Friday, 16 March 2018

This Week in GTA Online: Double Cash in Bunker Series & Occupy Modes

This Week in GTA Online: Double Cash in Bunker Series & Occupy Modes


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OCCUPY
Climb aboard a rocket-propelled flying motorcycle and take control of fiercely-contested capture zones in Occupy, paying out Double GTA$ & RP through March 19th. The more zones you occupy, the faster your score increases, so coordinate with your team to seize and hold down as many capture points as you can. 
BUNKER SERIES
Enter the Bunker Series corona on your map (or launch any Bunker Adversary Mode via the in-game menu) and earn Double GTA$ & RP for dealing out some subterranean damage in:
And tune in tomorrow Wednesday March 14 at 5pm Eastern for the official Rockstar live stream where we’ll be playing this week’s double cash and RP modes and much more with very special guestsThe Martinez Brothers and friends. Make sure you’re following and subscribed to Rockstar Games on FacebookYouTube and Twitch for go-live notifications.

If you've ever dreamed of commanding a vicious team of mercenaries or issuing an orbital strike from the comfort of your own underground lair, Maze Bank Foreclosures is here to help with deep discounts on select Facilities through March 19th. You can also find deals on popular Aircraft, Super cars, Weaponized Vehicles and more:
FACILITY PROPERTIES
AIRCRAFT DISCOUNTS
SUPER CARS, WEAPONIZED VEHICLES & MORE

SEGA MEGA DRIVE CLASSICS COMING TO PLAYSTATION 4 AND XBOX ONE!

SEGA MEGA DRIVE CLASSICS COMING TO PLAYSTATION 4 AND XBOX ONE!

 




HOLD ME CLOSER SHADOW DANCER! SEGA MEGA DRIVE CLASSICS COMING TO PLAYSTATION 4 AND XBOX ONE

Sydney, Australia – 15th March, 2018 – SEGA® Europe Ltd. has an Altered Beast™ of an announcement certain to create an Alien Storm™ amongst the Shining Force™ of retro SEGA fans out there, as SEGA® Mega Drive Classics™ is set to release for PlayStation® 4 and Xbox® One on 29th May, 2018.
  
The collection has over 50 retro classics to experience across every genre; arcade action, shooters, beat ‘em ups, puzzlers, old favourites and hidden gems, with a raft of modern features. These include online multiplayer, achievements, mirror modes, rewind and save states meaning players old and new should find revisiting these great games an absolute Sonic 3D Blast. Visit the product page for more details, www.megadriveclassics.com

SEGA Mega Drive Classics is available to pre-order now. It comes complete with a double sided Golden Axe™ and Streets of Rage™ poster, identical to the ones you will see in the game’s 90s inspired retro gamer’s bedroom, the hub through which players can access the entire collection.

To Gain Ground™ on all the latest information about SEGA and the SEGA Mega Drive Classics visit www.sega.co.uk. You can also follow us on Twitter and Facebook.

Go now, be the Light Crusader™ you always dreamed you could be…

TOM CLANCY’S GHOST RECON® WILDLANDS Free Update “New Assignment” Available Today

TOM CLANCY’S GHOST RECON® WILDLANDS Free Update “New Assignment” Available Today


TOM CLANCY’S GHOST RECON® WILDLANDS FREE UPDATE “NEW ASSIGNMENT” AVAILABLE TODAY
Tom Clancy’s Ghost Recon Wildlands Concludes Its First Year of Post-Launch Content with an Extensive PvP-Focused Update

SYDNEY, Australia – March 15, 2018 – Ubisoft has announced that New Assignment, the new major free update for Tom Clancy’s Ghost Recon® Wildlands, is available on Xbox One, PlayStation 4 and Windows PC today.

Click the image below to watch the trailer
Download static assets HERE
Download the trailer HERE
New Assignment continues to expand the Ghost War experience by adding three new classes and wraps up the total of six additional classes planned to be introduced within the span of the Ghost War roadmap. Available in all PvP modes, the new classes introduced in New Assignment are:

-     The Trapper: an expert shooter equipped with a semi-automatic sniper rifle with the ability to mark downed enemies and deploy remote KO-gas traps to stun and damage enemies.
-     The Guerilla: a support-class specialized in diversion tactics and equipped with a smoke-grenade launcher drone.
-     The Stalker: a sharpshooter specialized in silently dispatching her enemies thanks to her special abilities.

