Tuesday, 5 June 2018

Detroit: Become Human: PS4 Review

Detroit: Become Human: PS4 Review


Developed by Quantic Dreams
Platform: PS4

Quantic Dream has always been heavy on the story-telling elements in their games.
Hard Rain was a detective story, Beyond Two Souls a teen-based narrative - and now Detroit: Become Human is a story that touches on the more existential elements of artificial life.
Detroit: Become Human: PS4 Review

It's not unlike something Asimov would have hinted at in some ways, and there are elements of Philip K Dick's writing within as well.

Set in Detroit in 2038, you take part in three story perspectives, dipping in and out of narratives in chunks like a story's chapters, following the threads set out.

As either Connor, a police negotiator, Kara, a house android or Markus, a carer, you are essentially an android, reacting to what's going on around you and finding the boundaries of your program tested by events within.

For Connor, it's the case of a homicide that sees his belief systems challenged - the game opens with him leading a hostage negotiation as an android stands near a cliff, child hostage in his arms. For Kara, it's a case of starting again after being apparently hit by a car - thrust back into the house of an abusive drug-taking single father, her challenges lie in whether to protect Alice, the child of the house. And for Markus, it's caring for Lance Henriksen's character, a famous but seriously ill painter.

Detroit: Become Human may be a case of starting off with the mundane - certainly, Kara's you must do the housework narrative is less than thrilling - but what emerges is a real sense of choices having implications, something which this genre of games hasn't always managed successfully.
Detroit: Become Human: PS4 Review

Taking in the Butterfly effect of choice from Until Dawn and building on it, Detroit: Become Human's various threads untangle with degrees of domestic cataclysmic effect. Ripples emerge from the raft of choices, and with each mini-chapter giving you a chance to see the options you had, without revealing how to unlock them, delivers a feeling the game can go more than one way - and certainly pushes for replayability.

The flowcharts make for an impressive part of the game, showing you there are real levels within levels to partake after you've finished the current story. And the darker sides of abuse are examined throughout, giving the story an adult feel and a bleakness that's occasionally hard to shake.

It looks incredibly cinematic as well - visualisations of Detroit bustle with the kind of life glimpsed in a grubbier Blade Runner, but there's a world here that merits immersion and exploration.

Which is why it's a shame to see that Detroit: Become Human only allows you to walk the path pre-laid in for you. Granted, decisions can shape the story, but going off storyboard and wandering isn't allowed - with big red barriers coming down in place to tell you you're not allowed to.

Looking at this generously, it could be seen as the android's programming conflicting, but more than likely it's a creative decision to stop people trying to go rogue and open world. It's a shame, because it does little to move Quantic Dream away from the criticisms they've garnered in the past from simply allowing people to interact in elements of their pre-programmed movies.
Detroit: Become Human: PS4 Review

Frustratingly as well, some of the moving mechanics are difficult with some actions only being triggered if in the right spot - it's an annoyance which distracts from total immersion throughout, but it doesn't spoil the smaller moments of the story and the impacts of the decisions.

Ultimately, Detroit: Become Human may explore what it's like to be human, to be presented with fallacies, and situations that scream uncertainty, and in Quantic Dream's hands, it certainly is a game to experience - even if occasionally, that experience is flawed by some of the game's intentions.

Monday, 4 June 2018

Fallout 76 is here

Fallout 76 is here


See more during this year’s Bethesda E3 Showcase happening on Sunday June 10th at 6:30pm PT in Los Angeles (Monday June 11th at 11:30am AEST) or live on TwitchYouTubeTwitterFacebook, or here at Bethesda.net.

