Sunday, 22 May 2016

The Lobster: DVD Review

The Lobster: DVD Review


Rating: M
Released by Universal Home Ent

The Lobster is  a darkly surreal and yet drily dystopian flick about coupledom, and how society views those who are alone.

From Greek director Yorgos Lanthimos (Dogtooth) in his first English language outing, The Lobster is set in an alternate world where single people are forced to find a partner within 45 days or face being turned into an animal of their choice and released into the wild.


A pudgy and moustachioed Colin Farrell is David, who's just divorced from his wife and is sent from the city to the hotel where he must try to find love. His solitary companion in this confine is his border-collie dog, formerly his brother - and the collection of others unable to grasp Cupid's arrow to their heart.

Inside this hotel, run with straight faced gusto by the manager (played by Broadchurch star Olivia Colman), are others looking included in their number are the likes of Ben Whishaw, Jessica Barden, John C Reilly and Ashley Jensen. The singles are also given a chance to hunt groups of Loners (run by Lea Seydoux's character and made up of the likes of Michael Smiley and Rachel Weisz) who've escaped the hotel and live in the woods; each capture subsequently earns the members an extra day before animalisation....

The English language film from the Greek director of Dogtooth is nothing short of incredible; incredibly surreal, incredibly dark, incredibly sad and incredibly funny. 

Delivered with such deadpan and emotionless dialogue, The Lobster could only work in English and with recognisable actors - it seems any other incarnation of the film would feel too black and too dark to cope with.


Lanthimos' creation of the world works best within the confines of the hotel (whose decor and activities are likely to provoke memories of horrific family holidays for some); it's perhaps less successful when it heads into the woods and starts to become a little aimless, lacking perhaps the vicious satire that's preceded. 

But skewing the conventions of romance (yet perversely embracing them), and slyly commenting on life in couples (any bickering people who are coupled up will be given children to try and quell any potential discord), Lanthimos has created something unique that occasionally defies description. And yet, in among the blackest of night humour, there's such a vein of sadness within that remains hard to shake long after the film has finished. Nowhere is this more evident than with Ashley Jensen's character, a biscuit obsessed pudge of a woman whose sexual proclivities are detailed to Farrell's David with such dead eyes as she tries in desperation to couple up with him, that it's nothing short of utterly heartbreaking.

There's no doubting that The Lobster's scathing and scabrous social critique and satirical edge hits the mark throughout and this cruel black comedy remains a troubling crowd-pleaser (what does it tell us about ourselves when we laugh out of nerves, awkwardness or perhaps recognition at what passes on the screen?). For those well versed in British satire, it almost feels like the kind of flick Chris Morris might spew forth from his demented imagination - and it's perhaps no coincidence that the film is blessed with such a British cast.

What The Lobster says about the human condition and the continuing insistence by society to view couples as the only valid humans and contributions is utterly depressing; what Lanthimos has managed to do is to turn that very dark outcome into something utterly unmissable and something savagely unsettling; The Lobster is a guaranteed talking point - and some of the truths you potentially uncover or associate with may say more about you than perhaps you feel comfortable to accept. 


Newstalk ZB Review - Reviewing X Men Apocalypse, Where To Invade Next and Joy

Newstalk ZB Review - Reviewing X Men Apocalypse, Where To Invade Next and Joy


This week on ZB with Jack Tame, live out of NYC, I took a look at the new X Men film, Michael Moore's latest doco, Where To Invade Next and Jennifer Lawrence's Joy.

Take a listen below

http://www.newstalkzb.co.nz/on-air/saturday-mornings-with-jack-tame/audio/darren-bevan-x-men-where-to-invade-next/

Saturday, 21 May 2016

Freeheld DVD Review

Freeheld DVD Review


Rating: M
Released by Universal Home Ent

Mixing in disease of the week tele-movie sensibilities, based on a true story vibes with the lightning rod of equal rights gives Freeheld the kind of material that usually brings awards and nominations banging on the door.

Moore stars as Hester, a hard-bitten detective in New Jersey, who's been on the force getting results for most of her life. But she's always been overshadowed and passed over for the work she has done in favour of her partner Dane Wells ( a terrifically stoic and centred Shannon) - even if he does insist on sharing credit where credit's due.


However, when Hester meets a coquettish yet confident Stacie (Page in a strong supporting role), the two end up in a relationship that faces the hardest of tests when Hester gets terminally ill and the state refuses to recognise Stacie's status, meaning none of Hester's pension benefits will pass to her when she dies.

Determined to right the wrong, Hester faces a race against time and against society to ensure equality for Stacie...

