Wednesday, 30 March 2016

Tangerine: DVD Review

Tangerine: DVD Review 


Released by Roadshow Home Ent

Sean Baker's Starlet was a sweet nugget of a film that played the NZIFF a couple of years back and had a friendship between a young girl and an elderly woman at its core. It was gentle, savvy and earnest.

His latest, shot on iPhone (everyone has to have a gimmick, right?) is a lurid blast of West Hollywood, a slice of in-your-face-life that plays up to its over-exposed sunshine beating down.


Set on Christmas Eve 2014, it's the story of two transgender BFFs, one of whom Sin-Dee Rella (Kitana Kiki Rodriguez) is fresh outta jail and looking to catch up with her beau Chester. But when pal Alexandra reveals that Sin-Dee's been cheated on, she sets out to find the "bitch what done her wrong" and deliver her justice.

A collision of Short Cuts mixed in with cinema verite, Tangerine is to be frank, shrill in places and an ear-drum piercingly startling film.

Baker's brilliantly caught the banter between the blaring sounds of the street and those who inhabit it, with this tale of essentially, revenge and friendship.

With everything bathed in the Hollywood glows of the sun and the way of life, it takes a little time to adjust to this flick that has a bombastic OST blaring at every available opportunity. Its rawness equally takes time to adjust given that the character of Sin-Dee appears to be naturally set to overdrive, slotting perfectly into the flick as the revenge tale plays out.

When the film slows down and breathes, it has much in common with Starlet. 

Once again, Baker's explored the bonds of friendship - despite everything that Sin-Dee goes through and is going through thanks to a philandering other half, she moves heaven and hell to get to Alexandra's spot to witness her singing because it's a pledge that's been made and an implicit and taciturn recognition that above all else on the strip, you only have your friends to rely on and a code of honor (Starlet explored similar themes)


With Baker's eye for verite, it's fair to say there will be moments of this film that will polarise some, but it doesn't shy away from a truth that's out there and rarely explored on film. It all collides at the end with perhaps some level of contrivance, but in among the sound, bluster and a ballistic lead, the ripples are potently powerful - particularly in the film's final scene, where the theme couldn't be more implicitly stated or more subtly.

Certainly Rodriguez's performance is blessed with as much vulnerability as there is bravado; and Mya Taylor's turn as Alexandra is perhaps more taciturn, but proves to be a perfect emotional foil to Rodriguez.

Above all, there's heart in Tangerine - look past the glare and blinding shrillness of the strip and those who inhabit it to get a feeling of grace, darkly comic humour as well as a simple tale of when it all comes down to it, life will let you down.

But if you're lucky, in your time of need, your friends never will.

Rating:

Tuesday, 29 March 2016

Being Evel: DVD Review

Being Evel: DVD Review


Rating: M
Released by Madman Home Ent

Evel Knievel was a presence in the 1970s, a star-spangled daredevil hero that America needed to boost its morale.

With his cane and fur-coat appearance on the Johnny Carson Show opening this doco from Johnny Knoxville, that has as much energy (and occasionally rhapsodising from uber-fan Knoxville) as you'd expect from the MTV generation, the stall is set out early on.

Knievel was a showman, a hustler in his stuntman heyday - wrapped in his white leather costume with the American flag emblazoned onto the outfit, he was the hero that America needed in the wake of Nixon and Vietnam.

But it wasn't always so - and that's where this doco gets the Knievel legend really right. By bringing us in on his past growing up in Butte Montana, (mainly via Knoxville's demonstrative and exhaustive knowledge about the man), we get an insight into the bluster that the showman concocted.

From selling the most insurance policies by working a mental hospital and constantly hustling, Rob Knievel was already on the way to creating a persona for himself and it was only his decision to jump over cougars and rattlesnakes (one of the doco's laugh-out-loud tall tales) that sent him careering off into the world of fame.

