Saturday, 4 August 2018

Climax: NZIFF Review

Climax: NZIFF Review


Where the hell do you start with Gaspar Noe's latest?

Climax is a sensory assault, a nervy, twisting, paranoid horrifying wet dream of cultivated chaos.

Centring on a bunch of dancers who are coming to the end of a retreat somewhere in Paris' forests, the film's electrifying from the start.
Climax: NZIFF Review

As the dancers wind down and party, things start to go wildly awry with all of them having some kind of collective freak-out that builds to epidemic levels.

Really, that's it for plot - but Climax is not really about plot.

Opening with a scene of someone staggering through the snow via way of an aerial shot, and then launching into credits and a claim that this happened in 1996, Noe's unsettling from the start, but also visually arresting.

Following a series of vox-pop interviews with the dancers, Climax continues with a one take electrifying dance sequence that was done in one take and is simply incredible - a co-ordinated collection of limbs that choreographs brilliantly before segueing in to the post-party.

With pulsing EuroBeat music pounding away, the film's descent into darkness is wildly evocative and yet utterly terrifying. Quick cuts capture dialogue here and there as various groups splinter, and various conversations cover the usual machinations and mentalities of parties.

But as the dread of what's transpiring kicks in, Climax really grabs, a vision of hell spiralling through the corridors of the dance floor. It resembles some kind of purgatory as delusions bubble up, emotions spill out and everything escalates in utterly terrifying fashion.

Unlike most of Noe's back catalogue, this film's perhaps nowhere near as provocative (aside from its A French Film and Proud Of It title boards) as you'd expect, but its mental toll is much more horrific.

Feeling like a cinematic claustrophobic vice for the most part, Climax is simply a director in complete control of the chaos from beginning to end - whether you're in for the ride is upto you, but it's a celluloid trip of dancehall dread that won't let go from the most basic of premises.

Friday, 3 August 2018

Border: NZIFF Review

Border: NZIFF Review

Riffing on the actual borders of a country and also the borders of what lengths humanity will go to, Swedish drama Border is a curio of a film, anchored by a tenacious lead.

Based on a short story by Let The Right One In's John Ajvide Lindqvist, it's the story of Tina, a misfit integrated into society, who literally has a nose for trouble, but who sits on the fringes of the outside world.
Border: NZIFF Review

Working as a border agent, and with an ability to sniff out guilt on people, Tina's a loner, separated by her looks from others, and with a father whose spiralling illness and dementia is further heightening her feeling of separation.

However, one day when Tina sniffs out another like her at the border, she finds her world changed.

Border is an intriguing mix of supernatural edges and drama as well as an interesting look at identity.
Eva Melander imbues Tina and her overbite neanderthal look with a great deal of heart and hesitancy.

Sniffing the air, second guessing herself and also using a sixth sense to connect to animals around her, Tina is a character out of place, but Melander's portrayal of her is never anything less than a lost soul trapped in a world she appears at odds with.

Themes of identity and embracing your own imperfections sit alongside Border's darker grittier edges (the likes of which are sadly spoilers to discuss) but director Ali Abbasi keeps the mystery rattling along - but never at the cost of the "human" element.

While the back third of the film suffers a little from some of its reveals, the tenacious performance of Melander helps overcome some of the narrative foibles, added in by a series of writers (including Holiday's director Isabella Eklof) and expanding from the original story.

At its heart, Border is about the borders between light and dark; but equally, it's actually more about the borders of the self and identity.

It's one of the more genre audacious films in the festival and proffers an intriguing insight into another world - and our own humanity.

Thursday, 2 August 2018

F1 2018 Official Gameplay

F1 2018 Official Gameplay




MAKE HEADLINES IN F1® 2018

FIRST OFFICIAL GAMEPLAY TRAILER SHOWCASES
STUNNING VISUALS, NEW FEATURES AND GAME DEPTH


SYDNEY, 1st August 2018 - Codemasters® has today released the first full gameplay video for F1® 2018, the official videogame of the 2018 FIA Formula One World Championship™, which reveals the incredible depth and feature set of this year’s game. Launching onto PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and Windows PC (via Steam) worldwide on Friday 24th August 2018, F1® 2018 lets you live the life of an F1® driver like never before.

Featuring the most in-depth career mode ever seen in the franchise, 20 classic cars from the history of the sport, and new stunning visuals, F1® 2018 takes F1® gaming to the next level. The new trailer is available to view now at www.youtube.com/formula1game.

“This is the most complete F1® experience that Codemasters has ever created,” said Game Director, Lee Mather. “The Career mode is the central point of the game and has been greatly expanded with the inclusion of pressurised press interviews that will directly affect your path through the sport. There is also far more flexibility for the player, including the ability to select your own rival and negotiate team moves during the season. The Career mode also expands the player's research and development options, with each F1® team now having its own unique technology tree with differing strengths and weaknesses. What's more, F1® 2018's Career will also feature significant rule changes between seasons during the Career for the first time.

“The game’s handling has also been reworked using real world F1® data to give us new suspension and chassis physics, as well as the introduction of manually deployed ERS. This all means that the cars feel great to drive and you can really feel the difference between the modern cars and the 20 classics there are in the game. There is a huge contrast between the low aero, low grip cars from the 1970s compared to the 2018 cars.”