Julianne Moore provides another facet of her role from Oscar-winning Still Alice, but manages to imbue her initially guarded detective Laurel Hester with the kind of dignity she's rapidly becoming known for with these types of roles. Complete with gradual physical degradation, Hester remains resolute, a figure fighting for equality rather than a poster girl for gay marriage. Equally, Page manages a softer touch with Stacie, a steady if unshowy presence throughout - and she slightly withers away in the back half of the film.


The relationship between the cops ofMichael Shannon and Moore feels realistic and adds a level-headed approach which is welcome. Granted, there are the usual tropes of your button-pushing weepie (montages set to twinkling piano music) but director Sollett just manages to keep it reigned in and more dignified throughout. And that's even despite the addition of flamboyant lawyer and gay marriage crusader Steven Goldstein (Carell who's clearly there to lighten to mood while never detracting from the seriousness of the situation as well as presenting some conflict to Hester and Stacie who just want a quiet life, rather than to be thrust into the limelight).

Less successful are the hints of tension over Hester's insistence on denying Stacie's true place in her life through fears of prejudice - these are carefully seeded very early on but then brutally skirted over in favour of the main storyline and the ailing predicament, which seems part of Freeheld's MO to avoid the cliches of such relationship films and frustrate and delight in equal measure. Also, Hollywood's predilection du jour for true stories continues with final title screens initially replaced with images of those involved, as if to ram home the point and emphasise the facts.

Empowering but occasionally over-milked, Freeheld may push some of the emotional buttons and sporadically hold you at arm's length as it negotiates weepie with justice, but it's to be commended for telling an inspiring story of discrimination, even if it guides the audience through and tells them how to feel rather than that side of it growing organically.

Rating:

Friday, 20 May 2016

Battleborn DLC announced

Battleborn DLC announced



2K and Gearbox Software announced this morning that Alani, the first of five new free playable characters for Battleborn will release on May 31st on all platforms and May 24th for both Season Pass holders and PlayStation 4 Open Beta participantsAdditionally, Gearbox and 2K are hosting a Battleborn Double XP event, running from Friday, May 20th to Wednesday, May 25th, for players to earn twice the experience points from all Story Mode episodes and Competitive Multiplayer matches.

First discussed in detail at Gearbox Software’s panel during PAX East, Alani is a member of the Eldrid faction who was raised as a healer but forced to be a warrior, and is all that remains of her order after Rendain’s Jennerit Imperium stole the oceans from her world. As a warrior from a planet with vast seas, Alani’s attacks and abilities revolve around her power to control water to dish out pain, or heal her fellow BattlebornAt PAX East, Gearbox also teased what the other free post-launch DLC characters might look like – that image is included in the asset download link below. More details on the next DLC hero (the 27th) will be coming soon.

For full details on Alani’s release and Double XP Event, please see the official blog post announcement here.

Battleborn is rated ‘M’ in Australia and New Zealand and is available worldwide on PS4, Xbox One and PC.

The Technomancer: Companions Trailer

The Technomancer: Companions Trailer



The Technomancer: Companions Trailer shows that there is strength in numbers 

The Technomancer, the sci-fi RPG set on Mars, releases on June 28 and will be available for PlayStation 4, Xbox One and PC. A few days ago the Gameplay Trailerunveiled deep RPG mechanics - character evolution, dynamic combat, crafting, equipment customization, multiple ways to solve quests - as well as a captivating story where all your choices will have a direct impact on the destiny of Mars.

Today, the Companions Trailer unveils how all these gameplay mechanics are enriched by the interactions and relationships you will create with the companions who will follow you in your journey through the Red Planet.

Each companion has his own story. Get to know them because some will join out of loyalty, others out of mere opportunity... or as a result of a chain of unfortunate events. When you are out there, exploring or fighting, you may select up to 2 companions in your party to come with you. Choose carefully, as they all have their own unique fighting styles that should complement your own, including special talents useful for utility, such as crafting, knowledge in science, or lockpicking. Picking one companion over another thus has a significant impact on the way you play The Technomancer, as well as there is an impact on the story you are living.

Your companions all have their agenda or preoccupations. They regularly ask you for help or for favors. Should you decide to accept their requests, you will trigger a special series of missions that let you learn more about their past. These quests follow their unique scenario that enriches the main story. Completing these side quests will add numerous hours of gameplay, and will improve your relationship with your companions...

Your companions level up alongside you. Each one gets his own inventory from where you can modify their gear at any time. Equip them with new weapons and armour that you can upgrade with your crafting talents. Make sure to provide them with the best equipment, you will drastically increase their survivability and lethality. And, you can also make sure they look appropriately badass as they run with you around the deadly place that is Mars.