Exhaustive is perhaps the best way to describe this piece, as it concentrates on anyone who worked with or met the man and the myth of the red, white and blue suited legend. But Oscar-winning director Daniel Junge never loses sight of the man on the bike, thanks to plenty of photos, archive footage and of course scenes of Knievel performing his daredevil tasks.


Some of the footage is horrifying - in the pre-Jackass days, seeing a man hurt himself when a stunt went wrong was never as guilty a pleasure as it is now; unlike Knoxville et al, Knievel never carried out these stunts to fail or get a cheap laugh - he was embodying the real-life superhero aspirations to soar above the skies. But the shots (replayed a few times) of Knievel going head-over-the-handlebars at Caesar's Palace on December 31st 1967 are shocking as he looks like a rag doll thrown to the wind.

But it's when the braggadocio and bluster are dropped that Junge delves more into the man himself, giving us a fascinating glimpse at a man who occasionally let the show slip and let the nastier man out. Certainly the warts-and-all approach helps to demystify him without taking anything away from his achievements; these chink-in-the-armour looks are sickeningly thrilling.

While Junge propels things along as zippily as Knievel on his bike, some of Knoxville's enthusiastic fanboying and affection occasionally gets in the way as he discusses the impact on extreme sports that the legend created. But for the most part, the multitude of talking heads don't hinder this doco, thanks to Junge's steady hand, a never-ending source of material and a peek into the mind of a man who represented an ideal.

Granted, the final section is missing one key question and it's frustrating; when seeking atonement for his behaviour, it's not asked if he pleaded for forgiveness from Shelly Saltman, whom he went to prison for assaulting - it's a minor oversight that should be corrected.

All in all, Being Evel captures the thrill of this influential man, the idea and of the zeitgeist as America tried to get back on its feet - and Junge, along with Knoxville, make a great job of covering a lot of ground in this piece.

In fact, you could say that Being Evel is wheelie good. 

Monday, 28 March 2016

Plants vs Zombies 2: Garden Warfare: PS4 Review

Plants vs Zombies 2: Garden Warfare: PS4 Review


Released by EA Games
Platform: PS4

Sometimes, games should be nothing more than simple fun.

So it is with Plants vs Zombies 2: Garden Warfare, a game which explores the decades old battle between the plants and the zombies as they face off in a battle for supremacy.

If you're familiar with the first title, you'll know exactly what to expect here - it's once again the chance to simply pit yourself against the all too obvious third person shooter, with the hook that you're a plant in a world that's not exactly rooting for your survival.

Serious ain't the vibe with this game though - it's squarely about stupidity and playability, which is widely to be commended. Granted, there are plenty of bright colours to keep the youngsters amused and plenty of shooting to keep the hardcore gamer engaged, but at the end of the day, the variety of playing options for Plants Vs Zombies 2: Garden Warfare means the title will continue with its longevity.

It's predominantly the multiplayer which keeps this title alive and the single player is fun, but it's really about taking on others and seeing if you can kill them off that the game starts to really show its raison d'etre. Each character has a different kind of attack and a different melee power, meaning that co-oping is really the only way to go, especially if you're trying to up your class and level up.

Plants vs Zombies 2: Garden Warfare won't challenge you as much as you'd expect, but it will deliver a comic gaming experience that's worth your time.

It'll take some effort to get the rewards of the more powerful weapons, but at the end of the day, when it all falls into place and comes together with a degree of strategy, there's nothing to beat it.

Sunday, 27 March 2016

Street Fighter V: PS4 Review

Street Fighter V: PS4 Review


Released by Capcom
Platform: PS4

It's been a classic since first released in 1987 and now nearly 30 years on, Street Fighter is back to kick some serious ass once again.

Sadly the BETA for Street Fighter V was an unmitigated disaster. Servers couldn't handle any hint of letting people get on to the game or even let them continue should they be able to do so.

It's not like the game's exactly breaking the mould for game play - it's simply a bash and smash to victory kind of game that relies on a bit of skill, a lot of timing and an ability to press several buttons at once in a co-ordinated effort to achieve victory.

