Thursday, 28 January 2016

10th French Film Festival launches

10th French Film Festival launches


This year is going to be a big year for the French Film Festival.

Not only is it in its 10th year, but the festival organisers say that in the months after the Paris attacks, the need to show French life is more important than ever.

Festival director Sébastien Donnadieu launched the event at last night's Auckland media screening where the audience was treated to Gerard Depardieu and Isabelle Huppert's latest film Valley of Love.

The full programme will be unveiled at 7.30pm on Thursday Jan 28th.

The Alliance Française French Film Festival 2016 will launch with the International Première of Rosalie Blum
Celebrating 10 years of bringing the best of French cinema to New Zealand, the Alliance Française French Film Festival is delighted to reveal the Opening and Closing Night titles for the 2016 Festival.

Opening Night

Launching in Wellington on 17 February, the Festival is delighted to host the International Première of Julien Rappeneau’s Rosalie Blum, starring Noémie Lvovsky. Selected as the official Opening Night title, Rosalie Blum will kick off the 2016 Festival in each participating city.
Based on the award-winning series of graphic novels by Camille Jourdy, Julien Rappeneau’s enchanting directorial debut is a warm, witty and impeccably performed comedy about a random encounter that has unexpected and far-reaching consequences. 

Closing Night

To commemorate the 20th anniversary of Marcel Carné’s death, the 2016 Festival will close with his 1939 masterpiece Daybreak. Starring the illustrious Jean Gabin, Daybreak is an iconic film, and this brilliant restoration of the French classic is a must-see.
The film begins with a gunshot and a body falling down stairs. The man responsible – François (Jean Gabin) – locks himself in his room, alone with his memories, as the police surround the building and wait for dawn to storm it.

The full AF FFF 2016 programme will be revealed on Thursday 28 January, with tickets on sale through Festival screening venues.

Festival website is www.frenchfilmfestival.co.nz

The Alliance Française French Film Festival will run from 17 February - 13 April 2016 in 12 cities across New Zealand.

Wednesday, 27 January 2016

LEGO Marvel's Avengers launch trailer

LEGO Marvel's Avengers launch trailer




WARNER BROS. INTERACTIVE ENTERTAINMENT, TT GAMES, THE LEGO GROUP AND MARVEL ENTERTAINMENT ASSEMBLE FOR LAUNCH OF
LEGO® MARVEL’S AVENGERS
All New LEGO Videogame Starts off 2016 in Epic Fashion, Celebrating The Avengers with Blockbuster Moments from Six Marvel Studios Films and Fan-Favourite Content from
Acclaimed Marvel Comics

Warner Bros. Interactive Entertainment, TT Games, The LEGO® Group and Marvel Entertainment today announced the launch of LEGO® Marvel’s Avengers, an all-new action-packed Super Hero adventure that allows players to relive the most amazing moments from the Marvel Cinematic Universe through six Marvel Studios films, while also experiencing classic Avengers characters and content from acclaimed Marvel Comics. Developed by TT Games and published by Warner Bros. Interactive Entertainment, LEGO Marvel’s Avengers is now available for the PlayStation®4 and PlayStation®3 computer entertainment systems, PlayStation®Vita handheld entertainment system, Xbox One, Xbox 360, the Wii U™ system from Nintendo, the Nintendo 3DS™ family of systems and PC.

LEGO Marvel’s Avengers is the first videogame to feature storylines from the critically-acclaimed film Marvel’s The Avengers and its hit sequel Marvel’s Avengers: Age of Ultronas well as playable content based on additional Marvel Studios blockbusters, including Marvel’s Captain America: The First Avenger, Marvel’s Iron Man 3, Marvel’s Thor: The Dark World and Marvel’s Captain America: The Winter Soldier.

“LEGO Marvel’s Avengers celebrates the thrilling world of Avengers as only a LEGO game can,” said Tom Stone, Managing Director, TT Games. “Players of all ages will be able to experience their favourite Marvel moments in a brand new way, through six different blockbuster films across the Marvel Cinematic Universe, while also exploring an incredible amount of classic Avengers characters and content from famed Marvel Comics, all with our unique LEGO style and humour. It’s an epic combination for fans and newcomers alike.”

“Both the LEGO and Marvel brands appeal to fans of all ages through a multitude of retail, media and interactive channels,” said Peter Phillips, EVP/GM, Interactive & Digital Distribution, Marvel Entertainment. “With the incredible success of LEGO Marvel Super Heroes, focusing on Marvel Cinematic Universe characters and stories in LEGO Marvel’s Avengers was a natural fit for fans and the business."