With 18 diverse classes to choose from, players will have more tactical options and ways to approach situations on the Ghost War battlefield than ever.

New Assignment will also introduce two new maps, “Refinery” and “Cliffside,” available for the Extraction mode exclusively, as well as a series of updates addressing player feedback for both PvP and PvE modes. A new map-voting toolwill notably allow players to vote for one of three possible Ghost War maps, each from a different game mode, at the start of every new PvP Quickplay and Ranked match.

The new maps and gameplay updates will be available free and simultaneously to all players. Season Pass and Ghost War Pass owners will immediately unlock the three new classes with an exclusive seven-day early access, while other players will be able to unlock classes with Prestige credits earned through progression or to purchase them via the in-game store. These classes round off the PvP content included in the Season Pass and Ghost War Pass offers.

For more information about the contents of New Assignment, please visit: http://ghostrecon.com/newassignment

Launched on March 7, 2017, Tom Clancy’s Ghost Recon Wildlands received substantial post-launch support during its first year with the release of two expansions, a regularly updated tactical 4v4 PvP experience, as well as several updates for the PvE campaign including special missions and limited-time challenges. Following the release of New Assignment, Ghost War Updates 5 and 6 will merge into a single update planned for early April.

“We want to thank players for their continuous support and feedback during its first year,” said Nouredine Abboud, Senior Producer. “We have much more to come and cannot wait to share more information with you!”

FOR HONOR® Starter Edition Available For Purchase Today

FOR HONOR® Starter Edition Available For Purchase Today


FOR HONOR® STARTER EDITION AVAILABLE FOR PURCHASE TODAY

SYDNEY, Australia  March 15, 2018 — Following the recent release of the For Honor Season Five, titled Age of Wolves including the launch of new dedicated PC & consoles servers, Ubisoft announced the For Honor® Starter Edition, available today for Windows PC only on Steam and the Ubisoft Store. This new edition is a great way for curious newcomers to test their skills with a select roster of heroes. The Starter Edition will include:

-       Three fully unlocked Vanguard Heroes: The Warden, Raider, and Kensei will be fully unlocked (playable and customizable) at the start of the game.
-       Three Launch Heroes from Players’ Selected Faction: Three additional playable heroes will be granted to players based on the faction they choose when first launching the Starter Edition (Knight, Viking, Samurai); Players can progress and loot with these heroes, however customisations become available once the Heroes are “recruited” for 8000 Steel* each.
-       Twelve Remaining Heroes: Players will also be able to fully unlock the six heroes from launch for gameplay and customisation for 8000 steel* each. The six heroes released in post launch seasons can be fully unlocked for gameplay and customisation for 15,000 Steel* each.


The Starter Edition is compatible with the season pass and existing add-on content. Those looking to gain the same access to playable heroes as the Standard Edition can do so with the All Heroes Bundle available for 50,000 Steel.

Ubisoft recently released For Honor Season Five, titled Age of Wolves, across all platforms. The newest update brought dedicated servers to both PC and consoles, which eliminated re-syncing and session-migration issues while improving stability and connectivity. In addition to dedicated servers, Age of Wolves delivered major hero updates, as well as several quality-of-life updates that adjusted player progression, ranked play and more. New training modes that will assist new and veteran players alike in sharpening their skills will also be introduced during Season Five.

Developed by Ubisoft Montreal in collaboration with other Ubisoft studios,** For Honor offers an engaging campaign and thrilling multiplayer modes. Players embody warriors of the three Great Factions – the bold Knights, the brutal Vikings and the deadly Samurai – fighting to the death on intense and believable melee battlefields. The Art of Battle, the game’s innovative combat system that puts players in total control of their warriors, allows them to utilize the unique skills and combat style of each hero to vanquish all enemies who stand in their way.

For more information about For Honor, please visit forhonorgame.com and follow us on Facebook at facebook.com/forhonorGame and on Twitter at twitter.com/forhonorgame. For the latest about For Honor and other Ubisoft games, please visit news.ubisoft.com.