Each of your companions has his/her own behavior, opinions, and moral code. If you act too much against their beliefs, they might get so upset that they would go so far as to leave your group. On the contrary, shine and prove worthy of their trust, and you'll nurture friendships... or even romances. All your decisions will have irreversible consequences on Mars and its inhabitants!

This is perfectly illustrated in today's 3 minute-longCompanions Trailer!

Forge the destiny of Mars in this epic sci-fi RPG, available June 28 on PlayStation 4, Xbox One and PC.

The King of Fighters XIV details

The King of Fighters XIV details


Deep Silver to publish SNK’s highly-anticipated fighter, ‘THE KING OF FIGHTERS XIV’ across Europe

May 20th 2016, Sydney Australia - Deep Silver is happy to announce their partnership with SNK to publish the hotly anticipated fighting game, THE KING OF FIGHTERS XIV (*KOF XIV) in Europe. KOF bursts onto the next generation for the first time in KOF XIV, continuing it’s 20+ year fighting legacy exclusively for console on PlayStation®4.

"We are looking forward to adding THE KING OF FIGHTERS XIV to Deep Silver’s portfolio. Publishing the next instalment of such an iconic fighting series in Europe, the first time on PS4, supplements our roster of Deep Silver games nicely." said Dr. Klemens Kundratitz, CEO of Koch Media.

KOF XIV completely refines and expands the series’ fighting mechanics to push its gameplay to the next level. The traditional 3-on-3 BATTLE SYSTEM returns with 19 additional playable characters, meaning 50 in total to choose from. Take the fight online with friends in 6 player PARTY BATTLES over the vastly improved netcode. When in the ring; execute new EX special moves in the enhanced ‘MAX Mode’ and chain your Super Special Moves together using the ‘CLIMAX CANCEL’, all to unleash devastating combos. 

KOF XIV is the most accessible title in the franchise, with the newly included ‘RUSH’ feature adding simplified combo inputs for novice fighters. The story continues as a new saga unfolds in KOF XIV’s single-player story mode. Pre-orders will be available soon for the retail version, offering the Day-One Steelbook edition including the ‘CLASSIC KYO Kusanagi’ DLC costume. 

FEATURES RECAP 
  • 50 fighters battle it out in one of KOF’s biggest rosters! 31 returning fighters join the tournament with 19 additional new characters!
  • Climax Cancels: KOF’s trademark special move mechanic has deeply evolved in KOF XIV. Now chain your special moves together to create ultra-destructive combos!
  • Improved MAX Mode: MAX mode returns deadlier than ever! Unleash EX specials to enhance your attacks and execute even deadlier moves
  • Party Battle Mode: Duke it out together with friends as 6 players in the online “Party Battle” mode! Fight alongside your friends in 3-on-3 versus battles and use the built-in chat features to cheer your team on!
  • Enhanced Online Modes: Create a KOF XIV profile to easily join the action online and fight on the vastly improved netcode. Train with friends in the ‘Online Training’ mode, or spectate battles and capture replays to analyse fights frame-by-frame
  • A New KOF Saga: Set several years after the last KOF tournament, KOF XIV continues the tale in the robust single-player story mode. Turned into a worldwide business, individuals and companies partake in a new KOF tournament on a grand scale that could decide the fate of the world!

PRODUCT DETAILS 
  • TitleTHE KING OF FIGHTERS XIV
  • Platform: PlayStation® 4
  • Release: 26th August 2016
  • Developer: SNK
  • Label: Deep Silver
  • Genre: Fighting
  • Players: 1-2 (up to 6 players online)
  • MSRP: Digital + Retail
  • Languages: EFIGS

Gran Turismo sport date revealed

Gran Turismo sport date revealed


Gran Turismo Sport launches on 16 November 2016, watch the new trailer

Pre-orders for retail, limited and digital editions open today

At an exclusive unveiling event in London this morning with Kazunori Yamauchi, it was revealed that Gran Turismo Sport will release on 16th November 2016. Watch the new trailer here.

Gran Turismo Sport places you straight into the driving seat of some of the fastest, most aspirational cars on the planet. These include the very latest road cars recreated with unprecedented precision by the team at Polyphony Digital to deliver the most detailed and authentic models in Gran Turismo history.
The game is available to pre-order now from both PlayStation Store and retailers across New Zealand. Before you race off to secure your copy though, you’ll need to decide which version is right for you. On top of the Standard Edition full game, we’ve also got several additional options:
  • Gran Turismo Sport Collector’s Edition
  • Gran Turismo Sport Steel Book Edition
  • Gran Turismo Sport Plus Edition
Gran Turismo Sport Collector’s Edition includes an exclusive miniature model of the Mercedes-AMG GTS and a detailed car-lover’s guide written by the experts at Polyphony Digital themselves. Both the Steel Book Edition and Plus Edition, meanwhile, come jam-packed with a selection of digital exclusives and extras.
Selected retailers will also have a range of themed ‘head-start’ packs available to pre-order, so make sure to check in with your local shops to see what’s on offer.