As well as improvements to the career, classics and simulation, F1® 2018 has also undergone a significant graphical uplift with the inclusion of new visual elements, including environmental mist, heat haze, track mirage effects, new engine heat haze and off racing line dirt kick-up which brings it even closer to the real sport.

When playing online, the game’s new Super License system is designed to minimise the effects of poor driving in multiplayer races. Players are rated on their skill levels and driver etiquette and then matched with other gamers of a similar ability and driving style.

F1® 2018 is the official game of the 2018 FIA Formula One World Championship™ and features all of the official teams, drivers and circuits from the thrilling season. This includes the return of the iconic Hockenheimring and the addition of the FORMULA 1 PIRELLI GRAND PRIX DE FRANCE at the Circuit Paul Ricard.

Follow Codemasters F1® games blog and social channels on Twitter and Facebook for future updates.


New to GTA Online: After Hours - Tale Of Us, Los Santos Underground Radio, New Vehicles, Guest List Rewards & More

New to GTA Online: After Hours - Tale Of Us, Los Santos Underground Radio, New Vehicles, Guest List Rewards & More

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As your new Nightclub sends shockwaves through the San Andreas party scene, English Dave is busy recruiting the best new talent to ensure your club’s reputation is top notch. The latest rumor? Tale Of Us, Italy’s finest purveyors of lush and melodic techno, are available for hire and ready to step up as resident DJs in your Nightclub.
In a major coup for the Los Santos nightlife scene, Tale Of Us is debuting new, exclusive music they produced for their upcoming artist album, Afterlight (also coming soon to LSUR, Apple Music, Spotify and more).
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The sound of the afterhours is starting to hit the LS airwaves as well, with the launch of Los Santos Underground Radio. Kicking things off this week is an LSUR-exclusive mix – Solomun, recorded live from the hottest club in Los Santos, with more mixes set to arrive in the coming weeks.
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Whether you’re in the mood for the sublime or the ridiculous, this week's two new vehicles are just for you: the Enus Stafford is a four-door superiority complex on wheels, while the new Blimp is the slow-moving, livery-covered, highly explosive nightclub advertisement of your wildest dreams.
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Nothing says "I once met the guy who owns this place" like the Studio Los Santos T-Shirt. Log in now through August 6th to add it to your collection and get that much closer to the VIP lounge.
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This week, Guest List Members skip the line to pocket a GTA$100,000 cash bonus and slip into the exclusive Galaxy & Los Santos Underground Radio T-Shirts— because cool tees are sometimes the only way to remember last night's party.
Plus, flaunt your VIP status with the exclusive Oh Enus! Livery for the Enus Stafford, and the Sessanta Nove Multi-Color and Pink & Green Camo Liveries for the Mammoth Patriot Stretch.
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While the rest of Los Santos is busy trying to bribe the bouncer, budding entrepreneurs can jump on 25% off the following Select Properties, Add-Ons & Renovations to shake up their portfolios:
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The return of a lost relic from the old frontier is on the horizon. Keep a lookout for the first clue to unlocking this unique totem later this week.
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Don't miss out on this week's streams in the exclusive Facebook Gaming x Social Club: After Hours Live Stream Series on Facebook Gaming Creator friends’ channels with your chance to earn in-stream GTA$ rewards of GTA$50K all the way up to a possible GTA$500K per drop, when you join live chat with a Facebook connected Social Club account

Unlock New Rewards in Overwatch with Twitch Prime

Unlock New Rewards in Overwatch with Twitch Prime


Unlock New Rewards in Overwatch with Twitch Prime

Calling all heroes!

This winter, Blizzard Entertainment is teaming up with Twitch Prime to bring you a series of exciting in-game rewards. 

Now all Twitch Prime members can claim two Wrecking Ball Loot Boxes in Overwatch*. Available through 4 September, 2018, these promotional Loot Boxes contain four random items for the newest Overwatch hero – Wrecking Ball! Twitch Prime members can also claim a Golden Loot Box in September as well as another Golden Loot Box in October.

Check out our full blog which details instructions on how to link your Twitch and Blizzard accounts and claim your Twitch prime rewards today.

*Offer only available where Twitch Prime is available. Must own Overwatch to claim. Loot Boxes do not include seasonal event items. Contents of Loot Boxes are random. Blizzard accounts may only claim each Overwatch reward once per campaign.

Revamped Arena Mode Comes to Divinity: Original Sin 2 - Definitive Edition with All-New Hot Seat Mode and New Characters

Revamped Arena Mode Comes to Divinity: Original Sin 2 - Definitive Edition with All-New Hot Seat Mode and New Characters

Pick your favorite characters and get ready for a brand-new challenge as BANDAI NAMCO Entertainment Europe announce an entirely new and improved Arena Mode for Divinity: Original Sin 2 - Definitive Edition launching on August 31st for PlayStation 4 and Xbox One.

Larian Studios has completely revamped Arena Mode to bring new challenges to its players. The new Arena Mode features solo gameplay, online multiplayer PVP, and pass-the-controller Hot Seat mode. Arena Mode also introduces 16 characters to the game, including some first-time playable characters such as Malady, Zandalor, and Radeka, each with their own unique set of skills and abilities.

Arena Mode contains two game modes, the Classic Deathmatch – where players are pitted against each other until only one remains – andKill the King – where each team must protect a VIP from death. These modes can be played on 13 maps that have been optimised for tactical turn-based combat and includes five brand new arenas. Each map contains three different types chests that can be looted during the fight, such as a Destruction Coffer that contains destruction scrolls, a Control Coffer that contains control scrolls, or a Source Coffer that contains powerful spells.