In LEGO Marvel’s Avengers, gamers can play and unlock more than 200 characters, with over 100 new characters that have not appeared in a LEGO videogame before. For the first time, players can execute incredible Avengers Team-Up Moves resulting in incredible combos when using core Avengers, including Black Widow, Captain America, Hawkeye, Hulk, Thor and Iron Man.

LEGO Marvel’s Avengers also features a unique take on open world gameplay, with eight different environments to explore within the Marvel Cinematic Universe, including the expansive streets of Marvel’s New York, as well as Asgard, Barton’s Farm, Malibu, the S.H.I.E.L.D. Base Exterior, Sokovia, South Africa and Washington, D.C. Players can freely roam around these open world locations using brand new gameplay mechanics, allowing Hulk to super jump off skyscrapers, Quicksilver to speed run over water or even play as giant characters, like the menacing Fing Fang Foom, who can grow to the size of tall buildings. Open World Manhattan will also be available on handheld consoles for the first time so fans can enjoy the sprawling concrete jungle on the go, anytime, anywhere.

Scarlett Johansson film causes controversy over casting

Scarlett Johansson film causes controversy over casting

Take a listen to my interview with ZB over the casting controversy with Scarlett Johansson over Ghost in the Shell currently filming in Wellington.

http://www.newstalkzb.co.nz/news/entertainment/casting-controversy-for-johansson-film/


Street Fighter V Story Details and New Post Launch Plans Revealed

Street Fighter V Story Details and New Post Launch Plans Revealed


Sydney, Australia – January 27, 2016 – Today, Capcom provided new details on the story elements that will be included in Street Fighter V. When the game releases on February 16, players will have the opportunity to play through individual character stories that provide important background information on each of the characters, their roles in the game, and their relationships with other fighters. The character stories have a recognizable throwback art style created by Bengus, a famous Japanese illustrator who has worked on a variety of past Street Fighter projects.

The character stories serve as a compelling prologue for the Street Fighter V cinematic story expansion, which will be released in June 2016 as a free update to all players. The story takes place between Street Fighter IV and Street Fighter III and bridges the events that happen in between the two stories. This is the first time in franchise history that fans will be able to play through this type of cinematic story experience in a Street Fighter game.

Upon completing the character stories and other single-player content at launch, Street Fighter V players can earn enough Fight Money to purchase a new character, and possibly more depending on skill level. Capcom is timing the release of the in-game store to coincide with the first post launch content drop in March, giving players plenty of time to accumulate Fight Money through the various single-player modes prior to the store opening. When the game first releases, there will be no downloadable content to purchase using earnable Fight Money or real currency (known as Zenny). 
The first post launch content for Street Fighter V will be released in March.
Additionally, Capcom confirmed today that a fourth and final Street Fighter V beta will run from January 30-31 as a bonus to all fans and supporters. For more details on this last online play session before the game releases on February 16, stay tuned to Capcom-Unity.

The Tomorrow Children: PS4 Beta Preview

The Tomorrow Children: PS4 Beta Preview


Platform: PS4
Released by Q Games

The closed beta of the Tomorrow Children is an oddly beguiling affair.

Mixing the red peril with Minecraft leanings and a hefty dosage of Jigsaw, this beta from Q Games was open for a few hours over the weekend to the invited and was encouraging others to get involved.

And when you consider the premise and the idea of communism, the fact it’s an online open world sandbox seems delightfully and wilfully, amusingly wry.

Set in a world where the Soviet Union has somewhat gone awry and the world’s become enveloped in a kind of dystopian void, it’s wilfully perverse when it comes to its game mechanics and raison d’etre.

You play a child, whom you later learn is a Projection clone and is therefore able to function within the white wide expanse known only as the Void. Armed with only a satchel, you stumble around the void until a TV set on a stick rises slowly from the white nothingness….and a disembodied address comes your way, with some instructions and some vague level of menace. It’s like Jigsaw from the SAW movies has been trapped within the TV screen and is working on bringing the Russian world back to life.

Basically, in a nutshell, it’s up to you to re-build the world and create a glorious utopia again – and the ethos of sharing plays a big part in that. As the TV set receded into the distance, a massive structure rose up out of the ground and the glorious leader granted me a pick-axe to smash my way into the building and to do his bidding.

