Friday, 29 January 2016

Rise of The Tomb Raider hits PC

Rise of The Tomb Raider hits PC




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CRITICALLY ACCLAIMED RISE OF THE TOMB RAIDER AVAILABLE NOW FOR PC

SYDNEY, 29TH January 2016) – Square Enix® and Crystal Dynamics®, developers of the critically acclaimed reboot of Tomb Raider in 2013, announced today that Rise of the Tomb Raider® is now available for purchase across Australia & New Zealand. The PC version, led by Nixxes Software, will bring stunning visual improvements to Lara Croft®'s continuing adventures, including 4K resolution, advanced graphics, and new Pure Hair technology.

After uncovering an ancient mystery, Lara must explore the most treacherous and remote regions of Siberia to find the secret of immortality before a ruthless organization known as Trinity beats her to it. Faced with the mysterious Remnant leader Jacob, the constant threats of Trinity's leader Konstantin, and driven by her Father’s unfinished legacy, Lara must become the Tomb Raider she is destined to be. To date, Rise of the Tomb Raider has received 64 “Best of” nominations and won 27 awards; now leads the DICE awards with 9 nominations; and, is one of the highest rated titles of 2015.

The highly anticipated PC release is enhanced with new technical features to create an even more immersive experience. By partnering with NVIDIARise of the Tomb Raider will utilize a very high-end ambient occlusion technique, HBAO+ that reduces artifacts and produces richer and more detailed ambient lighting. Objects and buildings are significantly enhanced at farther distances thanks to the increased geometry processing power in PC. The beautiful yet hostile environments come alive with new weather effects and dynamic foliage that reacts to Lara’s movements.
To learn more about Rise of the Tomb Raider, please visit the official website and follow the game on Facebook and Twitter.

Thursday, 28 January 2016

People, Places, Things: DVD Review

People, Places, Things: DVD Review


Rating: M
Released by Madman Home Ent

The gentle indie People, Places, Things is the latest film to showcase Jemaine Clement's softer side, while still revelling in the quirk.

He stars as Will Hall, a graphic novelist, newly single and trying to negotiate life with two young daughters, a lack of time to see them, while teaching a class on drawing. When he decides that he wants to see more of his girls, he finds himself out of his depth; and to further complicate matters, he ends up back in the relationship game...sort of.

With quirky dialogue, a touch of the melancholy and a very softly spoken Jemaine Clement,People, Places, Things is a lo-fi indie that has the charm, even if parts of its narrative feel like they have been thrown in for quirkiness' sake and to ensure the story goes on the right track for the audience's sake, rather than the characters.


But with a veracity and insight, there are moments to cherish such as the truth bombs dropped over the end of relationships - "She stopped talking and I enjoyed the silence too much" being one of the more candid moments that bristle with a stinging openness through the script.

Clement plays lost rather than man-child, and is never anything less than mopily plausible as the befuddled romantic lead who ambles from one moment to the next (even taking a moment to sass the American perception of New Zealand being solely about hobbits). Even if ironically, he ends up being the one with the most  direct method to cut through life despite his earlier flailings, he makes Will a savvy individual who knows what the right thing to say is when the right moment comes along.

If anything, this piece is more The Unbearable Cuteness of Being, with cartoons helping with the narrative and helping set the back-story in a gently winsome way.


However, People Places Things succeeds in cutting through the usual romantic gloop and delivering an experience that is pleasant, pertinent and knowing.

Rating:

10th French Film Festival launches

10th French Film Festival launches


This year is going to be a big year for the French Film Festival.

Not only is it in its 10th year, but the festival organisers say that in the months after the Paris attacks, the need to show French life is more important than ever.

Festival director Sébastien Donnadieu launched the event at last night's Auckland media screening where the audience was treated to Gerard Depardieu and Isabelle Huppert's latest film Valley of Love.

The full programme will be unveiled at 7.30pm on Thursday Jan 28th.

The Alliance Française French Film Festival 2016 will launch with the International Première of Rosalie Blum
Celebrating 10 years of bringing the best of French cinema to New Zealand, the Alliance Française French Film Festival is delighted to reveal the Opening and Closing Night titles for the 2016 Festival.

Opening Night

Launching in Wellington on 17 February, the Festival is delighted to host the International Première of Julien Rappeneau’s Rosalie Blum, starring Noémie Lvovsky. Selected as the official Opening Night title, Rosalie Blum will kick off the 2016 Festival in each participating city.
Based on the award-winning series of graphic novels by Camille Jourdy, Julien Rappeneau’s enchanting directorial debut is a warm, witty and impeccably performed comedy about a random encounter that has unexpected and far-reaching consequences. 

Closing Night

To commemorate the 20th anniversary of Marcel Carné’s death, the 2016 Festival will close with his 1939 masterpiece Daybreak. Starring the illustrious Jean Gabin, Daybreak is an iconic film, and this brilliant restoration of the French classic is a must-see.
The film begins with a gunshot and a body falling down stairs. The man responsible – François (Jean Gabin) – locks himself in his room, alone with his memories, as the police surround the building and wait for dawn to storm it.

