Thursday, 15 December 2016

Rogue One: A Star Wars Story Film Review

Rogue One: A Star Wars Story: Film Review


Cast: Felicity Jones, Riz Ahmed, Forest Whitaker, Mads Mikkelsen, Ben Mendelsohn, Diego Luna, Alan Tudyk
Director: Gareth Edwards

It was always going to be a hard ask.

Tell a self-contained story where everyone knows the conclusion and where it leads.

For the uninitiated, Rogue One: A Star Wars Story is essentially Star Wars 3.5, offering an entry point into A New Hope and leading into the Rebels getting their hands on the plans to destroy the Death Star.

So, in many ways, the conclusion is assured - the journey there perhaps a little less so.

Brit Jones stars as Jyn Erso, whose Oppenheimer father Galen (Hannibal star Mads Mikkelsen) works for the Empire and who's been helping to build a planet killer (aka Death star). However, Galen has put in place a weak point to ensure the Empire's evil plans don't come to fruition.

Angry and disillusioned from seeing her mother murdered in front of her, Jyn is determined to get the plans - and with the Rebel Alliance growing weaker as the might of the Empire rises, it's a race against time...

Rogue One: A Star Wars Story is as dark an entry into the Star Wars universe as Empire Strikes Back, even though it lacks the rich emotion of that film.

The rag tag band of fighters come together with a level of grit, betrayal and mistrust and there are scrappier elements in place as they do so. A fiery and determined, though unshowy, Jones leads the pack fairly well, but is occasionally constrained and saddled with some Rebellion based bon mots to trot out ("Rebellions are based on hope!" being just one) and as a result, the rest of the cohorts fade really in comparison.

It's a shame, because characters have traditionally been what defined the Star Wars universe - from the swagger of Han Solo to the garrulous charm of Lando Calrissian, the more rogueish elements have always fired on a greater scale.

Ahmed threatens to make a presence early on, but is wasted in the wash; a blind Bulletproof Force Monk (played by Donnie Yen) becomes the mystical waffler who gets to kick ass by using the Force (and appears to be part of a gay inter-racial relationship with Wen Jiang's Baze Malbus in a bit of a welcome Star Wars first); Mikkelsen's usual terrific presence is consigned to scrappier moments; Whitaker is a version of Blue Velvet's Frank Booth with gas mask and Luna is slightly bent out of shape as the rebel tasked with doing the unthinkable.

Yet in amongst it all, Mendelsohn shines as a Nazi-esque Empire commander whose ambitions are being thwarted and who exudes menace.

But Edwards' Star Wars is a grittier film - this is a flick where terrorism is de rigeur, where market places are scenes of discord, car bombs and street fights. Planet-hopping, politics and a rebellion worn down are all dangled teasingly in front of fans and sit alongside a sarcastically dry droid (played by Alan Tudyk) and a CGI character (reminiscent of PlayStation cut scenes) that may polarise as many as Jar Jar Binks did but for different (and spoilery) reasons.

Fan service inevitably comes into play. Whether it's the slight tweaks to the classic John Williams' score or the cameos as well as the line call-backs, the pay-off proves to be too disappointingly juicy to resist once again, and shows the film-makers are mainly those who need to be reined in. And humour becomes an increasing crutch as the back half of the film plays out.

All that said, there's a grubbiness to Rogue One: A Star Wars Story.

Hope is crumbling and it infects large frames of the film. And while you can't deny the power of the characters' ultimate fates is weakened by a lack of time with them and overall chemistry and flatter roundings of them all, this was perhaps one hurdle the film-makers (and consequent reshoots) were never going to be able to overcome in this pre-ordained film that had to tread a certain path.

Ultimately though, Rogue One: A Star Wars Story brings the fans what they want - a controlled final battle sequence that swaps chaos for calmness of execution on the beaches and is reminiscent of Churchill's assertion that they will fight them on the beaches. It is perhaps testament to Edwards' strength in previous entrants (the soldiers falling from the sky in Godzilla, the appearance of the Monsters in Monsters) as the battle reaches fever pitch that these sequences don't feel cluttered or overdone.

Rogue One: A Star Wars Story is a Star Wars film aimed at the adult fans who grew up with the first saga and were so let down by the prequels. It's not perfect by any stretch of the imagination, and with a first portion that muddles a little and meanders, it lacks the immediate grabbing of the throat that those originals had.

But as an entrant into the Star Wars universe and as a film that refuses to follow the over-indulgent fan service and pathetic nostalgia that The Force Awakens was so bathed in, it revels in its darkness and occasionally borders on stuttering uncertainty.