What transpires though is that you need to have some inkling of how to solve some basic puzzles and employ some lateral thinking as too much time in the dark sees your projection clone start to twinkle with green static. Given a portable lamp is a clever touch, but how to use that when you have to carry metals from within and with only one set of arms is a puzzle that may take an ounce of simple thinking to solve.

Here’s the interesting thing about The Tomorrow Children though; it seems to thrive on a pool of economies rather than a one for themselves ethos. The metals I gathered were taken out of the complex and dumped into an area that was marked “Storage” – before I was granted access to the subway and a personal upgrading for the work I’d done. It’s quite clear the Red philosophy permeates every pore of the DNA of this game.

Taking you on the subway to what would appear to be the hub of the game brings you into an area that resembles, in part, a monopoly board. Divided up into portions and with bits going on around you, there’s plenty to do as you start to absorb yourself into this world.

From the wry Russian humour to the fact you’re told to "Line up", there’s an air which pervades The Tomorrow Children that a few hours didn’t really give it justice to crack.

There were a few people around in the game, but I did struggle a little to communicate with anyone and people would appear atop of me in areas when I least expected it, a touch which needs to be ironed out.

Communication is going to be key with this game if we’re all working off the Communism / One team one dream vibe and while there are signs of that starting to gel, I’d hope the final version envelops more of that and makes it easier. You can praise or chastise colleagues but I saw little reaction to my approval / disapproval of them.

Equally, the Void itself seems to have no rules.

The voice tells you not to wander off too far into it, and if you do head off into the distance, the ground starts to sink like white quicksand and you are absorbed within. But, you don’t actually die – merely get boosted back up, which seems odd given the menace that’s presented with the threat.

And there are creatures waiting to attack you – the Izverg seemed determined to make my life a misery. Attacking one seemed to link it as an albatross around my neck and it would merely follow me and attack. Even if I was in the middle of another interaction with someone else – which is more than a mild irritation given how I was unable to continue with what I was doing.

In among the propaganda films and the Russian ethos, there’s an inkling that The Tomorrow Children is something different and is shaping up to be an indie that’s more than just quirk.

But there’s a lot going on and I really did enjoy the sort of minimalist vibe of it all. I’ll be interested to see where the full game goes and given that you can share resources with others, there clearly has to be some demarcation of what happens if you steal from others / don’t share. Sure, there are rewards for working together but it’s interesting to see what may happen if you go off brief.

Intrigue is the name of the Tomorrow Children and quite frankly, based on the few hours I spent in the closed beta, I’ll happily dive in when it gets released.

If the glorious leader deems it worthy of my presence that is….

The Tomorrow Children has yet to receive an official release date

Tuesday, 26 January 2016

Sony Interactive Entertainment LLC is born

Sony Interactive Entertainment LLC is born


SONY COMPUTER ENTERTAINMENT AND SONY NETWORK ENTERTAINMENT ANNOUNCE THE FORMATION OF  SONY INTERACTIVE ENTERTAINMENT LLC

New Company joins the forces of PlayStation® Business Units to Deliver Unprecedented Experiences to Users Worldwide;
Effective Friday, April 1, 2016

Tokyo, Japan, and San Mateo, Calif., January 26, 2016 – Sony Computer Entertainment Inc. (SCE) and Sony Network Entertainment International LLC (SNEI) announced the formation of Sony Interactive Entertainment LLC (SIE), a new company that joins the forces of all business units belonging to SCE and SNEI, including hardware, software, content and network services operations.  SIE will be headquartered in San Mateo, California, the United States, while also establishing key global business operations in Tokyo and London, beginning Friday, April 1, 2016.

         “By integrating the strengths of PlayStation’s hardware, software, content and network operations, SIE will become an even stronger entity, with a clear objective to further accelerate the growth of the PlayStation® business,” said Andrew House, President and Global CEO of Sony Computer Entertainment Inc. and Group Executive in charge of Network Entertainment of Sony Corporation. “Along with our business partners, SIE will develop pioneering services and products that will continue to inspire consumers’ imaginations and lead the market. We will work hard to maximize corporate value by coordinating global business operations across San Mateo, Tokyo, and London by leveraging local expertise.”
  • Background and Purpose behind Establishment of SIE LLC
            SCE, established in November 1993, first launched the original PlayStation® system in Japan in December 1994, bringing a completely new market of entertainment through gaming.  Since then, SCE has continued to innovate and introduce unprecedented features with every generation, including the current PlayStation®4 system, and has revolutionized the world of computer entertainment.  Furthermore, SCE has delivered compelling gaming experiences to users worldwide on each PlayStation platform through features that are available on the high-performance hardware developed by the company, and brought to life by the wide variety of highly acclaimed software titles from SCE Worldwide Studios and third party developers and publishers.

