.”

GTA Online: Lowriders Coming Next Week

GTA Online: Lowriders Coming Next Week October 20th





Hi all,

With next week’s release of GTA Online: Lowriders for PS4, Xbox One and PC – lovers of cars and customization all across Los Santos and Blaine County will have a suite of brand new options and a new place to go get them. Introducing Benny’s Original Motor Works, a new customs shop in downtown Strawberry that offers a huge range of lowrider customizations.

Players can visit Benny’s website via a shortcut on their in-game phone to choose from a half-dozen select customizable vehicles – they can then take them to Benny’s for an upgrade that unlocks new custom lowrider mods. Players can deck out their engine block with covers and air filters, coat their interiors with velour, leather and patterns, choose custom colors and designs for their dials, or add a new steering wheel and custom shift levers.  Players can also lift their cars with hydraulics and boost stereo’ performance with new speakers and subs.

Players can meet up with friends and fellow car enthusiasts to show off their new rides – use the Player Interaction Menu while inside or outside the car to open up the vehicle doors, hood and trunk.

Players should also keep an eye out for calls and texts from Lamar – he’s making moves of his own through a series of new Contact missions.  

Ammu-Nation now stocks the fully automatic Machine Pistol and Machete. The upwardly mobile can also expand their garage space and fleet of vehicles with the addition of the oft-requested fourth purchasable property. There’s also tons of new clothing, hair and accessory options as well as 3 new Adversary Modes and much more.

GTA Online: Lowriders arrives for PS4, Xbox One and PC as an automatic update on Tuesday, October 20th.

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