The full AF FFF 2016 programme will be revealed on Thursday 28 January, with tickets on sale through Festival screening venues.

Festival website is www.frenchfilmfestival.co.nz

The Alliance Française French Film Festival will run from 17 February - 13 April 2016 in 12 cities across New Zealand.

Wednesday, 27 January 2016

LEGO Marvel's Avengers launch trailer

LEGO Marvel's Avengers launch trailer




WARNER BROS. INTERACTIVE ENTERTAINMENT, TT GAMES, THE LEGO GROUP AND MARVEL ENTERTAINMENT ASSEMBLE FOR LAUNCH OF
LEGO® MARVEL’S AVENGERS
All New LEGO Videogame Starts off 2016 in Epic Fashion, Celebrating The Avengers with Blockbuster Moments from Six Marvel Studios Films and Fan-Favourite Content from
Acclaimed Marvel Comics

Warner Bros. Interactive Entertainment, TT Games, The LEGO® Group and Marvel Entertainment today announced the launch of LEGO® Marvel’s Avengers, an all-new action-packed Super Hero adventure that allows players to relive the most amazing moments from the Marvel Cinematic Universe through six Marvel Studios films, while also experiencing classic Avengers characters and content from acclaimed Marvel Comics. Developed by TT Games and published by Warner Bros. Interactive Entertainment, LEGO Marvel’s Avengers is now available for the PlayStation®4 and PlayStation®3 computer entertainment systems, PlayStation®Vita handheld entertainment system, Xbox One, Xbox 360, the Wii U™ system from Nintendo, the Nintendo 3DS™ family of systems and PC.

LEGO Marvel’s Avengers is the first videogame to feature storylines from the critically-acclaimed film Marvel’s The Avengers and its hit sequel Marvel’s Avengers: Age of Ultronas well as playable content based on additional Marvel Studios blockbusters, including Marvel’s Captain America: The First Avenger, Marvel’s Iron Man 3, Marvel’s Thor: The Dark World and Marvel’s Captain America: The Winter Soldier.

“LEGO Marvel’s Avengers celebrates the thrilling world of Avengers as only a LEGO game can,” said Tom Stone, Managing Director, TT Games. “Players of all ages will be able to experience their favourite Marvel moments in a brand new way, through six different blockbuster films across the Marvel Cinematic Universe, while also exploring an incredible amount of classic Avengers characters and content from famed Marvel Comics, all with our unique LEGO style and humour. It’s an epic combination for fans and newcomers alike.”

“Both the LEGO and Marvel brands appeal to fans of all ages through a multitude of retail, media and interactive channels,” said Peter Phillips, EVP/GM, Interactive & Digital Distribution, Marvel Entertainment. “With the incredible success of LEGO Marvel Super Heroes, focusing on Marvel Cinematic Universe characters and stories in LEGO Marvel’s Avengers was a natural fit for fans and the business."

In LEGO Marvel’s Avengers, gamers can play and unlock more than 200 characters, with over 100 new characters that have not appeared in a LEGO videogame before. For the first time, players can execute incredible Avengers Team-Up Moves resulting in incredible combos when using core Avengers, including Black Widow, Captain America, Hawkeye, Hulk, Thor and Iron Man.

LEGO Marvel’s Avengers also features a unique take on open world gameplay, with eight different environments to explore within the Marvel Cinematic Universe, including the expansive streets of Marvel’s New York, as well as Asgard, Barton’s Farm, Malibu, the S.H.I.E.L.D. Base Exterior, Sokovia, South Africa and Washington, D.C. Players can freely roam around these open world locations using brand new gameplay mechanics, allowing Hulk to super jump off skyscrapers, Quicksilver to speed run over water or even play as giant characters, like the menacing Fing Fang Foom, who can grow to the size of tall buildings. Open World Manhattan will also be available on handheld consoles for the first time so fans can enjoy the sprawling concrete jungle on the go, anytime, anywhere.

Scarlett Johansson film causes controversy over casting

Scarlett Johansson film causes controversy over casting

Take a listen to my interview with ZB over the casting controversy with Scarlett Johansson over Ghost in the Shell currently filming in Wellington.

http://www.newstalkzb.co.nz/news/entertainment/casting-controversy-for-johansson-film/


Street Fighter V Story Details and New Post Launch Plans Revealed

Street Fighter V Story Details and New Post Launch Plans Revealed


Sydney, Australia – January 27, 2016 – Today, Capcom provided new details on the story elements that will be included in Street Fighter V. When the game releases on February 16, players will have the opportunity to play through individual character stories that provide important background information on each of the characters, their roles in the game, and their relationships with other fighters. The character stories have a recognizable throwback art style created by Bengus, a famous Japanese illustrator who has worked on a variety of past Street Fighter projects.