FIA Pre-Season Championship

Today’s unveiling also marked the first chance community members have had to get hands on with Gran Turismo Sport, as a select group from Europe, Asia and US competed in a special FIA-licenced GT tournament.
You can check out the fully archived event on the Sony PlayStation official YouTube page where you can catch up on anything you missed and see who was crowned the first FIA Gran Turismo Sport Pre-season Champion.

Quantum Leap: Season 1 - Blu Ray Review

Quantum Leap: Season 1 - Blu Ray Review


Rating: PG
Released by Madman Home Ent

Seminal TV series Quantum Leap in from the early 90s pen of Donald P Bellisario and garnered a cult following.

It's the story of scientist Dr Sam Beckett (a wonderful Scott Bakula), who theorises that one man should be able to time travel within his own lifetime. Putting that theory to the test, the good doctor sets up a machine and ends up lost in time, bouncing from life to life and as the credits say, "Striving to put right what once went wrong".

He's aided in his time travels by cigar smoking womaniser Al Calavicci (an equally wonderful Dean Stockwell) - and the problem Sam finds himself in is that he jumps from body to body, and looking at a different mirror image each time, and having a new set of problems to solve.

The show still holds up well - it's a great mix of brilliant chemistry between the two actors, an iconic Mike Post soundtrack, some good stories and a case of real heart in every moment of the way. Of course along the way, Sam bumps into some historical figures - including Buddy Holly.

The show was pegged as a cult sci fi show of its time, and while occasionally it shows signs of dating here and there, it's still a tremendous collection which mixes social commentary with bloody good cult TV.

While the lack of extras on the discs of the DVDs was annoying, the Blu Ray has gone the other way with messages from Dean and Scott as well as a a brief featurette.


Quantum Leap is family entertainment at its best - and I can't recommend it highly enough.

Thursday, 19 May 2016

FINAL FANTASY XV - World of Wonder: Environments Trailer

FINAL FANTASY XV - World of Wonder: Environments Trailer




SYDNEY, 19TH May 2016 - 
Take a virtual tour and check out some of the beautiful environments from the gorgeous, open world of Eos in FINAL FANTASY XV. The World of Wonder: Environment Footage trailer shows the diversity of Eos from bustling city streets, to the open roads and endless desert and plains. Journey across oceans, through dense jungle and forests, into dark and mysterious caves and across snow peaked mountains in a land rich with wildlife and wonder.

Deus Ex Machina music revealed

Deus Ex Machina music revealed



http://media-curse.cursecdn.com/attachments/151/296/deus_ex_mankind_divided_logo_-_onwhite.jpg

AWARD-WINNING ARTIST SASCHA DIKICIYAN TO COMPOSE TRACKS FOR DEUS EX: MANKIND DIVIDED™

- Original Soundtrack to release this Spring -

SYDNEY, 19TH May 2016 – Square-Enix® and Eidos®-Montréal today announced that, in addition to Michael McCann returning to compose music for Deus Ex: Mankind Divided, award-winning artist Sascha Dikiciyan (aka Sonic Mayhem) will also bring his talent to the game’s soundtrack. Deus Ex: Mankind Divided’s Original Soundtrack will be available worldwide this spring.

Overseen by Executive Audio Director Steve Szczepkowski, the music direction of Deus Ex: Mankind Divided represents an evolution of the score created for Deus Ex: Human Revolution. The world of Deus Ex has dramatically changed since the final events of Human Revolution, which culminated with the Aug Incident. The golden age of augmentations is now over, and mechanically augmented humans have been segregated from the rest of society. Mankind Divided deals with heavier subjects and, as a result, the music has been adapted to reflect the new state of the world. It plays a key role in immersing players within the more mature and darker atmosphere of the game, while still staying true to Deus Ex’s distinctive and signature style.

Hear Sascha Dikiciyan’s work in action in both the Deus Ex: Mankind Divided 101 trailer and the Adam Jensen 2.0 trailer.

“It was important for us to build upon the strong foundation of Deus Ex: Human Revolution, but also to let it stand on its own. Along the way, we realized this game was much vaster than anticipated and we made the choice to add another composer to the team. Sascha Dikiciyan’s music stood out,” said Steve Szczepkowski. “After talking with Sascha, it became clear that we shared the same vision and passion for what musically drives Deus Ex. Sascha’s influences mirror ours in many ways, yet he also brings a whole other set of influences to the table. Sascha is completely immersed in the musical feeling of Deus Ex; he’s a huge fan of the franchise, and that comes through loud and clear in his compositions. We can’t wait for people to hear the work that he’s done and we are all thrilled he’s now part of the Deus Ex family!”

