Tuesday, 16 August 2016

No Man's Sky: PS4 Review

No Man's Sky: PS4 Review


Developed by Hello Games
Released by Sony on PS4

There's a section of The Hitchhiker's Guide To The Galaxy by Douglas Adams that explains how "space is big. Like really big."

So it is that this passage from the Book in the adventures of Arthur Dent and Ford Prefect is called to mind when firing up Hello Games' No Man's Sky, one of the most anticipated titles of the year.

With its promise of almost 19 quintillion planets to explore and a universe out there waiting for you, it's no wonder that many were salivating at the thought of this deep-space wandering.

But it's interesting to note that No Man's Sky may not satiate everyone's desires to see the universe, and may even leave some feeling ambivalent in what occurs in this AI generated universe.

Initially, you find yourself dumped on a planet, with your ship slightly in tatters and your equipment needing an upgrade and serious repair before you can even head off into the stars. Your only tool to help with such a thing is a mining gun that helps you take out elements from the world around you so that you can craft your way off the rock. But, as you go around blasting resources and claiming them as your own, you have to be careful as flying sentinels circle your every move, and will attack if you're being greedy.

There's a line to tread between altruism and avarice in No Man's Sky, and how you decide to do it will define your game.

No Man's Sky is epic and lonely but a deeply spiritual experience.

Mixing in elements of BBC computer game Elite with Destiny's UI, No Man's Sky is an interesting game that will give you as much as you're willing to give into it. Hopping planets in systems and scanning everything as you go will take patience and won't be for everyone; meeting new animals and scanning them gives you money, feeding them makes them happy - and gives you nothing except a warm feeling in your spacesuit.

Exploring a planet will show off new terrain, full of flora and fauna and occasionally monoliths and educational plinths that give you insight into the language. Yes, No Man's Sky is that kind of game - a sort of space set hippy-dippy dive into 2001: A Space Odyssey territory. If you want to see things around, then you can. But there's no obligation to catalogue everything on the worlds and outside of mining resources to get you what you need to get back into space and head into the centre of the universe, it's unclear what the game aspires to definitively other than to provoke a sense of wonder.

There's a side story involving the history of the universe that adds a portentous mythical depth to proceedings and which helps you understand the world you live in. It also aids trading partners and your standing with aliens if you partake and it's been nothing but beneficial so far.

Trading and meeting aliens within space stations is all part of the game as well. Unlike Elite's desire to have you listen to the Blue Danube, docking is all automatic and landing all taken care of. This is not a game that relies on fiddly mechanics to fly and a lot of the game will require you to do so - yet, for all the time you spend in space, alone, there's little when leaping from one to the next to do except simply sit back and watch it happen. It's a confused experience, yet bizarrely one that gets the mundanity of space travel spot on. It's a game that has an inherent spirituality in between its peaks and its troughs - and yet despite all that, it feels slightly alone in the cosmos.

And alone is the right word; this is not a game that allows you yet to meet others. Which is something personally that is preferable. The idea of others intruding on your own journey is not one to be relished and thankfully, No Man's Sky's insistence on being solo is also one of its strengths. You interact with game generated creatures and ships, but no one else. It's a commendable ethos and a single minded purpose for such a game given how people's desire to "clock" a space game and then irritate people can ruin an experience.

From trading and grinding, to revisiting the scene of your death to re-claim all of your gear (the game operates on a Dark souls death experience that needs you to go back to where you died), there's more than enough to keep you occupied. With Hello Games' plan to release free DLC, it appears there is more on the horizon too.

At the end of the day, No Man's Sky is an experience - though quite why it was not held back for VR is beyond comprehension as its gameplay could have blown minds. It's a game that requires a grind and requires patience as you negotiate the worlds out there, chart uncharted waters and worlds and meet and greet the aliens. It's about you - and it's about what you put into it of yourself.

And yet, despite all of that, for pure escapism and for pure creativity, No Man's Sky achieves and exceeds expectations. It's about rhythms of life, and of going with the flow - and currently, the gentle mood and just being out there is personally speaking to the gamers.

It's just that whether that pull to keep on travelling and keep on cataloguing will still hold as strong in a couple of months' time remains to be seen.

For now though, I'm sold.

Fallout 4: Nuka-World Gameplay Trailer Released

Fallout 4: Nuka-World Gameplay Trailer Released




We’ve just released the official gameplay trailer for Fallout 4’s sixth and final add-on, Nuka-World, which will be available worldwide on Tuesday, August 30th across Xbox One, PlayStation 4, and PC for AUD$29.95 / NZD$34.95.  