The revamped Arena Mode also introduces Mutators, which can give skills or change parameters during Arena battles. For example, during Round 2, the Movement Mutator gives magical wings to all Heroes, allowing them to travel long distances, and during Round 7, the mutators initiates Sudden Death, reducing the health of all Heroes to the minimum levels. Mutators, along with a number of other parameters, can be customised by the host.

Divinity: Original Sin 2 - Definitive Edition‘s Arena Mode aims to offer a slice of tactical turn-based combat outside of its core critically-acclaimed story experience and will be available to players when the game launches on August 31st!

NEW TRAILER FOR DISGAEA 1 COMPLETE AVAILABLE AND RELEASE CONFIRMED AS OCTOBER 19!

NEW TRAILER FOR DISGAEA 1 COMPLETE AVAILABLE AND RELEASE CONFIRMED AS OCTOBER 19!






NEW TRAILER FOR DISGAEA 1 COMPLETE AVAILABLE AND RELEASE CONFIRMED AS OCTOBER 19!

NIS America is happy to announce that Disgaea 1 Complete will be coming to Nintendo Switch and PlayStation 4 on October 19 this year.
Celebrating the 15th anniversary of the Disgaea franchise, Disgaea 1 Complete brings the original saga, Disgaea: Hour of Darkness, to modern consoles with upgraded graphics and the classic gameplay that fans know and love!


About the game:
The Overlord is dead. The Netherworld is in turmoil. Time to kick some ass! Netherworld Prince Laharl awakens to fight for his throne and it’s up to him and some unlikely allies to defend what is rightfully his. Together with his devious vassal Etna, the angel trainee Flonne, and a whole cavalcade of explosive characters, Laharl will slash, shoot, and punch his way to the top. Build your squad to level 9999 and unleash crazy special skills, team attacks, and spells to deal millions of points of damage in this zany high-definition remake of an RPG classic.

Key Features: 
Feel the Wrath of Laharl! - Take control of Prince Laharl as he conquers the Netherworld to become the Overlord in this zany story of assassins, Prinnies, and robots!
Hours of Darkness! – The original Disgaea is back and better than ever! Play through the main story, or try Etna Mode with extra characters not found in the original release! Get lost in the Item World for hundreds of hours of fast-paced strategy RPG action, now in HD for the first time!
LEVEL UP, DOOD! – Level up anything from characters to items to shops, all while wearing 100-ton boxers! Things not working out in your favor? Head to the Dark Assembly, and change the laws of the Netherworld!

The Wife: Film Review

The Wife: Film Review


Cast: Glenn Close, Jonathan Pryce, Max Iron, Christian Slater
Director: Bjorn Runge

Slow-burning and blessed with two powerhouse leads, the adaptation of Meg Wolitzer's 2003 novel, The Wife is definitely a film for those older in years looking to reflect.
The Wife: Film Review

Close and Pryce are husband and wife Joan and Joe Castleman, whose lives are irrevocably changed when Joe gets a call offering him a Nobel peace prize, to be awarded in Stockholm for his writing.

As they head off to the ceremony for the literary award, Joe's agog at what's ahead and Joan is the supportive long-suffering wife who sits in the background, happy to keep him on schedule and out of the limelight.

But as the ceremony nears, tensions rear between the two as their history is thrown into the spotlight.
The Wife: Film Review

The Wife is a perfectly fine piece of drama, that bogs itself down with its flashbacks and exposition.

The desire to explore this blowhard husband and the stoic wife stutters as it jump between the past and now, with the best part of the work coming in the present as the powderkeg nears explosion.

It helps that Close and Pryce spar well, and equally gel; their portrayal of a long marriage and of decisions made in the past help anchor the piece as it chops and changes. If Close is strong in her delivery, stoic and still in her building rage and regret, Pryce is equally dismissive and oblivious to what's around him.

Close is very much the patient glue which holds the drama together, a nuanced turn that anchors proceedings as the reflections play out. The wry delivery of some of the lines also provide plenty of barbs as well, with the screenplay built very much on the three-act play approach.
The Wife: Film Review

Ultimately, The Wife soars when it deals its hand of the present day fallout of the past. And a clever examination of some of the final wording proves delicious in many ways as well.

But The Wife flounders in its execution of the past, and confuses the reasoning adopted by some of the lead characters; it remains enigmatic and like a stageplay in its execution - though overall, that's no bad thing.

Skate Kitchen: NZIFF Review

Skate Kitchen: NZIFF Review


The Wolfpack's director Crystal Moselle's latest is perhaps this year's Girlhood film.

A free-wheeling narrative, it's all about the youth. More specifically, though, the female youth.

A chance meeting between the director and the real-life skate kitchen crew led to this hybrid film, which in many ways feels like a reality show with more dramatic elements.
Skate Kitchen: NZIFF Review

Centring on Camille (Rachel Vinberg), who's turning 18 and begins to rebel against her mother's desire to have her stop skating, Skate Kitchen finds its heroine discovering the crew online and joining their ranks.

But as she forms an attachment to both life downtown in New York City and a member of an opposing crew, Camille finds her newfound freedom is not what she'd expect.

What Skate Kitchen does, and does well, is capture the vibrancy, energy of both the skating scene, and of youth as well.