Sumthing Else Music Works and Eidos-Montréal will release the Deus Ex: Mankind Divided OST this spring.

Deus Ex: Mankind Divided will launch on August 23rd for PlayStation®4, Xbox One, and Windows PC.

Batman - Return to Arkham revealed

Batman - Return to Arkham revealed




Hit Videogames Batman: Arkham Asylum and Batman: Arkham City Remastered Using Unreal Engine 4 and Bundled into One Package

Warner Bros. Interactive Entertainment and DC Entertainment yesterday announced Batman™: Return to Arkham.  The new title bundles Batman™: Arkham Asylum andBatman™: Arkham City, two of the most critically acclaimed videogames on the last generation of gaming consoles.  Both are being remastered for PlayStation®4 computer entertainment system and Xbox One using Unreal Engine 4, a first for the award winning Batman: Arkham series.  Remastered by Virtuos, this set offers fans a chance to play the first two Batman: Arkham titles including all Game of the Year edition bonus and downloadable content from both games, now with improved graphics, as well as upgraded models, environments, lighting, effects and shaders.  Batman: Return to Arkham will be available 27th of July for a suggested retail price of $79.95.

Batman: Arkham Asylum is where it all began. Originally developed by Rocksteady Studios and released in 2009, the game pushed the envelope for action, adventure and super hero games and exposed players to a unique, dark and atmospheric adventure taking them to the depths of Arkham Asylum.  Featuring an original story, gamers can move in the shadows, instill fear amongst their enemies and confront The Joker and Gotham City's most notorious villains, including Harley Quinn, Bane, Killer Croc, Poison Ivy and Scarecrow, who have taken over the asylum.

Batman: Arkham City is Rocksteady Studios’ 2011 follow-up to Batman: Arkham Asylum.  The game builds upon the intense, atmospheric foundation of Batman: Arkham Asylum, sending players soaring through the expansive Arkham City – the maximum security “home” for all of Gotham City’s thugs, gangsters and insane criminal masterminds.  Featuring an incredible Rogues Gallery of Gotham City’s most dangerous criminals including Catwoman, The Joker, The Riddler, Two-Face, Harley Quinn, The Penguin, Mr. Freeze and many others, the game allows players to experience what it feels like to be The Dark Knight and deliver justice to those confined within Arkham City. 

Spotlight:DVD Review

Spotlight:DVD Review


Already showered in award nominations and wins, Tom McCarthy's powerhouse Spotlight is both an ode to the journalism of the past and a commentary on the present.

Against a backdrop of change, when a new editor Marty Baron (a relatively muted but engaging Liev Schreiber) enters the world of the Boston Globe newspaper, a small journalistic unit called the Spotlight team is given the job of investigating allegations of abuse from Catholic priests. But the further the team looks, the bigger the problem appears to be...



Meshing both procedural and montages of journalists at work, Spotlight is not a new story in many ways and both its subject material and execution are nothing new either - but it's gripping and masterfully acted by all involved, proving once and for all that a combination of perfectly paced story-telling and a gentle crafting of story are the keys to build any foundation on.

It's hard to single out any member of the ensemble for praise in this because they all deliver in many different textured ways; from Schreiber's quietly driven editor brought in to bring change and whose impetus propels the Spotlight team along to Tucci's nigh on impressive lawyer, this is a cast that are on the top of their game.

It helps largely that McCarthy's working off such a strong script, one that never stoops to preach its sins of the fathers storyline but one which also never sermonizes and talks down to its audience as well. It's a good solid film of good solid performances where less is more and where montages take the strain of a lot of the transitions.
Dashed through with moments of wry humour, the film does little to build its reporters and their backgrounds, but proffers tantalising hints of their lives outside the investigation. For some, that may be a mis-step but this film is more about the investigation and the politics thereof than the histrionics of personal lives and melodrama.

Spotlight works as it keeps a singular focus on story and narrative; it never deviates from that and becomes a film that quietly and mightily impresses from beginning to end.

Rating:

Bastille Day - Idris Elba Q&A

Bastille Day - Idris Elba Q&A




BASTILLE DAY


IDRIS ELBA (Actor: ‘Sean Briar’) Q&A


Golden Globe and SAG winner Idris Elba (Thor, The Wire, Luther) stars in James Watkins’ pulsating new thriller, Bastille Day. Set in Paris, Elba plays Sean Briar, an American CIA agent who joins forces with a young pickpocket (Richard Madden) in pursuit of a terrorism group.