Take a trip to Nuka-World, a vast amusement park now a lawless city of Raiders. Explore an all-new region with an open wasteland and park zones like Safari Adventure, Dry Rock Gulch, Kiddie Kingdom, and the Galactic Zone. Lead lethal gangs of Raiders and use them to conquer settlements, bending the Commonwealth to your will. Nuka-World features new quests, Raiders, weapons, creatures, and more. Enjoy the ride!

For more information visit www.fallout4.com.

Destiny: The Collection unveiled

Destiny: The Collection unveiled


Destiny – The Collection, will be available from September 20, 2016. FIVE ADVENTURES, ONE BLOCKBUSTER EDITIONDESTINY - THE COLLECTION AVAILABLE WORLDWIDE ON SEPTEMBER 20
 Destiny – The Collection to Feature the Upcoming Large Expansion – Destiny: Rise of Iron Legacy Gen Upgrade Path Begins Today 

AUCKLAND, New Zealand. – August 16, 2016 – Bungie and Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (Nasdaq: ATVI), announced today one of the largest content offerings in gaming to launch this year – Destiny  The Collection.  Containing every release from the award-winning action shooter franchise to date, including the new large expansion,Destiny: Rise of IronDestiny  The Collection is the perfect opportunity for new Guardians to join the fight for humanity’s survival.  For legacy gen players, Destiny  The Collection marks the opportunity to transition to playing Destiny on a current gen system through the upgrade program which begins today and runs until January 31, 2017. Destiny  The Collection will launch alongsideRise of Iron on September 20, 2016 and will be available for the PlayStation®4 and Xbox One (PlayStation®Plus, Xbox Live Gold, required for some features).  Gamers who pre-purchase Destiny The Collection digitally will be able to experience DestinyThe Dark BelowHouse of Wolves and The Taken King immediately, while awaiting the release of Rise of Iron.
 Destiny  The Collection is the perfect starting point for gamers who have yet to experience Destiny,” said Byron Beede, Sr. Vice President of Destiny at Activision. “Destiny  The Collection contains some of the most engaging content Bungie has ever created and the soon-to-be released Rise of Iron. It also includes a character boost that will allow new players to instantly join in with friends who are already enjoying Destiny.” Players who pre-order Destiny  The Collection or Rise of Iron will receive the black and silver Iron Gjallarhorn*, a fan favourite weapon making its return to power. Those that pre-order digitally or at select retailers will also receive the Iron Gjallarwing Sparrow*.   Destiny brings you into a bold world of action and adventure where you are a Guardian of the last safe city on Earth wielding incredible powers. Explore the ancient ruins of our solar system as you immerse yourself in a cinematic single-player campaign. Join up with friends in three or six player co-op activities. Spar with your fellow players in a variety of competitive multiplayer modes. Upgrade your character to create a powerful hero as unique as yourself. Become Legend. Destiny  The Collection is rated M for fantasy violence and online interactivity.  Destiny  The Collection will be available at a suggested retail price of AUD$89.95.  At launch, PlayStation gamers will also get access exclusive content for Rise of Iron, timed exclusive until at least Fall 2017.

South Park The Fractured But Whole will literally fart in your face

South Park The Fractured But Whole will literally fart in your face




South Park: The Fracture But Whole will literally fart in your face


New Release Date for FINAL FANTASY XV

New Release Date for FINAL FANTASY XV



NEW RELEASE DATE SET FOR FINAL FANTASY XV

To deliver the iconic FINAL FANTASY experience to audiences around the world, SQUARE ENIX® today announced that the global release date for FINAL FANTASY® XV will be November 29, 2016.

This release date will allow the development teams time to further polish and conduct quality testing so that the reality of the game can match the expectations of both the fans and the creative teams.

“From the moment we joined this project, our vision was to create a level of freedom and realism previously unseen in the series. Regrettably, we need a little bit more time to deliver on this vision and are confident that this new release date will help us achieve this,” said Hajime Tabata the game director. “As the director and lead of this project, I wish to personally apologize for the additional wait. As a team, we want FINAL FANTASY XV to achieve a level of perfection that our fans deserve. We kindly ask for your understanding.”