       SNEI, established in April 2010, has been providing a robust portfolio of unparalleled network services through the premium entertainment service brand, PlayStation™Network (PSNSM).  SNEI’s offerings include game-related services, such as PlayStation®Store, a premier destination for users to purchase digital games and other gaming content; PlayStation®Plus, a membership service that provides a wide array of exclusive gaming features and content; and PlayStation™Now, a streaming game service that allows users to enjoy a wide range of PlayStation®3 games on various network-enabled devices.  Other innovative network services available on PSN include PlayStation™Vue, a pioneering cloud-based TV service that reinvents the television experience; PlayStation™Video, a video-on-demand and transactional service that enables users to enjoy an in-depth catalog of movies and TV shows; and PlayStation™Music, a music listening destination that offers Spotify’s best-in-class music experience.

          Since its launch in November 2013, PlayStation 4 continues to demonstrate record-breaking global expansion and growth, while PSN, which began full scale operation in November 2006, continues to expand with new offerings reaching millions of users every day.  At the same time, the market environments of hardware, software, content and network services are ever evolving, and it has become important for both SCE and SNEI to unify their business strengths under one entity with a single focus, ensuring PlayStation continues to offer ground-breaking entertainment experiences to consumers around the world.

           Through the formation of SIE, the companies combine resources across their hardware, software, content and fast-growing network businesses, positioning the company for enhanced competitiveness, continued expansion and market leadership in all areas. SIE will better respond to the needs of consumers and the evolving digital market to deliver unparalleled interactive entertainment experiences under the PlayStation brand.
  • Corporate Strategy and Financial Target
      Key corporate strategies of SIE are: retain and expand PlayStation user engagement, increase Average Revenue Per Paying Users (ARPPU) and drive ancillary revenue.  SIE will vigorously expand the PlayStation business by delivering an integrated experience built around best-in-class games and network services to consumers worldwide.

          Furthermore, as the Game and Network Service segment within Sony Group, SIE will work on expanding sales and operating income, and continue to target 1,400 to 1,600 billion yen for sales, and 5 percent to 6 percent operating income margin for the Fiscal Year ending March 2018.
  • Outline of SIE LLC

Girlhood: DVD Review

Girlhood: DVD Review


Rating:M
Released by Madman Home Ent

Bande de Filles has a star-in-ascendance in its lead actress the young Karidja Toure.

She plays troubled teen Marieme, who's facing an uncertain future thanks to suffering grades, a bullying brother and no chance to break out from looking after her younger sister and brother. Wrapped up on the outskirts of Paris in a council area, things are looking extremely dead-end - until she falls in with a trio of other girls around her age, headed up by the sassy and determined Lady.

However, one incident later and Lady's star is in the descent, thanks to the savage nature of the streets. This gives Marieme the chance she potentially needs to make something of her life.

This coming of age flick is utterly mesmerising, as mentioned, thanks to the lead Toure, who at once is fragile then turns ferocious at the drop of a hat. Yet, she never once loses her vulnerability as she broaches the opportunities womanhood is bringing her and that life is throwing her way.

But that's half the power of this subtly underplayed piece; it's a lament to the loss of youth, a paean to the negotiations we all make with ourselves as we try to forge our own identity and take our own steps to the next stage of life.

Deeply textured, extremely subtle and entirely captivating, Girlhood aka Bande De Filles is definitely worth your own time. It's not a showy film by any stretch of the imagination but the subtle changes in  Marieme's character from clothing to the way she holds herself represents all that is right with this film - it does the small things brilliantly and by the end you're entirely captivated by an extremely natural Toure and her fragile big brown eyes, and rooting for her to make something out of the drab world she's come from.


Bonds of friendship ebb and grow stronger within Girlhood - one moment sees the friends tell Marieme that she's screwing up, but give her the power to be able to make that mistake and come back to them - it's a powerful message that speaks with universality. The celebration of these bonds and these friends form the central basis of the burgeoning of age and Marieme's being "strong and alone" as one character remarks only serves to reinforce that notion.

Moving, powerful, strong and bravura, Girlhood is utterly unmissable 

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