QUESTION: What drew you to Bastille Day?

IDRIS ELBA: James Watkins. Specifically because James said he wanted to make a homage to the Seventies action films, where there was less green screen and more actuality. And also the plot red herrings the audience. You walk into what you think might be a ‘terrorism’ film about terrorists in the big city and then it takes you on a different journey, where it’s good over evil – bad guys trying to get some money. And I liked that journey. I like action films and I think audiences that do appreciate an action film will say, ‘This one takes me on journey, and gives me all the bits I like in real time, and I’m reading subtitles because I’m in Paris, and not everybody speaks English.’ It just a real, grounded approach to a buddy action flick and I thought that was interesting.

QUESTION: Given recent real world events, is it a difficult time for a film like this? Will people be afraid to watch it even?

IDRIS ELBA: I think that there is no control, as far as filmmakers are concerned, with what happens in the real world. I suspect that we shouldn’t as filmmakers veer away from making subjects close to what happens in the real world. That’s the liberty of being an artist, to make what you feel like, but absolutely – yeah – I think the filmmakers, StudioCanal, were very cognitive of what’s happened in life and sensitive about how we put this film out. The truth of the matter is, the film has no real correlation with what’s going on. It just happens to be Paris. This script is four years old and we shot it almost two years ago.

QUESTION: Still, the attacks in Paris must’ve been a shock for you…

IDRIS ELBA: It broke our hearts, without a doubt. You’re like, ‘What?’ But more from the point of view that we were just there and we were in a city that we loved. They embraced us as filmmakers and this was happening to them – it was heartbreaking.

QUESTION: How did you cope with these stunt scenes?

IDRIS ELBA: Hot baths! It was full on. Part of the structure of the film, the fabric of the film, was that James wanted to see us doing the stunts. A lot of CGI now dominates filmmaking and James wanted to step away from that. And so for six weeks prior to filming, we were in the mix, training. I did a lot of fighting. I like to fight! I also have a bit of a martial arts background. So I got completely involved in that way.

QUESTION: James said he advised you to watch Lee Marvin in Point Blank. Had you never seen it before?

IDRIS ELBA: I hadn’t, no.

QUESTION: Was Marvin’s performance influential on you?

IDRIS ELBA: Completely. A formidable character. [My idea was to] Watch that character, watch the stoicism of him, and try and bring that energy to my character.

QUESTION: What else can you bring to this kind of character?

IDRIS ELBA: With a character like that…he’s a civil servant. He makes his money doing these weird, covert operations. In real life, there aren’t any screeches of tyres. There’s no music in the background. It’s a hard job and if you have to chase someone, in a very dangerous situation, it’s not as sexy as you might think on film. But in real life, what I try to bring is that realism. I try and bring that tension, that feeling that this is his job and this is what he does for a living, and try and implement that into the character. It’s not written down in the script, and that’s what I try to bring as much as I could.

QUESTION: How did you find working with Richard Madden? Did you mentor him?

IDRIS ELBA: The truth is, Richard is a phenomenal actor. There was no mentorship. More than anything, we approached this work with a similar ethic. I can talk about character work and the mental work that you have to put in to making these ordinary scenes seem real. And for some actors that’s just tedious. And Richard and I are both accomplished, but I learnt stuff from him. Also, I don’t think either of us had made a film like this before. We plunged into it together and it was good.

QUESTION: Do you think it’s an exciting time for homegrown talent right now?

IDRIS ELBA: There are a lot of really good British actors that are working. There are a lot of good Australian actors, a lot of good American actors…I think it’s just a good time for good actors. The character actor, the leading man, or the funny guy actor, that’s going out. Now we’re finding actors that can play different types of characters leading the way. And if you’re a good actor, dedicated to your profession, then it’s a good time for you – wherever you’re from.

QUESTION: How did you find doing the American accent. Did your co-star Kelly Reilly help at all?

IDRIS ELBA: She’s flawless. She lives there and her [American] accent is flawless.

QUESTION: You’ve worked there so much, you must know your American accent now?

IDRIS ELBA: Yeah, I think I do. It’s an evolving muscle. It doesn’t always stay perfect if you don’t use it. For this film, I went for an accent that was flat. I tried to think about the civil servant of it all, the history of being in the army and what tends to flatten out American accents. They tend to sound similar, the cadence…that’s what I went for.

QUESTION: It’s you singing at the end, right?

IDRIS ELBA: ‘Spinging’ – speak singing!



QUESTION: It sounded like Right Said Fred!

IDRIS ELBA: They did sell a lot of records! They did sell a lot of records! Right Said Id!