Definitely lacking a little bit of character of its own and wallowing in its own exposition that stifles some of the potential, Rogue One: A Star Wars Story is undoubtedly a solid Star Wars experience and a sign that given a bit more freedom to go their own way and maybe take some chances - go rogue even - this galaxy far, far away still could have a lot of excitement to offer.

Wednesday, 14 December 2016

Nerve: DVD Review

Nerve: DVD Review


If anything, directors Ariel Schuman and Henry Joost have already plied us with the perils of the internet with the 2010 film Catfish, so it's perhaps no surprise they jump back into the online world with Nerve, based on the novel by Jeanne Ryan.

Emma Roberts is Vee, a shy wallflower of a girl who doesn't want to go to college and who harbours a crush on the high school football jock, who's never noticed her. Living in the shadow of both her boisterous BFF Sydney (Meade) and in the death of her brother, she decides after rejection to join a secretive online game of dare called Nerve.

Controlled by watchers who set dares for money, Vee is sucked into the game, initially propelled by the adrenaline of rebellion and also because of her hunky co-gamer Ian (Dave Franco). But as the games escalate and become more life threatening (shifting from kissing a random stranger to driving blindfolded on a bike in NYC streets), she finds the thrill a little too much - but she's too far in to be able to pull out...

With its neon soaked aesthetics and hyper-kinetic pace, Nerve is another cautionary tale of the internet; a kind of truth or dare game spliced through the prism of Unfriended and The Purge, with elements of Rome's gladiatorial hubris and Battle Royale thrown in for good measure.


Roberts sells the shift from wild recklessness to genuine fear as the stalker level of this warped Pokemon Go style game escalates. Her innocence gels with Franco's solid but one note performance and the pair fast become the heroes of the piece, but side characters ultimately become predictable genre tropes and wither under manufactured circumstances.

From Meade's insecure BFF, Lewis' mum who appears in 2016 to have no idea what the internet is or how banking works to the best friend crush via some of the worst iteration of internet hackers since Hackers (the collective group cries include "Let's take this game down!" and "I spend lots of time on the dark web"), the film's weaker elements come to the fore as the film amps up its adrenaline filled stunts and action sequences as it edges towards its more OTT elements.

Despite a progressively sillier escalation and an ending that relies on Roberts' crowd exhorting plea for the watchers to abandon their anonymous voyeurism and predictably preaching about the perils of the internet, Nerve is an energetic film with a fair degree of verve. Its kinetic pace will appeal to the screen obsessed youth and still manages to fire barbs at those youngsters who possess a mob mentality online.


There's perhaps an irony that its younger target audience who find themselves caught up in crazes like Pokemon Go and the narcissism of online will probably stream this film rather than head to the cinema, but in a world of screenagers, Nerve's cautionary edges and likeable leads, fuelled with its hedonistic pleasures, make it a surprise cinematic outing that's worth logging on for.

Assassins' Creed: The Ezio Collection: PS4 Review

Assassins' Creed: The Ezio Collection: PS4 Review


Platform: PS4
Released by UBISOFT

Assassin's Creed is so hot right now.

What with the upcoming New Year's Day release for the Assassin's Creed movie starring Michael Fassbender, and the fact the main series is taking a year off, it's down to nostalgia to stoke those fires.

And it does so with the release of Ezio Auditore's adventures in the Assassin's Creed - Ezio Collection, collecting together Assassin's Creed II, Assassin's Creed: Brotherhood and Assassin's Creed: Revelations, and pulling in the Templars' fight.

If you're not versed with these games already, they remain some of the franchise's best, pitting action, suspense and downright treachery together in one great concoction that proves engaging and entertaining at the time.

It's a nice move to collect this trio of games together, as they form one large narrative thread that loops through and gives a sense of completion to the story. But at times, it appears the game's very much lost some of its edge by vaulting onto the next generation machines. Especially when it comes to graphics and load times.

Occasionally, there's an interminable wait as the game boots up and it proves a little frustrating. Combat's quite archaic too, as you have to continue to strike while people continue to attack - it's a throwback in many ways, but given these games are port-overs, it'd be hard to expect anything radically being done in the back-end.

If anything, the three games for the price of one makes this collection a definite own - and while graphically the game's slightly aged and lost some of its shine, the core gameplay and story-telling continue to shine through.

Here's to next year's Assassin's Creed - and seeing what's next for the saga.

Steep: PS4 Review

Steep: PS4 Review


Released by Ubisoft
Platform: PS4

There's something cool, clear and crisp about life in the mountains.

And it's something that Steep, the first major winter game simulator of the next generation consoles manages to get right.

Ubisoft's game may be all about the mountain and may have some graphical glitches and flaws, but the experience of hurtling through the white stuff is as smooth as anything.