There are newbies on the ranks too - from the likes of Laura to F.A.N.G, but it's essentially the same Street Fighter mechanics you'll be used to. However, with the exception that this is the next generation of console gaming, so it looks incredible. There's a cartoon fluidity to the game's play out that is startling and the HD elements really sing, from the backgrounds and the NPCs mucking about to the simplicity of the execution of the moves, it simply looks impressive.

The fights themselves play out nicely and take a longer time to reach a conclusion, but that speaks to the maturity of the game, in that it's not just about dealing out two or three combos and then it's done, it's more about ensuring a matching of the skill levels and an implementation of a strategy.

This game though is predominantly about the online environment rather than a single player experience, which is kind of disappointing.

Each character has a few levels to play through for their own story, but it's a once over lightly approach for the game and it's a shame there's no wider narrative that goes deeper and pulls them all together. Granted, given the number of  characters, there are plenty of options for story mode, but there are all too brief moments to enjoy.

The online works fine - though even after release, there's been a bit of trouble accessing the server. It's not quite as taut as you'd expect given the success of the game and that's a shame. IT's here that the fun lies though and it's to be hoped that Street Fighter V gets more of an upgrade later on.

As an experience and a fighter, it's a great one; but as an in-depth, plough hours of your time into it, it comes up a little lacking. So far.

Saturday, 26 March 2016

Tom Clancy: The Division: PS4 Review

Tom Clancy: The Division: PS4 Review  


Platform: PS4
Released by Ubisoft

Tom Clancy: The Division is an incredible open world environment.

It opens with a series of distorted cut sequences which basically give you an insight into the end of the world and how Black Friday in New York became the Patient X for a pandemic.

Into this world, you are thrust -  you play an agent in a group known as The Division, which is activated once the devastating pandemic sweeps through NYC on Black Friday and the world starts to collapse. Chaos envelops society and without food or water, it's every man or woman for themselves. And that's where you come in - activated from your apparently sleeper cell status, it's up to you to try and restore some calm and investigate the source of the virus.

The first thing about Tom Clancy's The Division is how wonderfully realised the environment is. From a snow covered New York City that glistens with both wonder and menace, the rendering is nothing short of perfection as you hurtle around trying to achieve main game missions or play side quests which pop up without warning.

Missions initially include setting up a base camp to ensure you have somewhere to call your own, but you're faced with looters determined to take you out at any turn and who, in the desperate throes of survival, will do anything to get by.
Combat's a little trickier too, if you're used to simply going hurtling, all guns blazing. The game is predominantly based on cover tactics and requires you to utilise all of this and protect yourself. The problem is that pressing X all the way down will guarantee you go toward a cover-based spot, but removing that halfway through, will see your player stop, stand up and get blasted or beaten. I get that it's a commitment thing, but the lack of being able to commit simply by tapping a button is a frustration, particularly if you're trying to launch directly into an attack after.
Cover shooting is not exactly the easiest either - and a few times, the agent I was in control of got caught off guard by an inability to see around corners and got his head bashed in. 

Loot collection is a little more difficult as well if combat is underway and you have to really clear the enemies away before stopping to snoop, a touch which if you're trying to gear up while in combat is another source of frustration.

Shooting takes some learning too, bizarrely. It's not just point and press - aiming carefully will do more damage than blasting blindly and blazing. That makes sense but when you're overwhelmed with combatants, it makes a showdown a little trickier and needs you to strategise rather than go nuts.

That said, The Division is quite eminently playable.

Wandering around the city proves to be fertile ground with other side missions and jobs needing doing prior to following the main narrative. 


Online the game flourishes too - it's easier to team up with agents and to execute missions within the game - match-making hasn't proved to be too much of a problem for the servers and there's little waiting to get into the action.

Equally, the quarantined Dark Zone which pits players against each other is perhaps the more challenging of the game, given how it relies on other people to play nicely or wreak chaos. It's unexpected and exciting because of it - and it soars when measured up against the rest of the game.

