Wednesday, 29 June 2016

New I Am Setsuna Artwork

New I Am Setsuna Artwork



NEW ARTWORK SHOWCASES THE BEAUTIFUL CHARACTERS AND ENVIRONMENTS OF I AM SETSUNA
Exclusive pre-order incentives for PlayStation®4 and STEAM® Confirmed


SYDNEY, 29TH June 2016 – In a selection of new artwork released today Square Enix Ltd., showcased the characters and beautiful watercolour environments from the upcoming I AM SETSUNA, the debut title from the all-new studio Tokyo RPG Factory. The new artwork introduces some of the additional characters players can expect to encounter in the game, including the energetic Aeterna and the reliable Nidr who join Setsuna on her sacrificial pilgrimage.

Releasing across Australia & New Zealand next month, I AM SETSUNA introduces the authentic JRPG style of yesteryear to the PlayStation 4 and STEAM - with various features inspired by legendary titles from the golden era of JRPGs, including CHRONO TRIGGER®’s memorable battle system.

To watch I AM SETSUNA’s gameplay in action, visit:  https://youtu.be/T1LTYr7hlds

I AM SETSUNA will be available digitally across Australia & New Zealand on 19th July 2016 on the PlayStation®4 computer entertainment system and Steam®. Those who pre-order from the PlayStation Network will receive two dynamic themes - “Kuro” (meaning black, for a night-time theme) and “Shiro” (meaning white, for a daytime theme), as well as an exclusive digital track ‘Eternal Winter’, by composer Tomoki Miyoshi.
Pre-orders via STEAM will also include and exclusive digital track - ‘The Warmth of Hope’’. For more information, visit: http://store.steampowered.com/app/441830/

About I AM SETSUNA
I AM SETSUNA tells the sorrowful story of Setsuna; a young woman of incredible inner strength and the sacrifice she must undertake to the save the people of her land. As Setsuna leaves with her two safeguards for the farthest land, players will be immersed in an emotional and unforgettable story of true bravery.

The Art of Dishonored 2 | Dark Horse Art Book and Fan Art Contest Announced!

The Art of Dishonored 2 | Dark Horse Art Book and Fan Art Contest Announced!


We’re excited to reveal that Bethesda and Dark Horse are teaming up to publish The Art of Dishonored® 2, featuring hundreds of pieces of exclusive, never-before-seen concept art chronicling the development  of Dishonored® 2 - the next chapter in the series from the creators of the 2012 ‘Game of the Year’, Dishonored®.

In addition, we’re happy to announce the #drawDishonored Fan Art Contest where fans of the series will have the opportunity to have their illustrations featured in The Art of Dishonored 2. Beginning today, fans can submit their art for consideration by using the #drawDishonored hashtag. For rules on how to participate visit: Bethesda.net.

The Art of Dishonored 2 will be available in stores November 22. You can preorder your copy today at participating retailers.

Reprise your role as a supernatural assassin in Dishonored 2, the highly-anticipated first-person action game from Arkane® Studios, when it is release worldwide on Friday, November 11, 2016 for the Xbox One, PlayStation® 4 computer entertainment system and PC.

For more information on Dishonored 2 visit: www.dishonored.com.

Call of Duty: Black Ops III Descent

Call of Duty: Black Ops III Descent


CALL OF DUTY: BLACK OPS III DLC PACK, DESCENT
COMES TO PLAYSTATION 4 ON JULY 12

The Third Action-Packed Call of Duty: Black Ops III DLC Offering
Includes Four Diverse Multiplayer Maps and
the Next Chilling Instalment in Treyarch’s Zombies Saga

AUCKLAND, New Zealand – June 29, 2016 – Look out below Call of Duty® fans!  Descent, the third DLC pack for the best-selling console video game on next generation platforms*, Call of Duty®: Black Ops III, arrives first on PlayStation 4 on July 12, with other next-gen platforms to follow**.  Call of Duty®: Black Ops III Descent, from Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. [Nasdaq: ATVI], drops players into four new unique, multiplayer maps and an all-new Zombies experience that continues the fan-favourite Origins storyline in an alternate- U.S.S.R. universe. 

“One of things I love most about Treyarch is that team just keeps going for it,” said Mark Lamia, Studio Head, Treyarch.  “Descent doesn’t take its foot off the gas, serving up a flat-out scorching Zombies experience, as well as multiplayer map designs and gameplay opportunities that we think our fans are going to love.”