Full comments from Tabata are available here


We’ll notify whether the release dates for the disc version of both KINGSGLAIVE: FINAL FANTASY XV™ and BROTHERHOOD FINAL FANTASY XV™ will be changed or unchanged at a later time.

Monday, 15 August 2016

Win 45 Years on DVD

Win 45 Years on DVD


Kate Mercer is planning a party to celebrate her 45th wedding anniversary. 

One week before the celebration a letter arrives for her husband, Geoff, containing news that the body of his first love has been discovered, frozen and preserved in the icy glaciers of the Swiss Alps. 

Kate continues to prepare for the party, but she becomes increasingly concerned by Geoff’s preoccupation with the letter and the startling revelations about his former life. 


As their anniversary gets closer, and they delve further into the past, their future is left in question. 

Anchored by sensational performances from Charlotte Rampling and Tom Courtenay, 45 YEARS is an intimate, moving and beautiful portrait of a marriage shaken to its core by things left unspoken. Winning Best Actor and Best Actress awards at the 2015 Berlinale Film Festival, 45 YEARS is British filmmaking at its very best.


Thanks to Madman Home Ent, you can win a copy of 45 Years!

To enter simply email to this address: darrensworldofentertainment@gmail.com  OR simply CLICK HERE 

In the subject line put 45 YEARS!

Please include your name and address and good luck!


Sunday, 14 August 2016

Kubo and The Two Strings: Film Review

Kubo and The Two Strings: Film Review


Cast: Art Parkinson, Charlize Theron, Matthew McConaughey, Rooney Mara, Ralph Fiennes
Director: Travis Knight

The library of Laika's contribution to the animated cinematic world is scattered with greatness.

From the button eyes of Coraline through to the madcap world of The Boxtrolls, via ParaNorman, each of the studio's stop motion films have stood out visually from the CGI generated fare from the likes of Pixar and other contenders.

But Kubo and The Two Strings may be their greatest success yet, a story that is visually dazzling.

Game of Thrones star Art Parkinson lends his vocal talents to Kubo, a one-eyed young boy who tends to his ailing mother by night, and visits the local town's market by day to earn money by telling stories. Wowing the crowds with his tales of a samurai (brought to life by the magic of paper and music), and keeping a wooden monkey protective charm close at his mother's urging, Kubo is not allowed to stay out at night.

Because Kubo's family is steeped in tragedy, with his mother having fled to escape her vengeful sisters... however, Kubo inadvertently disobeys his mother and sets in motion a chain of events that manifests itself in a quest against evil involving a monkey (voiced by Theron), a beetle (McConaughey) and Kubo....

Suffusing the familial with the fantastical and blending in a great deal of emotion, Kubo and The Two Strings is a great success, even if its desire to explain and expound its themes ties it up a little in its own intricate web toward the end.

Wrapping the mystical trappings of Japanese culture, this samurai quest tale is both a celebration of the art of story-telling, rendered popular by oral histories from the likes of Homer, and a complete story of its own, with Kurosawa elements fused inexorably into its DNA. While parts of the narrative take a nightmarish turn, there are questions as to whether this fable is more aimed to adults rather than children - and its desire to remind us about relatives gone and ancestors past is a noble and worthy cause that leads to a emotionally powerful conclusion.

And yet, despite its perfection in stop-motion execution, there are moments within Kubo and The Two Strings which feel flawed narratively. A confused outpouring of the story initially fuses the film with muddled moments and leave the epic quest slightly floundering as you try to work out some of the darker story elements and familial conflict. And the arrival of Matthew McConaughey's Beetle sees the film flounder into more comedy than perhaps is welcome given the darker tones of what has progressed (Though perhaps that's cos it's aiming toward the kiddies).

Despite that, Laika's eye for stop-motion and the seamless crafting of the Eastern elements more than make up for any short-comings that are present in this wondrous tale. (And don't even stop to consider that once again Laika has an obsession with eyes in this latest).

The originality of the mix of the Japanese fables and mythology, along with an Asian influenced OST,  are what carries this film and the visual execution of these elements see Laika soar - and despite the feeling that honing some of the narrative elements for more clarity, Kubo and The Two Strings is easily a contender for one of the films of the year.

It's a sure sign this studio Laika is achieving greatness and is only about to unleash more on the world - and that is no bad thing whatsoever. The film starts by uttering the words "If you must blink, do it now". You'd be wise to heed that warning, because once it begins, you won't be able to tear your eyes away from a second of it.

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