The Division's made great use of the DualShock speaker too, which sounds like an odd thing to say, but given you're doing missions and receiving comms, the almost metallic tones of the messages feel like you have an earpiece in and are in constant contact. It's a nice touch that helps the game reach the immersive level it needs to.

All in all, Tom Clancy: The Division feels like one of the most rounded titles releaseed with the TC moniker; its depth is enjoyable and its scope is impressive. Stay through some of the churn of the story levels at the start and the overwhelming feel of the city, its map and its ideas and you'll find a game that soars the more time you plough into it.

Newstalk ZB Film Review : Batman v Superman: Dawn of Justice, Kung Fu Panda 3 and The Hunger Games: Mockingjay Part 2

Newstalk ZB Film Review : Batman v Superman: Dawn of Justice, Kung Fu Panda 3 and The Hunger Games: Mockingjay Part 2


This week, it was the review of long titled films.

Under the microscope were Batman v Superman: Dawn of Justice, Kung Fu Panda 3 and on DVD The Hunger Games: Mockingjay Part 2

Take a listen below:

http://www.newstalkzb.co.nz/on-air/saturday-mornings-with-jack-tame/audio/darren-bevan-batman-v-superman-kung-fu-panda-3-the-hunger-games-mockingjay-part-2/


Friday, 25 March 2016

Just Cause 3:DLC: Sky Fortress PS4 Review

Just Cause 3:DLC: Sky Fortress PS4 Review


Released by Square Enix
Platform: PS4

The first DLC pack for Rico Rodriguez is the aptly titled Air expansion pack, the Sky Fortress.

It's fitting because the rebel spends pretty much most of his time zipping through the air, taking on drones and generally wreaking mayhem.

There's a very loose plot; called in by Sheldon (either mid or post game, it's your choice) Rodriguez is gifted a Bavarium powered jet pack boost to his wing suit following a drone attack. Chasing the drone, he discovers it is part of a wider fleet powered by the eDen corporation which is intent on mining Medici's plentiful Bavarium supplies for its own nefarious ends.

Things are further complicated when a massive airship shows, forcing Rodriguez to the skies to bring them down.

The air expansion pack is a reasonable add on but it lacks a degree of the fluidity of the main game.

The wing suit now becomes slightly defunct as the jet propulsion replaces the element of skill - and even packs in a rocket and shoulder mounted machine gun. It's somewhat tricky to fly properly too and a lot of the sky bound activity saw me grappling for spatial awareness rather than a smooth flight.


Drones line the skies and with drone factories being part of the Sky Fortress it's sensible to try and take them out. Equally, stronger Extractor Drones lurk around, and need despatching with a few well placed shots here and there.

The Fortress is there to be liberated and each section comes with its own challenges once freed, giving you a chance to upgrade the tech you have; and smartly the game's hidden away a few of its chaos objects, so it's not as easy to simply come in, shoot the breeze and head out as it all explodes behind you.

That said it is thrilling to swoop up and down in any degree of situation - if the game hasn't already been completed, one could imagine the edge it would bring.

It's good that this, an unlocked personal drone and a Bavarium tipped gun all carry through to the main game - though even with these advantages, combat on the airship was still a lot trickier than dealing with the general's ground idiots thanks to increased fire power.



Cut scenes are static, echoing the Just Cause comic but removing some of the charm and free wheeling lunacy of the main game. There's a sense of repetition in the tasks on the missions too - essentially clear two halves of the ship of baddies - but there are moments of lunacy too such as when you kick enemies from the sky and tack up impressive distance falls as they plummet to below.

Overall, the first DLC for Just Cause 3 is solid rather than spectacular. Niggly control issues blight the jet pack and make the game's fluidity suffer from sluggishness. There's no denying its fun, but by stripping out some of the more chaotic elements of the main game, the air expansion feels a little tied to the ground ironically rather than something that lives up to its title and soars through the air.

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