Call of Duty: Black Ops III Descent features four new multiplayer maps that takes the momentum-based, chained movement system across the globe to unique settings that include a cryogenic prison, a Viking village frozen in time, a giant robot combat arena and a modern day reconstruction of an ancient Roman villa:

·         Empire: Treyarch adapts its Black Ops III movement system to the Call of Duty®: Black Ops II fan favourite map Raid.  The re-imagining of this classic, medium-sized map features an authentic Roman villa that has been “recreated by a modern-day eccentric billionaire,” where a classic map structure mixes with the new gameplay mechanics of Black Ops III.
·         Cryogen: Located far off the coast in the Dead Sea, an isolated compound holds some of the world’s most dangerous criminals in frozen isolation.  Sentry towers keep watch over the small map’s circular design as frenetic combat is funnelled around the prison’s cryogenic tubes, where opportunities for wall running attacks abound.   
·         Berserk: Ancient sentinels from a lost civilisation guard the entrance to Berserk, a Viking village frozen in time.  Players will fight through blizzards, and control the centre bridge as they navigate this medium-sized map’s wooden buildings, deadly rocky outcroppings, and tight chokepoints.
·         Rumble: Gamers battle amongst larger-than-life mechanised warriors in Rumble, a stadium where giant robots battle to the roar of the crowd.  This medium-sized map funnels high-speed combat to the central arena, where players battle their way through fallen mechs and pyrotechnics.    

Descent also thrusts players to an alternate universe of Nikolai’s motherland, the 1940s Soviet Union, in the next highly-anticipated chapter of the Origins Zombies saga, Gorod Krovi.  Players face-off against a swarm of mechanized zombie infantry and dodge hell-fire from aerial dragon assaults, all in the middle of a raging battle within the remnants of Stalingrad.  Gorod Krovi delivers the most exciting Zombies experience yet, filled with horrifying new enemies, exciting new gameplay mechanics and an epic set of Zombie annihilating weapons. 

Descent is now available for pre-order on PlayStation 4 at a discounted rate via the Call of Duty: Black Ops III DLC Season Pass***, which features four DLC Map Packs planned for the year, as part of the discounted bundle offered.  Individual pre-purchase of the DLC Map Packs, including Descent, is also available. Starting today, pre-order Call of Duty: Black Ops III Descent for PlayStation 4 to receive an exclusive Gorod Krovi dynamic theme.  Call of Duty: Black Ops III is rated R18+ for High Impact Violence and Online Interactivity by the Australian Classification Board.

Call of Duty: Black Ops III Descent launches on July 12 for PlayStation 4 games and entertainment system from Sony, with other next-gen platform availability to follow*. 

The Division: Expansion 1 Underground now out

The Division: Expansion 1 Underground now out

TOM CLANCY’S THE DIVISION
EXPANSION I: UNDERGROUND NOW AVAILABLE ON XBOX ONE AND WINDOWS PC

Additional Free Content Also Coming with Update 1.3


SYDNEY, AUSTRALIA – June 29, 2016 – Ubisoft® has announced that the Underground expansion for Tom Clancy’s The Division™ is now available on Xbox One and Windows PC. Underground is available with the Season Pass or can be purchased separately for $19.95, and will be released for the PlayStation®4 computer entertainment system on August 2.

To view the trailer click the image below

In the Underground expansion, agents must fight a war on two fronts. Below the streets of New York, enemy factions are regrouping and preparing a large-scale attack. Players will confront these threats with up to three friends as they explore randomly generated dungeons comprised of subways, tunnels and sewers and recover powerful loot. While in Hell’s Kitchen, the Dragon’s Nest Incursion offers the biggest challenge to date where, the Cleaners are developing a devastating new weapon and have set their sights on the Base of Operations as their first target.

Additional Expansion I: Underground Feature
New Gear Sets
·         B.L.I.N.D. – Control the battlefield with an improved Pulse skill and flashbangs with this hybrid gear set.
·         DeadEYE – Dictate long-range engagements with powerful critical strikes or accurate headshots.
·         FireCrest – Set enemies ablaze with this offensive gear set.
·         Reclaimer – Boost the entire group with this ultimate support set.