Whether it's free-wheeling dialogue about boys, periods or boarding or the clashes faced by the gang and Camille, these are not new stories in the coming-of-age genre. But what Moselle does is capture the urgency and the alomost-improvised feel of the group and their interactions, so much so that it feels almost documentary-like in its execution.

Everyone's playing an extension of themselves - from Camille's first crush and first brush with drugs to the rest of the crew's reactions to what hindsight will show are petty betrayals and squabbles, the film aches with the joys and hassles of being a teen, belonging and dealing with parental conflict.
Skate Kitchen is a reminder of youth, a snapshot of every story every felt by teens and everyone in their younger days.

Also, the scene with Skate Kitchen's girls skating and walking down the NYC streets to the laissez-faire sunny beats of Junior Senior's Don't Stop is this year's Girlhood Shine Bright Like a Diamond moment, a salutation to the carefree attitudes of being a teen and belonging.

Wednesday, 1 August 2018

She Shears: NZIFF Review

She Shears: NZIFF Review


Director Jack Nicol's She Shears has ambitions.

But it seems primarily these ambitions are confined to presenting a story rather than digging a little deeper.

Entrenched in bucolic touches, She Shears takes a look at the sport of sheep shearing, an industry dominated by men back in the 80s and now seeing an increase in the number of women taking part.

In the 80s, it was 1 woman in 5000, now it's 1 in 40, so there's clearly been a sea change in righting the gender imbalance.
She Shears: NZIFF Review

Following five shearers, two of whom are established names - Emily Welch, and Jills Angus Burney -
She Shears is a pleasant doco that is graced by some stunning cinematography and slow mo shots of the work being done.

It takes a look at this quintet as they look to either enter the world of competitive sheep shearing (Hazel, Pagan and Catherine being the youngest and newest) and their drive and reasons to do so. It goes some way to give us their backstories on the Road To The Golden Shears competition held in Masterton with Pagan's history being the most intriguing thanks to the traditional sports underdog /hit by injury story.

However, it's potentially fair to say that perhaps She Shears should have narrowed its focus a little more on maybe three of these competitors as some have longer in the spotlight than others, and certainly, given the way the competition pans out, not everyone gets to where they want.

It's a frustration to be borne with She Shears - and certainly, the focus feels a little more like it could have done better to spotlight the problems of getting women into this industry.

All five talk of various levels of discrimination in among the support as well - and it's at this stage, the most intriguing and strongest element of the doco emerges that could have provided a sharp sting in a post MeToo world.

Certainly there's great disparity on display when the commentators of the Golden Shears markedly and pointedly refer to the male and female competitors in different terms. "Two little girls there" is the worst offender and points to some signs the entrenched sexism exists within - certainly, there's no diminutives levelled at the male competitors. It's a shame this narrative isn't expanded out, and Nicol's spotlight wasn't shined more at this, because it provides a stronger proposition to the film as it goes on. (And is mentioned by all five in their careers and how people view it).

That said, Nicol gives his doco a wondrously filmic approach in its shots of competition, with wool being flung in slow motion, shears guided around hindquarters and sweat dripping from competitors all looking glorious in slow mo and on the big screen. Nothing's been held back in ensuring the look of this generally pleasant piece is anything but top notch.

Ultimately, She Shears feels like a doco that slightly tracked down the wrong way for its focus. Granted, it gives the women competitors their time in the spotlight, and while narrowing that focus may have paid dividends, it does show that when it comes to showcasing and capturing the countryside, its animals and its people, Nicol has a sharp eye for what looks sensational on screen.

FOUR EPIC ADVENTURES, ONE LEGENDARY COLLECTION; DESTINY 2: FORSAKEN - LEGENDARY COLLECTION

FOUR EPIC ADVENTURES, ONE LEGENDARY COLLECTION; DESTINY 2: FORSAKEN - LEGENDARY COLLECTION


 

Bungie, High Moon Studios, and Activision, revealed today that Destiny 2: Forsaken - Legendary Collection will release in New Zealand on September 5 and is now available for pre-order.

Destiny 2: Forsaken - Legendary Collection will feature an all-in-one experience, offering players access to all of Destiny 2’s premium content and updates to date in one place, available on PlayStation®4, the Xbox One family of devices including Xbox One X.

The Destiny 2: Forsaken - Legendary Collection includes Destiny 2Destiny 2: Expansion I: Curse of OsirisDestiny 2: Expansion II: Warmind, and Destiny 2: Forsaken, the largest and most transformative expansion to the Destiny 2 experience yet.

Players who pre-order Destiny 2: Forsaken - Legendary Collection today will receive a suite of special rewards to commemorate the last stand of one of the most memorable characters from the game, Cayde-6.

FOUR EPIC ADVENTURES, ONE LEGENDARY COLLECTION; DESTINY 2: FORSAKEN – LEGENDARY COLLECTION AVAILABLE WORLDWIDE ON SEPTEMBER 5;
PRE-ORDER NOW
Experience the Most Transformative Moment in Destiny 2 with Destiny 2: Forsaken

August 1, 2018 – Bungie, High Moon Studios, and Activision, a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), revealed today that Destiny 2: Forsaken - Legendary Collection will release in Australia and New Zealand on September 5 and is now available for pre-order. Destiny 2: Forsaken - Legendary Collection will feature an all-in-one experience, offering players access to all of Destiny 2’s premium content and updates to date in one place, available on PlayStation®4, the Xbox One family of devices including Xbox One X, and PC. The PC version will be available exclusively on Battle.net®, Blizzard Entertainment's acclaimed online-gaming platform.  