Setting you mountainside and with a board and wing suit, Steep's MO is about soaring to the bottom and unlocking different areas and challenges as the game progresses.

Tricks, twists and turns all combine to gift you points as the gameplay evolves. Scouting through binoculars opens up new challenges as sites become available when sighted and experience unlocks races and further options as the game goes on.


A 3D map helps you negotiate the mountain and various base camps as the game progresses and other racers appear eager to take you on and garner something from hanging onto the coat tails of your reputation.

But there's nothing more primal in Steep than the basic gear being correctly used to hurtle through the powder.

From skis to snowboard, wingsuits to paragliding, the journey through the white stuff is easily done and plays out smoothly. A few of the glitches encountered happened after races as my player found himself ensconced in the ski ranks or wedged into a tree, necessitating a restart. But these are minor niggles and proved a distraction rather than a constant irritation.

There's more than enough to do to keep yourself entertained with Steep and there are definitely thrills to be had during the gameplay as this open world sim expands its boundaries.

Steep's strength lies in its simplicity of execution rather than in its longevity of play. 


This is a game that offers up simple adrenaline fuelled pleasures rather than sinking hundreds of hours into life on the slopes.

And that's no bad thing at all for this beautifully executed game that stands out from a recent glut of shooters as we head to the end of 2016.

Tuesday, 13 December 2016

Moana: Film Review

Moana: Film Review


Cast: Auli'i Cravalho, Rachel House, Dwayne Johnson, Jemaine Clement, Temuera Morrison
Director: Ron Clements, Don Hall

There's something definitively empowering about Disney's latest, Moana.

Not only does its trip into Polynesian culture and beliefs navigate sensitively through potentially choppy waters, but it's head strong independent heroine is likely to appeal to many.


It's highly likely that Disney's found a new entrant into its pantheon of endless classics, with this tale of Moana, a princess whose heart belongs to the sea but whose father wants to keep her on shore.

With songs from Hamilton's Lin-Manuel Miranda, the show-stopping tunes are in full effect early on as the paean to the Polynesian traveller plays out.

When Moana's desire to take to the seas to save her land from being overtaken by an ecological disaster sees her ignore her father's bidding, she sets off an adventure that any young girl will be excited to see play out - and any audience seeking a feel-good family film will utterly adore.

When she learns that the demi-god Maui (played with warmth, laddishness and goofiness by Dwayne "The Rock" Johnson) stole the Heart of Te Fiti, she pledges to recruit him and restore the heart to its rightful owner.

But Maui's got other more selfish ideas - he wants simply to be reunited with his fish hook and wants nothing to do with Moana's quest...

There's an Odd Couple bickering vibe that is at the heart of Moana and Maui's relationship and despite its banter, there's nothing but good nature from start to finish with this. Negotiating the mysticism of the Polynesian ancestors with ease and relative sensitivity, the spiritual edges of Moana are largely confined to the sidelines as the slap-about storyline progresses.

From a Mad Max-esque attack by some coconut pirates to the Jiminy Cricket / Greek vase painting vibes of Maui's talking tattoos and conscience via the Abyss-like tendrils of the sea that guide Moana, there's a lot of cinematic history swathed in the proceedings.

By the time Maui appears in the story, some 35 minutes in, a new Disney heroine has already been entrenched in the narrative and thanks to a combination of Miranda's show tunes and the depth of character and animation displayed, Moana is clearly a timeless character, destined for the hearts and minds of young girls, so often deprived of a heroine to admire in Hollywood.

But here's the crux with Moana - not once is her ethnicity or her spirit defined by a male or by others' judgement. She stands alone, a virtue of pluck and heart from beginning to end - there's a distinctly female feel to the story from the start with Rachel House's grandmother leading Moana's voyage of self-discovery.

That's not to say the usual Disney trappings aren't present either.

From a clucking chicken side-kick stowaway on Moana's boat to Jemaine Clement's show-stopping turn as Tamatoa, a crustacean delivering an ode to shiny things (very reminiscent of a jazzed up version of Flight of The Conchords' Bowie's in Space) via some truly photo-realistic animation, this is a Disney film that hits on all cylinders and gets the little details right.

As we celebrate the summer months and family time, Moana's box office is guaranteed, largely due to wider themes about self-belief and the ever-important self-discovery.

Granted, these are not new themes in the animation world and while there has already been some criticisms levelled at Johnson's demi-god's portrayal as slightly buffonish, Moana's joie de vivre comes bursting from the screen in a mix of colourful animation, show-stopping tunes and a heroine to embrace.

In many ways, Moana feels like a progressive step into the future - its central heroine is diverse, has no need of male intervention or behest and isn't defined by a patriarchy or a male side-kick.
And as we head into 2017, that's something to shout about and hope it's the start of a new trend.

