Wednesday, 9 November 2016

Tom Clancy's The Division - Expansion II Survival public test now available

Tom Clancy's The Division - Expansion II Survival public test now available


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TOM CLANCY’S THE DIVISION® EXPANSION II: SURVIVAL PUBLIC TEST NOW AVAILABLE


Sydney, Australia — November 9, 2016 — Ubisoft® has announced that a new Public Test Server (PTS) is now available for Windows PC players to join until November 13. The PTS will be used to test Update 1.5 as well as Survival, the second major expansion for Tom Clancy’s The Division®.

In this new expansion, players will face extreme conditions after their chopper is taken down by a snowstorm. As Division agents, they have information about a potential cure for the pandemic and they will need to be extracted from the Dark Zone. Finding warm clothes, supplies, food, water and medicine will be vital to their success. However, the environment is not the only danger out there; players must also be aware of 23 other agents and face off against the Hunters, a new mysterious and deadly enemy who is always one step ahead of them.

To view the trailer click the image below


In Survival, players will be able to choose to enable either PvP or PvE. In PvP, while the Rogue mechanic does not apply, agents can fight against or cooperate with other players in every corner of New York, even outside of the Dark Zone. In PvE, players will be able to play in cooperation with other players, PvP is disabled, even in the Dark Zone.

Tuesday, 8 November 2016

Nocturnal Animals: Film Review

Nocturnal Animals: Film Review


Cast: Amy Adams, Jake Gyllenhaal, Michael Shannon, Aaron Taylor-Johnson, Isla Fisher, Armie Hammer
Director: Tom Ford

There's an icy coolness that infects many frames of Tom Ford's sophomore cinematic outing, adapted from the 1993 novel Tony and Susan by Austin Wright - and it may leave you quivering in its wake.

A terrific on-edge Adams plays gallery owner Susan Morrow; unable to sleep, with cracks emerging from under the veneer of her calm composure and falling out of love with her salesman husband (a smarmy Hammer), she's intrigued when a manuscript from her former husband Edward shows up unexpectedly.

Entitled Nocturnal Animals and dedicated to her, Susan starts to read the tale of Tony and his quest for revenge after his family is kidnapped and brutally killed off a highway in West Texas....

Juxtaposing a gritty Texas crime tale that plumbs the depths of depravity and desperation with the cool pristine glamour of the art scene works incredibly well for Ford's visual aesthetic and feel.

This is a film that oozes style and fortunately, has the substance and the power of its actors to back it up as the inter-woven threads of the narrative spool ever tighter together.

Parts of the film burn with a deplorable and detestable intensity that's distinctly uncomfortable and sickeningly gripping; the sheer ugliness of the novel unfolding in front of Adams' Susan is vividly brought to life by a stunning turn from Gyllenhaal. As Tony, the man stuck in a truly horrific dilemma as his family are snatched in front of him, Gyllenhaal recaptures some of the intensive fire that burned so brightly in Nightcrawler.

Adams is stand-out as well, imbuing an emotionally detached Susan with that desire to know more but a repulsion to do so; early on, there's subtlety in her less-is-more delivery approach (Though there is an argument for saying she does little else in the back half of the film other than supply reaction - but, to be honest, she brings so much with simple facials and reactions to the unfolding fiction).

Equally, in flashbacks, Gyllenhaal brings a softness to the role of former husband Edward as we unpack the story of his and Susan's romance as another thread unwinds.

However, it's also the ensemble that excel as well - from Shannon's determined Southern lawman to Taylor-Johnson's hillbilly sleaze, there's much to luxuriate in this darkly delicious psychological puzzle as it plays out in its sophisticated manner.

While there's much debate to be garnered from the ending (and to a degree, whether there's style over substance in the present day storylines), there's a haunting melancholia that proves hard to shake from the revenge elements of Nocturnal Animals. There's no denying Ford's style and preciseness which shines from the screen (thanks largely to the work from cinematographer Seamus McGarvey) - the callous and ugly nature of Edward's story makes a great contrast to the pristine world that Susan inhabits.

Don't be surprised if Nocturnal Animals proves difficult to loosen its grip on you; one suspects come awards time, there'll be recognition for this piece of obtusely seductive noir and more acclaim for Ford's singular vision and execution.