In addition, Update 1.3 will add new free content for all players on Xbox One and Windows PC, and will be available from July 5th on PlayStation®4 system.

Update 1.3
·         Find and equip 9 new weapon types
·         Experience Hudson Refugee Camp and Queens Tunnel in Challenge mode for better rewards
·         Play the new Heroic difficulty to unlock top-tier rewards in incursions and select missions.
·         Get the all new Alpha Bridge gear set.
·         Discover the Terminal, a new shared social space inside the Base of Operations

For more information about Tom Clancy’s The Division, please visit thedivisiongame.com

NZIFF Preview - Hotel Coolgardie, A War, Le Ride

NZIFF Preview - Hotel Coolgardie, A War, Le Ride


With the launch of the Auckland leg of the New Zealand International Film Festival not far away, it's all hands to the programme as cinephiles scour the world's selection of filmic treats.

Likely to do for Aussie outback pubs what Wolf Creek did for Australian outback tourism, doco Hotel Coolgardie follows two Finnish backpackers who wind up working at the titular pub after losing all their cash in Bali.

But much like Wolf Creek, it's no less hellish for the duo in Pete Gleeson's fly-on-the-wall piece that shows tolerance is always on the slide as these so called "fresh meat" take to life behind the bar in a baptism of fire that would see many an HR rep running for the hills, unable to sway those perpetuating the sexism and abuse within.
Hotel Coolgardie

And yet, despite the crassness of the Aussie locals, there's something eminently watchable about the proceedings as it reveals the reality of small towns, where everyone knows your business, where drunk patrons do their best to sleep over with the staff and where there's apparently no such thing as a free ride.

Horrifying on many fronts, Hotel Coolgardie's strengths are its honesty; none of what transpires feels less heart-in-mouth than a horror in many ways, but what Gleeson's managed to do is show the reality of a small town and the sociological traits that lie within; many of which will feel familiar to many in New Zealand no matter how much they may feel shame or deny it. No male in this piece comes off well at all - and the girls' saintliness is only further excelled by the way they deal with what goes on.

Though one suspects tourism to the Coolgardie area won't exactly be on the rise after this hits the circuit.

Equally calm and measured, though no less devastating is Krigen (A War).

Tobias Lindholm's drama takes a look at life in Afghanistan for the boys serving there and also back home where the families have to negotiate life.

While the men tackle the constant threats of IEDs and uncertainty in an Afghan province, the women are dealing with no less volatile situations back on the domestic front that include kids accidentally swallowing pills.
A War

While Lindholm carefully orchestrates events by gradually building up back story, the flesh on the bones of this tale is one of the moral ambiguity of conflict when Game Of Thrones star Pilou Asbaek is forced to make a heat-of-the-moment decision that lands him back in court. Switching from war zone to war court may have crippled any other drama, but due to the gradual drawing out of suspense and the grounding of actual reality, what transpires is no less gripping than previous film fest fave A Hijacking and The Hunt (to which Lindholm contributed a screenplay).

Le Ride sees Phil Keoghan take on his own Amazing Race.

Shorn of the majority of the glamorous trappings of the TV show, Keoghan's desire to demonstrate a little known Kiwi's achievements of the world stage is admirable in its intent.

For many, the name Harry Watson means nothing; but after Le Ride, Keoghan's hope of restoring his name to the annals of history may have taken a large leap. Mixing the Ewan McGregor and Charley Boorman ethos of the Long Way Round with a road trip in France, Keoghan and his mate Ben Cornell are determind to follow Watson's path from the 1928 Tour De France.
Le Ride

With a bike that was from the 1928 ride (ie no real gears).

While some of those roads are long gone, this doesn't stop the duo from instigating "the story that has to be told" and setting out on the trail. Mixing archive footage, present day suffering (Keoghan even insisted on keeping to the 1928 diet of bread, cheese and wine) and plenty of lashings of camaraderie and good nature, Le Ride is a journey well worth taking.

With the typical Keoghan charm in the face of growing adversity (from cracks on the bikes to being outbiked by someone in their 60s who took part in the original race), this is never less than genial - and while less is known about Kiwi Harry Watson than any other of any of our more prolific sports exports on the world stage, Keoghan and Cornell ensure that his profile is raised considerably in this piece that quietly salutes his achievements.