The character stories serve as a compelling prologue for the Street Fighter V cinematic story expansion, which will be released in June 2016 as a free update to all players. The story takes place between Street Fighter IV and Street Fighter III and bridges the events that happen in between the two stories. This is the first time in franchise history that fans will be able to play through this type of cinematic story experience in a Street Fighter game.

Upon completing the character stories and other single-player content at launch, Street Fighter V players can earn enough Fight Money to purchase a new character, and possibly more depending on skill level. Capcom is timing the release of the in-game store to coincide with the first post launch content drop in March, giving players plenty of time to accumulate Fight Money through the various single-player modes prior to the store opening. When the game first releases, there will be no downloadable content to purchase using earnable Fight Money or real currency (known as Zenny). 
The first post launch content for Street Fighter V will be released in March.
Additionally, Capcom confirmed today that a fourth and final Street Fighter V beta will run from January 30-31 as a bonus to all fans and supporters. For more details on this last online play session before the game releases on February 16, stay tuned to Capcom-Unity.

The Tomorrow Children: PS4 Beta Preview

The Tomorrow Children: PS4 Beta Preview


Platform: PS4
Released by Q Games

The closed beta of the Tomorrow Children is an oddly beguiling affair.

Mixing the red peril with Minecraft leanings and a hefty dosage of Jigsaw, this beta from Q Games was open for a few hours over the weekend to the invited and was encouraging others to get involved.

And when you consider the premise and the idea of communism, the fact it’s an online open world sandbox seems delightfully and wilfully, amusingly wry.

Set in a world where the Soviet Union has somewhat gone awry and the world’s become enveloped in a kind of dystopian void, it’s wilfully perverse when it comes to its game mechanics and raison d’etre.

You play a child, whom you later learn is a Projection clone and is therefore able to function within the white wide expanse known only as the Void. Armed with only a satchel, you stumble around the void until a TV set on a stick rises slowly from the white nothingness….and a disembodied address comes your way, with some instructions and some vague level of menace. It’s like Jigsaw from the SAW movies has been trapped within the TV screen and is working on bringing the Russian world back to life.

Basically, in a nutshell, it’s up to you to re-build the world and create a glorious utopia again – and the ethos of sharing plays a big part in that. As the TV set receded into the distance, a massive structure rose up out of the ground and the glorious leader granted me a pick-axe to smash my way into the building and to do his bidding.

What transpires though is that you need to have some inkling of how to solve some basic puzzles and employ some lateral thinking as too much time in the dark sees your projection clone start to twinkle with green static. Given a portable lamp is a clever touch, but how to use that when you have to carry metals from within and with only one set of arms is a puzzle that may take an ounce of simple thinking to solve.

Here’s the interesting thing about The Tomorrow Children though; it seems to thrive on a pool of economies rather than a one for themselves ethos. The metals I gathered were taken out of the complex and dumped into an area that was marked “Storage” – before I was granted access to the subway and a personal upgrading for the work I’d done. It’s quite clear the Red philosophy permeates every pore of the DNA of this game.

Taking you on the subway to what would appear to be the hub of the game brings you into an area that resembles, in part, a monopoly board. Divided up into portions and with bits going on around you, there’s plenty to do as you start to absorb yourself into this world.

From the wry Russian humour to the fact you’re told to "Line up", there’s an air which pervades The Tomorrow Children that a few hours didn’t really give it justice to crack.

There were a few people around in the game, but I did struggle a little to communicate with anyone and people would appear atop of me in areas when I least expected it, a touch which needs to be ironed out.

Communication is going to be key with this game if we’re all working off the Communism / One team one dream vibe and while there are signs of that starting to gel, I’d hope the final version envelops more of that and makes it easier. You can praise or chastise colleagues but I saw little reaction to my approval / disapproval of them.

Equally, the Void itself seems to have no rules.

The voice tells you not to wander off too far into it, and if you do head off into the distance, the ground starts to sink like white quicksand and you are absorbed within. But, you don’t actually die – merely get boosted back up, which seems odd given the menace that’s presented with the threat.

And there are creatures waiting to attack you – the Izverg seemed determined to make my life a misery. Attacking one seemed to link it as an albatross around my neck and it would merely follow me and attack. Even if I was in the middle of another interaction with someone else – which is more than a mild irritation given how I was unable to continue with what I was doing.

In among the propaganda films and the Russian ethos, there’s an inkling that The Tomorrow Children is something different and is shaping up to be an indie that’s more than just quirk.

But there’s a lot going on and I really did enjoy the sort of minimalist vibe of it all. I’ll be interested to see where the full game goes and given that you can share resources with others, there clearly has to be some demarcation of what happens if you steal from others / don’t share. Sure, there are rewards for working together but it’s interesting to see what may happen if you go off brief.

Intrigue is the name of the Tomorrow Children and quite frankly, based on the few hours I spent in the closed beta, I’ll happily dive in when it gets released.

If the glorious leader deems it worthy of my presence that is….

The Tomorrow Children has yet to receive an official release date

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