Sunday, 3 June 2018

FAR CRY 3 CLASSIC EDITION EARLY ACCESS AVAILABLE NOW

FAR CRY 3 CLASSIC EDITION EARLY ACCESS AVAILABLE NOW


FAR CRY 3 CLASSIC EDITION EARLY ACCESS AVAILABLE NOW

Available for Far Cry 5 Season Pass Owners from today


Sydney, Australia  May 30, 2018 — Far Cry® 3 Classic Edition is available today in early access to all Far Cry 5 Season Pass owners playing on PlayStation®4 and Xbox One*. Far Cry 3® Classic Edition will let fans and newcomers to the series revisit Rook Island and encounter one of the franchise’s most notorious villains Vaas. As Jason Brody, players must explore the tropical island to find and save his friends, who are being held captive.  From June 26, Far Cry® 3 Classic Edition will be available as a standalone purchase on PlayStation 4 and Xbox One.

To watch trailer click image below

MAXI, THE DANDY OF THE SEAS IS CONFIRMED FOR SOULCALIBUR VI

MAXI, THE DANDY OF THE SEAS IS CONFIRMED FOR SOULCALIBUR VI


MAXI, THE DANDY OF THE SEAS IS CONFIRMED FOR SOULCALIBUR VI

The SOULCALIBUR VI roster was missing a nunchaku wielder … BANDAI NAMCO Entertainment Europe is pleased to announce the presence of Maxi in SOULCALIBUR VI which will be launched in 2018 for PlayStation®4, Xbox One and PC Digital.

Maxi's father had worked in the Ryukyu Kingdom as a merchant. Though fortunate enough to be able to experience different cultures on his trade route, he nevertheless felt tied down by his job. On his deathbed, he told Maxi to go out and see the world. He then decided to live by those words and keep seeking total freedom. He found it on the sea, when he became a pirate to see the world his father couldn’t.

Maxi’s weapon is a nunchaku and extremely difficult to wield. It will provoke a rain of pain to the opponent, but only if you know how to handle it!

SOULCALIBUR VI will be launched in 2018 for PlayStation 4, Xbox One and PC Digital. For more information about the game and other products from BANDAI NAMCO Entertainment Europe please visit:https://www.bandainamcoent.eu, follow us on Facebook at https://www.facebook.com/BandaiNamcoEU, or join the conversation at https://www.twitter.com/BandaiNamcoEU.

San Andreas, Midnight Club: LA and Table Tennis Coming to Xbox One Backward Compatibility

San Andreas, Midnight Club: LA and Table Tennis Coming to Xbox One Backward Compatibility

San Andreas, Midnight Club: LA and Table Tennis Coming to Xbox One Backward Compatibility 3 Classic Rockstar Titles Available on June 7th
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Grand Theft Auto: San Andreas
After escaping the pressures of life in Los Santos, Carl Johnson returns home after his mom's murder to find his family falling apart, his childhood friends all heading towards disaster, and corrupt neighborhood cops framing him for homicide. CJ is forced on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets.
Both the original Xbox release and the Xbox 360 version of San Andreas will be backward compatible. Save games from the original Xbox version will not transfer, however owners of that version will get the upgraded Xbox 360 version of the game, featuring higher resolution, enhanced draw distances, and Achievements.

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Midnight Club: Los Angeles
Race at breakneck speeds through the streets of Los Angeles in a collection of real-world tuners, muscle cars, exotics and superbikes. Customize your vehicle with the best after-market performance parts and custom kits.
Both the original version and Midnight Club: Los Angeles Complete Edition - which adds the iconic South Central area along with new vehicles, aftermarket parts, music and races - will be compatible on Xbox One.

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Rockstar Games presents: Table Tennis
Experience the unmatched intensity of real-world competitive table tennis with an authentic physics engine and intuitive gameplay that mimics the exhilarating experience found in true international competition.
Choose from 11 distinct characters, each with their own style of play, and guide them to ultimate victory by mastering all the shots and techniques, including power shots, heavy spin and precision accuracy.

On Thursday, digital game owners will have instant access to the games on Xbox One, so they can download them from the “Ready to Install” section of their Xbox One and play at will. Physical game owners can just pop the Xbox 360 game disc (or Xbox game disc as well for San Andreas) into their Xbox One and download the game.