Rating:


MASS EFFECT™: ANDROMEDA – Official Cinematic Reveal Trailer

MASS EFFECT™: ANDROMEDA – Official Cinematic Reveal Trailer




A brand new trailer for Mass Effect Andromeda has been released


Navigate the uncharted reaches of the Andromeda Galaxy to unravel its mysteries, discover vivid alien worlds, and lead the charge to find a new home among the stars. How far will you go to become humanity’s hero?.


Mass Effect: Andromeda will be released in Australia and New Zealand in Autumn 2017 on PC, PlayStation 4, PlayStation 4 Pro, and Xbox One. Join the Andromeda Initiative: http://x.ea.com/25657

Rise of The Tomb Raider 20th Year Celebration: PS4 Review

Rise of The Tomb Raider 20th Year Celebration: PS4 Review

Platform: PS4
Publisher - Square Enix

There's no disputing the brilliance that is Rise of the Tomb Raider.

Previously an exclusive on the XBox One, the PS4 version is finally here and well worth it.

Much like the first rebooted Tomb Raider received the same treatment, this 20th anniversary collection pulls together all of the previously released DLCs (including the Baba Yaga: The Temple of The Witch) as well as adding in some new expansions worthy of the platform and also the newly-launched VR experience.

In the previous review of the adventure , the feeling was With added tombs and challenges, this latest is simply one of the best of the year - and with its hidden treasures, it continues to grow the next gen legacy in more ways than one.

This time, it's about Lara trying to survive the machinations of a secretive group known as Trinity as their quest intersects in Lara's past with her father and the present with her rise to Tomb Raider.
Throwing a human element into the story makes all the difference and once again, the Square Enix guys really added more depth to the franchise and boosted what the series had with engagement, involvement and some truly stunning set pieces. It's no surprise the PS4 version benefits with a spit and polish that makes the best of the next gen graphics and grunt of the gameplay.

But one year on, there are no real surprises in the game's make-up and the gameplay remains as fresh and enticing as it ever did - this is an adventure that both embellishes and embraces Lara's mythology, creating an experience that's crying out for a cinematic makeover and a big screen outing.

It's the extra content in Rise of the Tomb Raider 20th Year Celebration that makes this set so worth buying.

From a new chapter called Blood Ties, which lets you look around Croft Manor trying to uncover secrets from the past and help you save the manor, to the Lara's Nightmare section which pits Croft against feverish and fiendish hordes, there's more to explore in the set than you'd first realise.
And the addition of the VR mode gives you the chance to look around the Manor too, exploring and embracing the immersiveness of the environment. Adding in Endurance Online is just the icing on the cake and shows that Tomb Raider has a long life still left within it.

It's these tweaks which make this adventure worth the time and give it a feeling of depth and scale that's befitting of the series.

Ultimately, it may have been 20 years since a rather gravity defiant pneumatic Lara hit the gaming screen - but the steps to evolve her and the depth of story-telling that's now in play make this one of the most impressive rebirths and emotional experiences on the console front. It may have been that a new title has been leaked (Shadow of the Tomb Raider indeed) but based on this complete collection, Lara's got plenty of life left within her - and that's a great thing.

Tumble: PS VR Review

Tumble: PS VR Review


Developed by Supermassive Games
Platform: PS VR

It was pretty obvious that once VR was announced, interactive puzzle games would be dropped into the release schedule.

Tumble VR is one such game.

Set in a virtual dome, it's your job to stack blocks, destroy blocks and redirect lights through blocks to gain glory in the forms of medals. Over 30 levels, your patience will be tested as you move the PS Move tool around, building and hoping gravity doesn't do its thing.

With an instructional floating ball robot at your side (looking like one of the robots out of the VR Playroom) the tutorial section of the game is easy to get through - though the lack of an option to scroll through instructions you've already heard if you're forced to repeat is a serious frustration.

Once in to the game, it becomes a case of using what you've learned to get through.

As the TETRIS Style stacking starts to take effect, some of the limitations of the VR become noticeable. Things by nature need to be a bit fiddly to ensure completion and the PS Move isn't quite up to the job; equally turning blocks over and around can be difficult to achieve because there's no way to literally grab and rotate the block as you would with a hand.