QUESTION: So is it a new song?

IDRIS ELBA: Yeah, it’s a new song. A new ‘spingle’! ‘Spung’ by myself! No, actually James and I talked about the music. I was a producer on certain aspects of this film, and the soundtrack was important to James. He wanted to figure out how to make that as good as the film, and so I went to Fat Boy Slim, who has a real love for film, and he and I wanted to work together. I said, ‘Here’s an opportunity to make something interesting.’ He encouraged me to ‘sping’ on it! It’s a cool word!

QUESTION: You’re voicing Shere Khan in The Jungle Book. How was the experience of doing that?

IDRIS ELBA: It was great. It was great working with Jon Favreau. He’s an actor’s director, without a doubt. But also a genius filmmaker, a visionary actually. Consider that he brought Iron Man to life and now is about to bring The Jungle Book remake to life. I was so excited to have the opportunity to work with him. I learnt a lot. I’ve done some animation work before but this was quite a big, unique experience, and his vision for it was really incredible.

QUESTION: How involved with that vision can you be when you’re the voice?

IDRIS ELBA: I think you can be very influential to it. The animators live and die by what you bring, the expression to your voice. I go up at the end of my sentence and they figure out a facial expression that works, and what they do is they film you and see how your face moves. They don’t mirror that…Shere Khan and I don’t look alike at all, but they mirror what my mouth might be doing, where my eyes might be and so on.

QUESTION: How much was The Wire a turning point in your life?

IDRIS ELBA: Stringer Bell was a massive changing point in my life. As an actor, I’d been working in the game ten years, and then I was not working in New York for four years, and then suddenly Stringer Bell landed in my lap and it changed my life. It was very much a defining moment.

QUESTION: Have you found more and more people discovering the show?

IDRIS ELBA: Interestingly enough, the influx of new fans has been always Europe – outside of America. Even in America, at the time of its airing, The Wire wasn’t the popular show. We were dwarfed by The Sopranos immensely. But the global fanbase has just grown continuously. I was in Romania, with my girlfriend, hanging out, and we’re sitting at this café. And then there are ten lads on the other table and they look like the Gypsy Kings! Scary looking! I’m like, ‘Babe, we’re in Romania, those guys over there are going to jump us.’ She’s like, ‘You idiot! They’re not going to jump us. Don’t be fucking stupid.’ Then when this guy stood up, I grabbed a bottle and he went ‘Stringer Bell! Stringer Bell! Take a picture! I told you it’s Stringer Bell!’ And I put the bottle down…

QUESTION: How was your time in the Marvel universe?

IDRIS ELBA: I had a great time making those films, and they’re really successful. I think out of the Marvel films, they are very ambitious. Hey guys, there’s a man with long hair, a beautiful guy with a hammer that flies – suspend your belief!’ It could be taken as a bit silly. But I think the Marvel team have done a really good job with that.

QUESTION: Did you always want to be an actor?

IDRIS ELBA: No. I made that decision consciously when I was around 14, 15, in secondary school. I was very much a mimic when I was younger. My Dad and Mum – they’d love me to tell a story of what happened, and I’d play all the characters. My uncle would come round, and I could mimic him all day long. So that was about the extent of my acting abilities.

QUESTION: Did you have professional teachers that took you on?

IDRIS ELBA: Yeah. I had a very good drama teacher – who I also had a crush on! Ha-ha! But she was so influential and instrumental in having me structure a plan. At 14, she recognised I was good at drama. By 16 years-old, she had already helped me figure out what the next stages were for taking it seriously, which included going to college and doing a drama course and then perhaps going to drama school. She gave me a lot. Honestly, she encouraged me to be an actor – and I don’t think I’d be doing it if I didn’t have that encouragement from her.

QUESTION: Were your parents against the idea of being an actor?

IDRIS ELBA: Yeah, they sure did. My Mum and Dad were not like, ‘You want to be an actor? Great!’ They were like, ‘Oh, yeah. Why don’t you go and work with your Dad at Ford’s for a year and then you can save up some money!’ And that was exactly what happened

Psycho-Pass Mandatory Happiness dated

Psycho-Pass Mandatory Happiness dated


FOR IMMEDIATE RELEASE

PSYCHO-PASS: MANDATORY HAPPINESS COMING TO EUROPE
THIS SEPTEMBER ON PS4, PS VITA, AND STEAM!

NIS America is very excited to announce that PSYCHO-PASS: Mandatory Happiness is coming to Europe on 16 September 2016 as a physical and digital release on PlayStation®4 and PlayStation®Vita! We will also be bringing the game to Windows OS via Steam, and will have more information on that at a later date.