GUNPLA WILL BE FULLY CUSTOMIZABLE IN NEW GUNDAM BREAKER ON PlayStation®4 AND STEAM® FOR PC

GUNPLA WILL BE FULLY CUSTOMIZABLE IN NEW GUNDAM BREAKER ON PlayStation®4 AND STEAM® FOR PC


NGB_logo_Black

GUNPLA WILL BE FULLY CUSTOMIZABLE IN
NEW GUNDAM BREAKER

BANDAI NAMCO Entertainment Europe reveals a trailer giving more insight about the amazing personalization possibilities in NEW GUNDAM BREAKER. The game will be available on June 22nd, 2018 on PlayStation®4 and STEAM® for PC and other distributors.

NEW GUNDAM BREAKER lets you design your own Mobile Suit Gunpla. You can totally customize the appearance, to create your own model based on your favorite Mechs!


Each part will have its own associated stats, competences, buff or gameplay features. For example, a Gunpla with an axe will have a different combo from one with a double saber. This will allow players to personalize even theirs Gunpla’s gameplay!  

Builder parts will add even more depth to the creation process. Once the Builder part selection is done, players will be able to adjust the location, placement size and so on. Players can attach up to 8 builders parts to their mech to achieve their dream Gunpla!  

Once you’re done building, and painting, the Gunpla, you can take photos in the Gallery mode. You can choose from 64 preset poses and over 20 background images to create your own ideal photoshoot and share your creation to the world.

For theirs base Gunpla, players will have to choose from 100 mobile suits from previous games and 11 exclusives new models. A lot more Mobile suits will come through regular updates, making NEW GUNDAM BREAKER the game featuring the most models until now. Furthermore, BANDAI NAMCO Entertainment Europe announced all the future DLCs will be free, which should rejoice all the fans.

NEW GUNDAM BREAKER will be launched on June 22nd, 2018 on PlayStation 4 and STEAM for PC and other distributors. For more information about the game and other products from BANDAI NAMCO Entertainment Europe please visit: https://www.bandainamcoent.com, follow us on Facebook at https://www.facebook.com/BandaiNamcoEU, or join the conversation at https://www.twitter.com/BandaiNamcoEU.

Saturday, 2 June 2018

Unsane: Film Review

Unsane: Film Review


Cast: Claire Foy, Juno Temple, Joshua Leonard
Director: Steven Soderbergh
Unsane: Film Review

Lo-fi and a bit grubby in parts, director Steven Soderbergh's Unsane continues both his obsession with psychological pieces and his apparent crusade against medicare in the USA.

The Crown's Claire Foy is Sawyer Valentini, a victim of a stalker in Boston and who's recently moved to Pennsylvania to start anew.
However, troubled by visions of her attacker, David Strine, she heads to Highland Creek Behavioural centre for help - and ends up inadvertently voluntarily checking in for an overnight stay.

Determined to get through the night, Valentini finds her incarceration extended when she lashes out at a guard, believing it to be her stalker.

But, is she crazy?
Unsane: Film Review

Unsane's claustrophobic feel contributes much to the overall execution, and anchored by Foy's strong turn, it feels like something likely to get under your skin.

However, the "shot on an iPhone" look and feel occasionally muddies the waters, and numbs the viewer to what's going on - certainly, in the final 15 minutes, Soderbergh seems determined to throw away the Hitchcockian paranoia to achieve nothing but horror shocks.
It's not that these are not effective in the final fun, but merely the number of them thrown at the viewer means each loses impact as the film reaches its hysterical finale.

Soderbergh can't resist throwing in some low level commentary over how medical companies treat facilities and appears to follow up his crusade from Side Effects; it's an interesting slant on it, and would have been all the better had it been fleshed out a little more and threaded a bit better within.
Unsane: Film Review

Ultimately, Unsane is anchored by Foy's impressive turn; part victim, part empowerment, she's all class and uncertainty as the pieces don't measure up and the puzzle doesn't quite come together for her.

Soderbergh's Unsane is yet again proof of a director trying to shake things up, and while it's effective in parts, the final execution and narrative decisions made place some of it squarely in capable B-movie territory.

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