Gather Key Intel for Your Squad at the New Official Website for Valkyria Chronicles 4

Gather Key Intel for Your Squad at the New Official Website for Valkyria Chronicles 4


Gather Key Intel for Your Squad at the New Official Website for Valkyria Chronicles 4

Get briefed on the state of the war, character bios, system overviews, and combat class introductions

Sydney, Australia – 16th March, 2018 - Valkyria Chronicles 4 won't be ready for action in Australia until this spring, but it's never too early to start preparing for the intense battles and bitter snowstorms deep within the Autocratic Eastern Imperial Alliance's borders. Study informative dossiers to get to know First Lieutenant Claude Wallace and his key allies (and enemies) across the Federation and Imperial armies. Or, you could take in the breath-taking sights of the flower-dotted plains of Western Europa and the frigid tundra of Eastern Europa, presented in gorgeous watercolour detail by the CANVAS Engine. You can even learn about each of the class types available in Valkyria Chronicles 4, including the brand-new siege-based class, Grenadiers! Check out the full site by visiting this link.

Valkyria Chronicles 4 Features:

  • A Coming-of-Age Story in a Time of War - Valkyria Chronicles 4 takes place in the same timeframe as the original Valkyria Chronicles, but focuses on a whole new cast of main characters. Players will take command of the eager, young Commander Claude Wallace, engineer/heavy weapons extraordinaire Riley Miller, hotheaded Darcsen Raz, ice-cold ace sniper Kai Schulen, and more. Together, they will experience the painful realities of war--but will the bonds of Squad E's friendships survive the frozen battlefield? 

  • The Next Generation "BLiTZ" Battle System - The part overhead turn-based strategy, part RPG, and part real-time 3rd person shooter "BLiTZ" battle system returns to the field. New features include an explosive new class called the Grenadier, numerous offensive/defensive battleship support options, chances for a unit to have a "Last Stand" action before death, and more. Plus, fight the imperial threat with more units on larger-scale maps than ever before.

  • CANVAS Aesthetics - The series' signature hand-drawn visual style is back and overhauled for the newest generation. Inspired by watercolour compositions, the CANVAS Graphics Engine blends visual elements of reality and imagination to create an expressive world filled with colourful emotions. Watch the journey of Squad E unfold like an interactive painting!

  • The Return of a Legendary Composer - The illustrious Hitoshi Sakimoto, original composer of the Valkyria Chronicles series and countless other emotional epics, returns to provide a sweeping orchestral score for Valkyria Chronicles 4.

Valkyria Chronicles 4 will be available on PlayStation®4, Nintendo Switch™ and Xbox One™ platforms in Australia in spring 2018. Please visit the official website for more information: http://valkyria.sega.com/.

Learn about the inspirations behind Valkyria Chronicles 4 and the story in the announcement trailer!

Professor Marston and The Wonder Women: DVD Review

Professor Marston and The Wonder Women: DVD Review


Feeling more like an episode of Masters Of Sex, with some kinkiness thrown in as well, it's no surprise that Professor Marston and The Wonder Women releases the same week as Justice League.

Professor Marston and The Wonder Women: Film Review

Centring on Evans' Professor William Marston aka the man who created the Wonder Woman comic and his wife Elizabeth (Hall), Professor Marston and The Wonder Women details how the renowned psychologist developed the feminist comic in the 1940s.

While lecturing at Harvard, Bella Heathcote's Olive Byrne catches the eye of William and his wife, and she's invited to join them in an intellectual three-way as he looks to develop the lie detector.

Frustrated at his lack of breakthrough, and with his wife unable to secure a PHD from anywhere, the two find their energy centred and re-focused with the introduction of Olive - not to mention, an attraction as well.

Professor Marston and The Wonder Women is a curious film, one which takes the time to build up the central relationship and dynamic of the trio, but falters at anything else outside of it.

Professor Marston and The Wonder Women: Film Review

Beginning with Marston facing a 1940s panel chaired by Connie Britton's Josette Frank who's unhappy about the content of the Wonder Woman comic, the film flashes back to the development of the relationship and as a result, the film's raison d'etre seems to slightly suffer in the process.

Perhaps it's due to an expectation of the Wonder Woman side of things garnering attention, but in truth, the germ of the idea that comes late in the piece feels a little rushed and the outrage which sees people collecting and burning the comics feels piecemeal and under-developed.

Far more successful is the examination of the trio, the introduction of bondage and the embracing of the polygamy side of things (even if questions from the children don't appear and a stereotyped neighbourhood brawl feels more perfunctory than anything) serves the film better.

Central to proceedings is Heathcote's mix of innocence and desire. Her Olive, even if she does appear to be channeling a younger Heather Graham in looks, adds much to the yearning among the learning atmosphere that writer / director Robinson seeks to build.