About the Story:
In the near future, advanced technological developments have allowed one’s mental state and disposition to be quantified and profiled.
For the public’s welfare, all emotions and thoughts are documented and managed by the Sibyl System. This system measures the quality of each person’s life by what is known as the Psycho-Pass, a reading of an individual’s mind. Broken down into two main components, the Psycho-Pass is the system’s omniscient eyes of justice. One of these components is the Hue, which is a visual representation of the Psycho-Pass that conveys a person’s stress level. The other is the Crime Coefficient, which is a numerical value that represents a person’s criminal capacity. This number determines whether an individual requires enforcement by the detectives of the Public Safety Bureau. Detectives are divided into two groups: Enforcers, who are tasked with the investigation of crimes and the apprehension of criminals, and Inspectors, who are charged with managing the Enforcers.
About the Game:
The player can choose between two new detectives assigned to the Criminal Investigation Department’s Division 1; Nadeshiko Kugatachi, a calm and serious Inspector whose memories were wiped, and Takuma Tsurugi, a hot-headed Enforcer who is searching for his missing childhood friend. 
You must decide the best course of action for each given situation, but regardless of the hierarchy that separates Inspector from Enforcer, players must be mindful that every decision has its own repercussions. With an intricate decision-making system, PSYCHO-PASS: Mandatory Happiness offers a twisted plot and compelling cases, providing a number of different endings.
Ultimately, depending on the choices made, Hues may deteriorate beyond recovery, cases may be left unsolved, and the game may end quicker than expected.

Wednesday, 18 May 2016

DOOM: PS4 Review

DOOM: PS4 Review


Platform: PS4
Released by Bethesda and developed by iD Software

There's just something hellishly good about DOOM.

And yet, at the same time, with a racing heartbeat in its multiplayer zone, there's also something that's likely to push people right to the edge.

The first person shooter can't be unknown to many and this update is certainly on the money.

Set on Mars, you play someone who's caught up in a hellish conspiracy in a research facility on the red planet. Awaking to find yourself strapped down and with demons nipping at your toes, you break out of your sarcophagus and start shooting your way to safety while you fight through the hordes of bad guys heading your way. With a portal open and the hellhounds unleashed by a cult head determined to wreak havoc, there's little for you to do except blast your way to survival.

Fast-paced, perfectly crisply graphically executed and eminently playable, DOOM really is a heartbeating, pulse pounding blast that is as engrossing as it is gory. It really is a case of no guts, no gory, because the simple MO of the game's original DNA has been transplanted into a new century update.

The soundscape created is also terrifying too - with the hordes of hell gurgling as the world swirls around you. Redolent of the atmosphere of Alien, DOOM works on many primordial levels.

Chiefly though, it's about the gore and the dispatching of the bad guys. From chainsaws to the newly minted glory kills (where you can stun the bad guys, and then rip them apart for more health and power ups), the game never loses sight of its single MO - to pander to the bloodlust of the shooter.

It's not all about the shooting though - you have to negotiate the base's mazes and the external caverns of Mars too to get where you need to. You actually need a degree of strategy, because while there is plenty of health power ups and weapons refills stashed around, there's skill needed to ensure you're not caught short.

The game's rendering is totally fluid too, meaning that in the HD format, its hyper-real look is never anything less than terrifying. It's a game that wreaks of atmosphere and old school nostalgia and uses both of these to great effect.

While the single player campaign is exactly what you'd expect, the wealth of online multiplayer content is more than you'd expect.

Racing around as part of a team in the Deathmatch has pre-occupied my time in the early stages of the game - but it's been never anything less than fun, even if the skill level matching is occasionally skewed too far one way. Facing up against players of level 30 when you're on level 7 is difficult at best, given the opposition's access to upgrades, but to be fair to the 10 min games, you usually end up with someone of a higher calibre on your team also. Equally, upgrading and gaining XP is quickly done and in a few matches, my customisable character had hit the highs necessary. The levels aren't exactly complex in terms of mapping, but occasionally, I've actually lost players in the myriad of blood-spattered walls - despite their size, it's easy to lose the action.

Along with Soul Harvest (where you collect the souls of those you've sent back to hell) and community made maps, customisable characters and mods, there's more than enough in the multiplayer to keep you away from the solo game - and with more to come, it's certainly something to get lost in.

While it's still early days for the great multiplayer (more on that to come in a future piece), the signs are that this DOOM has it all correct.

It embraces the core DNA of the original and updates it very nicely.

DOOM won't win awards for subtlety but for its brutality and ultra-violent edges, this reboot for the 21st century is likely to plague your gaming nightmares for a long time to come; simply put, DOOM is bloody fun.

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