Le Ride's greatest achievement will come from being on the NZIFF circuit - granted, Keoghan's high profile should see many more through the doors than simply those within the biking community, but a wider audience will leave feeling they've had access to a story they would normally have never glimpsed into.

Telltale Publishing brings the hit survival game '7 Days to Die' to PlayStation® 4 and Xbox One®

Telltale Publishing brings the hit survival game '7 Days to Die' to PlayStation® 4 and Xbox One®


'7 Days to Die' Crafts Its Undead Survival Phenomenon on PlayStation 4 and Xbox One

 
Telltale Publishing and The Fun Pimps Release the Hit Survival Horde Crafting Game on Consoles in North America and Europe for the First Time


SAN RAFAEL, Calif., and Dallas, TX, June 28th, 2016 -- Telltale Publishing today announced the release of hit survival horde crafting game 7 Days to Die on PlayStation 4 and Xbox One for the first time, as a digital, and a retail product in collaboration with the Dallas-based independent developer, The Fun Pimps. 
 
7 Days to Die is now available in stores at retail and digitally in North America on the PlayStation®Network for PlayStation 4, the Xbox Games Store for Xbox One®. The game will also be available starting July 1st both digitally and at retail for PlayStation 4 and Xbox One in Europe.
 
Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world survival game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide, generating hundreds of thousands of hours of community content on YouTube and other streaming video platforms.
 
"7 Days to Die has already proven to be wildly popular with over 1.5 million PC users worldwide, and we're thrilled to be expanding this unique take on the survival genre to console players everywhere," said Steve Allison, SVP Publishing at Telltale, Inc. "The Fun Pimps have created something special with this title. The way the game seamlessly combines elements from disparate yet complementary genres, it all comes together in a challenging, terrifying, and above all, enormously fun experience - one that we're incredibly excited to bring to a whole new audience on consoles."
 
"We're still astounded and humbled by the amazingly positive reaction 7 Days to Die has received from Steam Early Access users on PC," said Rick Huenink, Co-Founder of The Fun Pimps. "Working with Telltale Publishing to bring the game to even more players on Xbox One and PlayStation 4 has been fantastic. We've added some special features just for this console release, and beyond launch, we have some exciting DLC already in the works that we hope console players are going to love."  


The console version of 7 Days to Die adds a new multiplayer mode supporting local split-screen for couch play. The game will also be supported by exciting DLC content, beginning with a Walking Dead skin pack featuring characters from the Telltale series, set to release in the coming weeks.
 
7 Days to Die is rated is rated 'M' (Mature) for Blood and Gore, Strong Language, and Violence by the ESRB. The game is published by Telltale Publishing in partnership with The Fun Pimps.
 
7 Days to Die is also currently available for Windows, Mac OS X, and SteamOS and Linux in Early Access on the Steam platform.
For more information on The Fun Pimps, visit  the official website, follow @7DaystoDie on Twitter, and like 7 Days to Die on Facebook .
 
For more information on Telltale Publishing, visit the official websiteFacebook, and follow  @TelltalePublish on Twitter.

Tuesday, 28 June 2016

The Witcher 3: Blood and Wine DLC: PS4 Review

The Witcher 3: Blood and Wine DLC: PS4 Review


Released by CD Projekt Red
Platform: PS4

The Witcher 3 bids farewell in its final expansion DLC after what's been a tremendous release for the series, with critical acclaim ringing in its ears.

It's a fairly familiar premise for those who are already au fait with Geralt of Rivia - there's a beast terrorising the kingdom of Toussaint and it's up to Geralt to slay the beast, save the day and restore the world to safety.

It's Geralt's Witcher powers which make him able to track the Beast of Beauclair - and also which will help with some pretty tough boss fights. However, it's about an investigation, so it takes time naturally to come to a conclusion and that's no bad thing, given the way Toussaint's made up. From splits between worlds and those within, the society is excellently laid real and Geralt's place within is nicely explored as well.

Visually the game's mightily impressive once again, with Toussaint looking incredible in its execution as you explore the deaths of several knights within. Side quests are prevalent once again, but it's the in-depth nature of this DLC that makes it so worth diving into.

The Witcher series has always been about engagement and engrossing yourself in the kingdom and the world within and with some 30 hours of extra work to be done here, there's never any chance of feeling the expansion is a once over lightly style cash in; it's a living breathing final chapter of a series that's as satisfying as it is exciting.


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