Ludicrously feel-good, with some belting toe-tapping musical numbers, this is one sea to surrender yourself to - Moana's enthusiasm is infectious, and it's pointless to resist.

The Last Guardian: PS4 Review

The Last Guardian: PS4 Review

Platform: PS4

It's the holy grail of console gaming, and after some 10 years in development, it's finally here.

Begun in 2007 and with a development time that's been littered with expectation, Ico and the Shadow of the Colossus' developer Fumito Ueda's latest can only be described as an experience, albeit a flawed one.

Told in flashback and with voiceover, it's the story of a kidnapped boy who was taken under mysterious circumstances and left inside a castle, with his body tattooed with strange markings.
Next to him and chained for no reason lies a feathery furry beast, known as Trico. With spears in its side and shoulders, this wounded creature lies sullen and muted.

And this is where the Last Guardian begins as you decide what to do next.

There's little about The Last Guardian that won't be familiar to anyone who's ever owned a pet.

From removing the spears in the wounded beast in a show of humanity to tossing barrels for Trico to chew upon, this is about bonding with the creature from the get-go. The first moves force you into interactions with Trico, and he responds in kind, be it in anger or interest as you show your love toward an injured animal.

But as the game deepens, the bond grows as well. After the boy discovers a magical shield and projects it on to the wall, Trico's tail explodes with electricity shooting forth. There's an uncertain and unpredictable feel to the beast, and it makes the game feel magical as the two of you set out to escape from the confines of within.

However, while the bond between the pair is brilliantly realised, the gameplay is occasionally slighty frustrating.

There's no escaping the fact this game at time feels like a last gen console outing, in terms of how it looks, plays and with unstable frame-rates. And don't even get me started on the camera, which obscures some of the action, removes some of the marvel and generally frustrates more than it even remotely should.
There are moments when this game feels like a lazy port over and where it feels like the developers forgot they were even looking at a next gen console. The camera issue as mentioned is one of the buggiest ever encountered and it really does remove some of the feel of the game.

And then there are moments, when The Last Guardian makes you forget its flaws and hits you in wonderment.

There are cutaways that are impressive, suggesting scale and size that make the experience magical. There is a soundtrack that soars quietly and majestically in the background, binding the elements together in a cohesive tie that hits you more than you realise.

There are sequences when you simply find yourself looking at Trico, marvelling as the wind blows through the feathers of this dog / eagle / cat hybrid. There are moments when Trico behaves like your beloved pet, tentatively entering a space for the first time, with one paw first; and others where it goes bounding in full of infectious energy. This is where the power of The Last Guardian lies - its sparse storytelling gives way to an experience that's less about puzzle solving and more about the journey itself.

Much like Journey, Fumito Ueda's The Last Guardian is about feeling something.

And while it's nowhere near perfect, and its flaws almost threaten to topple it from its height, there's no denying that The Last Guardian is something sensationally special and magical.

Hitman: The Complete Season 1: PS 4 Review

Hitman: The Complete Season 1: PS 4 Review


Platform: PS4
Released by Square Enix and developed by IO


Hitman's decision to go episodic initially divided fans, as they felt it would rob the game of suspense and craft.

But what's actually transpired over 6 episodes is just how much the Hitman franchise has benefited from a breather within each release.

With the globe-trotting Agent 47 back on course for murderously controlled mayhem, the game's moving around from Paris to Hokkaido has really tested your understanding of how to execute 47's missions.

Stealth is always the key, though occasionally rushing in ramshackle has benefited; but the game's mechanics are suited extremely to patience and stealth. Paris may have started the game off with the feeling that there was a large space to explore, but it soon transpired this was one of the smallest levels, with hundreds of larger propositions revealing themselves as the game went on.

Graphically, Sapienza was the stand out of the series, an Italian coastal town that really stood out and looked incredible, as well as made the best of its open spaces and environment.

From the wide open world, it moved to the hustle and bustle of Morocco; this is very much a series that didn't want to feel repetitive and that wanted each episode to have its own feel, as well as ensuring there was time to breathe in between each level. If all of this variety were to have been contained in one game, detractors would have slammed its insistence to continually change things up, whereas the release format followed by IO really helped the series to a successful relaunch.

Along with an ongoing thread involving Agent 47 himself, the relaunch of Hitman and IO's development plan meant this was a series that really did reach its potential.

From the NPCs that felt like they had a life rather than just being presented for window-dressing to the tricky assassination games, Hitman: The Complete First Season 1 is really an incredible restart to the series - here's hoping IO builds on these incredibly successful foundations for season 2.

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