The Destiny 2: Forsaken - Legendary Collection includes Destiny 2Destiny 2: Expansion I: Curse of OsirisDestiny 2: Expansion II: Warmind, and Destiny 2: Forsaken, the largest and most transformative expansion to the Destiny 2 experience yet. At launch, the Legendary Collection will also include a character boost that allows players the option to jump right to the latest adventure, Forsaken.  For those wanting to experience Destiny 2 and its current expansions immediately, a pre-purchase of the digital Legendary Collection includes the ability to play the game right away.

In Forsaken, players take justice into their own hands as they pursue vengeance for fallen mentor, the Hunter Vanguard Cayde-6. Over the course of this adventure, players will have the opportunity to explore new regions, unlock new abilities, earn a wealth of powerful new weapons, and discover lost Awoken secrets. Players who pre-order Destiny 2: Forsaken - Legendary Collection today will receive a suite of special rewards to commemorate the last stand of one of the most memorable characters from the game.  Cayde’s Exotic Stash pre-order bonus includes a unique exotic weapon ornament for his iconic Ace of Spaces hand cannon, Cayde’s ship, an exotic gunslinger-themed emote, and shaders of Cayde to decorate any piece of armour with his colours.

"Perfect for players joining the Destiny 2 universe or one of the veterans seeking revenge for Cayde-6, the Legendary Collection gives players access to all the great Destiny 2content in one place.” said Byron Beede, Executive Vice President and General Manager of Destiny at Activision. He added, “With secrets to discover, and an epic hunt at the forefront, Destiny 2: Forsaken is a great chapter to jump into the Destiny story.”

Also available is the Destiny 2: Forsaken - Complete Collection, which offers the comprehensive Destiny 2: Forsaken experience for new, returning, and veteran players, and includes the Destiny 2: Forsaken Annual Pass*. Delivering to players more of what they want more frequently, the Annual Pass will include a regular stream of post launch content. Annual Pass holders will have access to three premium content drops, the Black Armory coming Summer 2018, Joker’s Wild in Autumn 2019, and Penumbra in Winter of 2019.

Destiny 2: Forsaken - Legendary Collection and Destiny 2: Forsaken - Complete Collection are currently rated M for Mature.  At launch, PlayStation gamers will also get access to exclusive content for Forsaken, which includes an exclusive ship, an exotic weapon, armour sets, and a Strike, all timed exclusive until at least Spring 2019. For more information on the Legendary Collection and Complete Collection, please visit: http://destinythegame.com/buy?section=collection.

For more game information, visit www.DestinyTheGame.com and follow the official Destiny social channels on Facebook and @DestinyTheGame on Instagram and Twitter. The community can interact directly with the developers at www.Bungie.net, Facebook, @Bungie on Twitter, Instagram and www.Twitch.tv/Bungie on Twitch

WWE 2K19 Debuts New Towers Mode & Connection to Million Dollar Challenge

WWE 2K19 Debuts New Towers Mode & Connection to Million Dollar Challenge



2K has announced the addition of a new mode debuting in WWE 2K19 called Towers, in which players choose WWE Superstars or their MyPLAYERs to compete against a string of WWE Superstar opponents. Each Tower will feature a unique theme focused on showcasing its included roster or paying homage to a specific match type.

In each Tower, players will also be challenged with difficult win conditions and fun stipulations, such as reaching a specific score, starting a match with a finisher or completing an event by starting with the player already at low health.

Once their skills are up to snuff, players in participating countries can take on the challenging AJ Styles Million Dollar Tower, the first step toward competing against “The Phenomenal One” himself in the WWE 2K19 Million Dollar Challenge!


For additional details, including Tower types, Daily, Weekly and PPV-based Towers, as well a first look at the AJ Styles Million Dollar Tower and detailed instructions on how to participate in the WWE 2K19 Million Dollar Challenge when the game releases this October, check out the blog post here:https://wwe.2k.com/news/wwe-2k19-towers/



Arctic: NZIFF Review

Arctic: NZIFF Review


Mixing elements of All Is Lost, The Revenant, 127 Hours and every other wilderness survival tale you've seen, director Joe Penna's Arctic benefits from a minimalist turn from Mads Mikkelsen and maximum use of the snowy world around him.

We join Mikkelsen's unnamed man Overgard atop a snowy peak, as he appears to be digging a trench.

But as Penna's camera pulls back, the reveal is that of an SOS carved into the ground.

With time spent on there unknown, but with Mikkelsen's Overgard clearly ensconced in the icy peaks for a while, Arctic wastes no time in showcasing the climate and the measured approach of the leading man.
Arctic: NZIFF Review

With no soundtrack to note initially, and with the sound of the wind howling, Mikkelsen's lost-in-the-snow man spends his time handcranking a beacon, hoping for a hit. But it doesn't turn out as he'd expect.

To say little happens in the sparse Arctic is perhaps an understatement.

But with Mikkelsen throwing everything into the performance, and when it becomes clear that it's not just him to consider, Arctic ramps up into a what would you do approach that's as icy as the climate surrounding it.