Overall, Tumble VR is quite a pleasant experience that shows puzzles may have a future in the VR world, but its minor niggles cause a slightly frustrating gameplay feeling as the game goes on.

Monday, 7 November 2016

Mafia III: PS4 Review

Mafia III: PS4 Review


Platform: PS4
Released by 2K Games

Already one of 2K Games' biggest titles, Mafia 3's 1960s set America is a veritable powder-keg of a game.

The third person shooter sees you taking control of Lincoln Clay, a Vietnam war veteran who's after revenge for his murdered mates. Put in the context of New Bordeaux in 1968 where racism is rife and violence is never far from the arsenal, this semi-sort of Goodfellas tale gives you the chance to explore 10 different regions and work across several differing sandbox storylines.

Pitting you against fellow Haitian mobs and other would-be hoodlums, Clay has to work his way to the top, and using stealth and occasional brute force, it's a long road to get there.

What Hangar 13 and 2K Games have done with Mafia III is relatively astounding, even if there are elements which feel repetitive in the story missions.

The game oozes with atmosphere, and the era of the time. From the use of Jimi Hendrix's All Along The WatchTower at the start through to the less savoury elements, the game's embracing of the period makes this Grand Theft Auto South style game feel authentic and occasionally uncomfortable.

Coupled with a great script, some documentary style edges and some good solid voice acting, Mafia III's higher elements work better than the moments that feel familiar and retread old mission ground. Robbing, murdering - they're all part of the various missions scattered around the sandbox world and pushed around the different regions for you to perform. And they all form a purpose too, as you gain control of regions and take charge of lieutenants to carry out your desires and keep you stocked up with weapons.

While the game has glitches here and there (I spent some time riding around New Bordeaux's areas half melded into another car after trying unsuccessfully to drive over it), there's a lot to be said for the scope of Mafia III and the ugly reality it embraces.

There's a strength to the reality of Mafia III and it makes a gameplay experience feel more grounded than the likes of GTA - its commitment to recreation deserves great praise, and its solid core mechanics demonstrate it's understandable why it's been so popular.

For a sandbox game to sink your time into, Mafia III makes an offer you'd be foolish to refuse.

Until Dawn: Rush Of Blood: PSVR Review

Until Dawn: Rush Of Blood: PSVR Review


Developed by Supermassive Games
Platform: PS VR

There's nothing worse than a haunted house ride.

A rollercoaster takes you through a series of static locations where some goon presses a lever and out pops a ghost that looks like it wouldn't scare a 2 year old - it's a pitiful sight most times.

So it is that the Until Dawn developers have taken this concept on board and created a light gun shooter that panders to the scope of the VR World.

Taking you into the seat of a rollercoaster (even so much that unlike Batman VR you have legs and arms) you're sent spiralling around a series of levels via haunted house / rollercoaster and out into the environs that you may recognise from parts of the original Until Dawn game.

The premise is simple - you have 2 guns and you have to shoot things. It's not rocket science, but it's also not your usual shoot at the rubber duckies carny fare either. As you move slowly but with certainty around the tracks and into one location after the next, it's all about using the dual PS Move controllers to load up, fire and reload when the guns glow orange.

Ducking and diving to avoid low hanging obstacles is present too - and it's occasionally hit and miss as to whether you actually hit and miss.

Taking out some static targets boosts the multiplier and others are collectables, but at the end of the day, this is about shooting what comes at you from within the dark - be it mannequins that require an inordinate amount of bullets to stop them dead or scary clowns that menace you.

The scope of the VR means you're constantly scanning around as you play through seven levels and with bits going on on the side of it all, it means that there's always something to look at. If you're a horror buff, you'll know the tropes and maybe won't jump as much as others will, but there's something to be said for the pace of the game and the way it knows what it wants to do.

Less effective is monitoring your life as you take on hits from others. Because there's always something happening on screen, it's uncertain how much health you have left in the face of attacks and during the marauding moments, there's no indication of how close to death you are which is frustrating to say the least.

Ultimately, Until Dawn A Rush of Blood gives you the kind of adrenaline boost you'd get from a haunted house ride - it's kind of fun, occasionally tough and occasionally corny and cliched, but it shows there's great promise in VR in creating entire worlds that feel organic.

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