Professor Marston and The Wonder Women: Film Review
The societal clashes rear their head late in the piece, and as the comic house of cards begins to collapse and the relationship falters, you genuinely feel for the trio and feel the accusations sting that others hurl at them.

Ultimately, Professor Marston and The Wonder Women is beautifully shot and offers up some stellar performances from the central trio, but its lasso of truth tends to loosen when it casts itself wider and tries to latch on to anything else which isn't related to them.

Society may have the ties that bind in Professor Marston and The Wonder Women, but the way the stories loosens itself from the shackles of Hollywood's more traditional trysts and tropes gives it a sensitivity that's hard to ignore, an eroticism which is occasionally contagious and a narrative that intrigues deeply. 

Thursday, 15 March 2018

Tomb Raider: Film Review

Tomb Raider: Film Review


Cast: Alicia Vikander, Dominic West, Walton Goggins, Kristen Scott Thomas, Daniel Wu
Director: Roar Uthaug

Tomb Raider has two things going for it.

Thankfully, it's not the pendulous breasts bestowed on the first iteration of one of gaming's earliest icons that gave the character the notoriety and various lads' mags covers in the UK.
Tomb Raider: Film Review

Its two things of note are Academy award winning actress Alicia Vikander's committed performance and the fact some of its action scenes are drawn from the gritty and immersive game reboot from 2013.

But, sadly it's what lies in between that saddles Tomb Raider with problems and ends up leaving you feeling that this film may be the Tomb Raider's flash in the pan (even though, Vikander's signed up for a sequel).

Rejigging plot from the 2013 game, Vikander is Lara Croft, heir to a fortune, but who's denying that because it means admitting her father (Dominic West) is dead, after he went missing seven years ago.

When she stumbles across a series of clues that apparently lead to his last whereabouts, Lara charters a boat, along with its captain Lu Ren (Daniel Wu) who was the last man to see him.

But the pair stumble onto an island, barely surviving a storm and treacherous seas, where a deeper conspiracy begins to unfurl...one which has the Crofts squarely in the middle of it.

The problem with the 2018 reboot of Tomb Raider is that it largely feels like it's trying to set up a franchise, rather than concentrating fully on doing its job properly.
Tomb Raider: Film Review

Lara Croft herself benefits from the reboot, with Vikander nailing both the vulnerability and relatability that the game's reboot endowed her with, and that was so lacking in Angelina Jolie's performance.

An animated Vikander commits fully to the role; whether it's the action sequences (ripped faithfully and reverentially from the game) or the lacklustre dialogue and plot she's saddled with.

The film's lack of engaging success is not down to her - she's the best thing about this female-led blockbuster, that lacks a romantic interest or bizarrely, any other women. She has degrees of depth (especially when she makes her first hand-to-hand kill), and a frailty that the game's Croft had. Coupled with a sense of her finding herself and her place in the world, Vikander can hold her head up high and bat away the oncoming criticism.

However, it's in the other elements that Tomb Raider feels as hoary as a ripped off Indiana Jones film ever could.
Tomb Raider: Film Review

Uthaug launches the film with energy and gusto until the island chases and fights rear their head, with the wind going out of the sails the moment the adventure's supposed to start.

From clunky narrative coincidences to an over-reliance on flashbacks between Croft and her dad, from an overuse of voiceover as exposition to barely enough plot to fill the two hour run time, the film squanders some of its chances.


It's not helped by one dimensional henchmen and a weak overall villain (Walton Goggins) who's never really given the chance to cut loose as much as he could.

The conclusion of the film feels anti-climactic, a rote redoing of all the usual tropes of the genre, meshing up The Mummy, zombies, and fights that leaves you feeling as much deja vu as wishing there had been some buried treasure unearthed in the plot department rather than relying on what's been buried in a tomb.

The visceral edges which channel the very best of the game's reboot, coupled with the fact it's a female-led film with an Asian sidekick means that Tomb Raider is doing some things right as it launches in an ever-changing media landscape.


But underneath the spit and polish of the regeneration, there's a nagging feeling that what passes in Tomb Raider is all too familiar - and as a conclusion cliffhanger dangles perilously in front of your very eyes, there's a worry that the bloodless, lacking-real-edge Tomb Raider reboot may be consigned to history, rather than launching a series of ever-more impressive sequels.

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