As Mikkelsen rages against the elements, throwing frustration to the wind only in the worst incidents and leading you to empathise with him for it, it becomes a question of who's keeping who alive in this, as he wrestles with more than just the harshness of the land but the potential futility of what he's doing.

It's a classic case of self-survival and the fight against the odds - a "we'll be fine" versus "you've got to be kidding me" and Mikkelsen channels it well, using silence for maximum effect and frustration sparingly.

Arctic may be destined for a debate over its ending (a la All is Lost), but the tension throughout, while not exactly palpable, is present, leading you to be kept in its icy grip.

Details don't need to be added in, back story doesn't need to be fleshed out and everything is garnered only from what's on screen - it's a compelling way to burrow in to the survival story and while Arctic may not be for everyone, given its pace, as a piece of survivalist cinema, it more than earns its place in the genre.

Tuesday, 31 July 2018

Mission: Impossible - Fallout: Film Review


Mission: Impossible - Fallout: Film Review



Cast: Tom Cruise, Rebecca Ferguson, Henry Cavill, Simon Pegg, Ving Rhames, Alec Baldwin, Angela Bassett, Vanessa Kirby

Director: Christopher McQuarrie

It's already been lavished with breathless praise, and it's fair to say that the sixth Mission: Impossible film goes some way to presenting a superlative piece of action blockbuster material, thanks to some truly breath-taking action sequences and Tom Cruise's commitment to live-action stunts.
Mission: Impossible - Fallout: Film Review

But in parts, Mission: Impossible - Fallout falters with dialogue and wooden characters barking out seeming like something out of the 1970s spy genre.

Plus, one of its twists can be sign-posted a mile off, thanks to an off-the-cuff line of dialogue that anyone familiar with the genre would slap themselves if missed.

However, all of that matters little when put in the context of spectacle, masterfully orchestrated by Christopher McQuarrie, as he manipulates the pieces of the overly-familiar plot into a knotty Rubik's cube of action.

This time around, Cruise's Ethan Hunt is facing the ramifications of a decision to save one of his team members and losing three pieces of plutonium to a terrorist organisation, The Apostles. With the group looking to purge the world, Hunt faces a race against time, against his past and also against a conspiracy to save the day.
Mission: Impossible - Fallout: Film Review

It may be a none-too-original plot (terrorists want to blow up the world), but what engenders Mission: Impossible - Fallout with such blockbuster chutzpah is a sense of scale, a sense of never letting the foot off the action, and some hints into the personal world of Cruise's hitherto blank slate Hunt.

For the most part, the women in this get level-pegging, a chance to hold their own with Ferguson stepping up majorly and Kirby playing the femme fatale role in a manner reminiscent of past film noir. In truth, Cavill flounders a little preferring in parts to chew the scenery as the agent sent to keep tabs on Hunt's team, and is maybe the weaker link in the chain. Coupled with a couple of narrative issues, some wooden dialogue barked in exposition fashion, it's not quite the slam dunk at times.

However, it's the set pieces that sparkle with bravura throughout - from a bathroom fight sequence executed with bone-crunching brevity and bravura to the Queenstown-set finale in the skies, McQuarrie's made sure that the tension is there when it needs to be, and the thrilling delivers when it needs to.
Mission: Impossible - Fallout: Film Review

In truth, as ever, this is still the Tom Cruise show, and while the hints of the personal make the plot a little more engaging (any top notch spy film needs to juggle the mix of the two, leading to the inevitable final act clash), some of the characters on the peripherary don't quite get their time to shine - a shame for both Pegg and Rhames' IMF agents who get breadcrumbs of time in the limelight.

While the IMF team feels unstoppable in their sixth iteration, and perhaps going even more personal may work for any further outings with a death of one their own, lest they become ever more closer to the superheroes of the spy world, Mission: Impossible - Fallout's utter commitment to scene-dazzling shenanigans and spectacle can't be denied.

Easily the best action film of the year, Mission: Impossible - Fallout offers a thrilling and occasionally emotionally grounded alternative to other blockbusters' flights of fancy.

Your mission, should you choose to accept it, is to head to the cinema to see this. In truth, it's potentially one of the easiest decisions you're likely to make - and as long as future installments look to fix some of the narrative niggles presented here, the Mission: Impossible series will likely be in rude health for years to come.

Little Woods: NZIFF Review


Little Woods: NZIFF Review



The one last job before I retire trope is as old as the hills themselves, but what director Nia DaCosta and actress Tessa Thompson bring to the hoary cliche is a degree of humanity and empathy in Little Woods.

Thompson is Ollie, a one time opioid dealer to the North Dakota fracking workers. Caught after a border run went wrong and under probation with just 10 days to go, Ollie finds herself facing desperate measures and multiple financial hardships.

But when her struggling adopted sister and solo mother Deb (Lily James) finds she's about to give birth again and needs a place to live, the clock's ticking to get together $3,000 cash to ensure their house isn't foreclosed on.
Little Woods: NZIFF Review

So, despite wanting a clean break, Ollie is forced back into the one thing she knows well, but doesn't want to do.

As mentioned, the plot isn't exactly original, but what DaCosta and Thompson - and to a large degree, James - bring to the table is a female perspective on middle America, the struggles of those under pressure, and the face of the Opioid crisis.

This is no Breaking Bad though, with Thompson providing subtle contrasts in her Ollie as she debates the morals of the right thing to do. It's very much a story of the times, and told in an unfussy manner, with tension being ratcheted up in a smaller, more intimate setting on the screen.

There's a great deal of empathy radiating from these characters, and while some of the dialogue doesn't feel natural, there's no denying Thompson's natural charm and appeal that she imbues Ollie with.

Refusing to give in, Ollie finds every path possible to explore, and the desperate scrabble to stay afloat has you in her camp from the get go.

The film's ambiguous end is a smart touch too - unsure of who gets a happy end, it's very much a crime tale told under a different lens - and all the better for it. Little Woods may hit a few of the cliche branches as it unspools, but with two extremely solid and plausible leads, it remains watchable from beginning to end.

Monday, 30 July 2018

And Breathe Normally: NZIFF Review

And Breathe Normally: NZIFF Review


In lieu of a Dardenne Brothers New Zealand International Film Festival flick, this year's slice of social realism comes in the shape of Iceland's And Breathe Normally.

In the desolate wastelands of Iceland, single mother Lara is struggling - opening in a supermarket, we see her worrying about groceries, yet not accepting of a stranger's offer of financial help. Given a lifeline in the shape of a border security job, Lara's first week sees her excel when she spots a dodgy passport from someone in the queue.

That passport is owned by Adja, who's quickly shipped off to a refugee centre, prone to having people removed in the middle of the night for minimum fuss.
And Breathe Normally: NZIFF Review

However, Nina's actions sees the pair reunited in the most unexpected of ways, as she plunges further into hardship.

And Breathe Normally's debut by director Ísold Uggadóttir clearly has Ken Loach style aspirations, but as Nina spirals down into a world of just getting by and then starting to flounder, it has an all-too familiar global feel, one of reality for many.

Details are teased out of Lara's issues, and while Adja's problems may be more clear cut in terms of their familiarity, it doesn't make the journey any the less predictable, and those involved wisely keep the film from lapsing into melodrama or over-egging some of the more obvious elements.

And Breathe Normally's winning points come in the forms of what it says with subtlety - it adds fuel to the fire that social welfare and help still comes with a stigma, in that Lara refuses to accept the kindness of strangers, even when it's clearly the best thing to do - and only when misdeeds and mistakes point her in that direction.

With degrees of desperation setting in in this three-hander (four, if you count the occasional appearances by Musi, a cat rescued by Lara for her son), the performances are all evenly executed and subtly interesting enough to get under your skin.

It also adds much debate - mostly familiar, it has to be said - to the refugee discussion in Adja's treatment and while some of the latter third of the film strains a degree of plausibility (most certainly, its ending), And Breathe Normally's deeply rooted and grounded execution evokes plenty of empathy from the audience.

Sunday, 29 July 2018

Interview with Debra Granik, director of Leave No Trace

Interview with Debra Granik, director of Leave No Trace


Interview with Debra Granik, director of Leave No TraceDirector Debra Granik received accolades when she launched Jennifer Lawrence into the collective consciousness with Winter's Bone.
She's now back with new film Leave No Trace, a tale of a father-daughter who live in the woods and whose co-existence is shattered when they're discovered. 
Debra was in New Zealand for the premiere of Leave No Trace, and was generous enough to spend some time discussing the film, the actors, and her desire to pursue social realism in cinema - and the problems that causes with a system that doesn't always know how to promote it.

Eight years between feature films is a long time, how does it feel to be "back" with the accolades levelled at Leave No Trace?
Debra - I did a documentary in between so I consider it more like 4 out; I was deep in trenches with filming, but I'm really pleased that people respond to Leave No Trace. It's a quiet film, but it's exciting to see that there's still some space for a quiet film and audiences respond to that, because it makes me really happy as that's the natural style that I gravitate to; I'm relieved and happy.

In the blockbuster climate we live in, and the arthouse scene being under more threat than before, is it hard to get films like this made? The landscape is starved of original content.
Right, because I labour outside of the industry, subject matters I'm interested in, and ways I like to make my film don't dovetail well with the industry model. I'm interested in working with new emerging actors and I'm interested in films out of the social realism genre, everyday life, they don't have high stakes in the traditional manner. They're high stakes to me, it's values you aspire to, it's whether you live undetected and not be detected, whether you go against the grain, whether you can pay the rent - those are high stakes to me. Those are the ingredients that make it hard for me; financiers are frequently looking for things that fit a certain rubrik or a certain set of ingredients they can count on. A certain sort of popular jolt; they may have a threat of violence, or have really narrow definition of what hetero-normative sexiness would be, they frequently rely on a very known entity, like an auction block, so they can say that Actor A is worth this much in New Zealand, Australia or Asia, Actor B can bring in this much; there's a price tag around actors' necks and how much they're worth. I was trying to get out of that human evaluation money thing; just so we can see stories like in the old realist tradition, you're picking people to represent story because you think they have some grist, some life experience, some association with it.

Talking of actors, with the leads Ben Foster, who delivers a very internalised performance and Thomasin Mckenzie, how did you nurture the two actors as a pair to form the bond we see on screen?
Yeah, they had some really good rehearsals together, and they developed their traction in their collaboration. They were both given some tools in their training, a skills trainer taught them a variety of things they could do on screen and they practised them. They made a meal together, they did a lot of things in the woods together so that they could learn to interact with things together, build a fire, cook a meal, build the feathersticks, real tasks, really make their home feel like a place they had together. Traipse in the woods, that kind of thing, do these activities that enabled them to be a pair on screen.
Interview with Debra Granik, director of Leave No Trace

I'm torn on the ending because Ben's character goes into the woods, never to be seen again and you have no idea when or whether he and his daughter will reconnect - how do you see the bittersweet ending?
Without being evasive or trying to be aloof about this, I love that I've enjoyed the conversation with audiences and me being part of it after the end. Almost half of the audiences I've seen it with think that when she puts the bag on the tree, it means that somehow he's nearby - when people recognise that bag from earlier in the film when it was left for the man in the woods.
For us, it was a simply a moment of eerie filmmaking because when Ben disappeared, we didn't use any trick photography there, he simply disappeared. He became no longer visible to our lens when we were filming that sequence; when he went off the road and walked into the scrub, we could not see him anymore - and that was only on one take; we used that take. It felt like a very serendipitous poetic thing to put in there. A very bittersweet ending, but people interpret it either way - people think they shall meet again, you know? Others think he couldn't find his way on this particular path he was on; he was seeking something he couldn't find and he knew to let her be; there is no doubt about it being bittersweet because any of those interpretations are bittersweet; it's about the divergent paths that people take when they realise that they aren't naturally wired the same and don't necessarily require the same things.

What was it you saw in Thomasin for the lead role?
I can never know that chemistry thing, I can't predict or know that but I did know that she was providing so much rich conversation when we would talk by Skype and in the improvs we did, she did some riffs on the script, and she showed initiative. And that was it; she was giving back; what she was sending back to me was incredible and I said "Wow, this is the stellar collaborator". So I didn't know; she took it on herself to be really present and provide in the way that Ben could really respond to.
Interview with Debra Granik, director of Leave No Trace

You hadn't heard of the story before, what was it that attracted you to it?
The novel was a really interesting read, the premise was really interesting as well; from the real article on. You know the fact that in Portland, a father and daughter had been found and had lived undetected successfully - that's just an interesting premise; in a municipal park, with a mid-size city nearby. I was already drawn in by just the premise. From there, I immediately said "What happens to people like that once they're discovered, can they ever return to what things they were seeking, ways of life, will they be flipped, up-ended and find it really hard to re-calibrate, would they find they can still live against the grain?"

It's interesting that these characters are not leading problematic lives in the woods; they're not harming anybody, and they are only perceived as doing so by society looking at them...
Yes, that's a very rich point; I agree with you. That's what makes the film so philosophical is because part of their story ignites or initiates a feeling of contemplation, right? Because we know anyone who wants to live on public land, they can't because the public land would fill up and people would despoil it, people wouldn't live as scrupulously or as carefully; so because there's something about their methodology that's so specific and required a discipline. It was not a willy-nilly lifestyle, but then as a social worker points out in the film, there's just this blanket law that applies to everyone supposedly. To me, it became very relentless questioning in my mind as I was writing the screenplay, it just dawned on me something which is like such a basic concept - you only get to choose your lifestyle if you've got property. You have to own something in any contemporary society in order to choose your lifestyle. Should you have a parcel of land, you can go there and put your solar receptors there, build your fire and live any way you want - that's your piece of land you supposedly own. But without that you're not entitled to leave anywhere.

Globally we're coming to a point in life where living like that should not be seen as a problem; everyone's got problems of property and land ownership - and we have a rich way of using resources which we're not exploring.
That's fascinating - I would say that was one thing that was both confusing and heartbreaking, even investigating the tiny house, the big movement in the Pacific North West. Big swathes of Americans wanting to downsize; the money they are capable of earning, the way the economy distributes them, or permits distribution - they've deemed what they can afford to live in, out of elements, with hygiene is a tiny house. Not much bigger than this interview enclosure, and the headline is 'Many people seek tiny houses, nowhere to put them'. Where are you entitled to pull up your tiny house? Living in a tiny house in a very big asphalt car park would be no-one's idea of an ongoing picnic you know? We're faced with that question that's knocking on the door of every organised society right now, which is Where are we entitled to be? All of us, every single human beings has the same set of basic needs - Food, clothing, shelter and companionship. The question is 10,000 years why is it phenomenally, that we cannot solve or facilitate how people get their basic needs. There are people saying I don't need more than my basic needs - I'm willing to do without material possessions.
Interview with Debra Granik, director of Leave No Trace

But in a weird way as well, those people aren't willing to share their possessions with other people. They're willing to downsize for themselves rather than to look to open up their land at the back of their house to let a community in, we are still quite selfish in many ways.
I don't want to overstate it, but I'd like to think those questions come up from Leave No Trace, but I can't guarantee that for any body, but I like that you're asking that; I love being in any of films, be it in my own or my colleagues or in a rich festival such as the New Zealand International Film Festival and to be asked to think, be invited to think - if any thoughts like that circulate while watching this, I'd be pleased. Especially in a film like this, when it's not a tentpole film, a bombardment of superpowers and ultra-violence.

Do you feel we're losing films like this these days in the superhero cinema world?
My goodness, of course I feel disappointed if there's no room for the smaller quieter films. If the arthouse system can kind of continue and stay robust enough that people who seek other films have a place to go. To me, it's like flexitarian - I would never want that everything in the world has to be meat and potatoes, but I love a restaurant that can offer both. I love a restaurant that can offer a whole load of vegetarian options as well as meat one; same things with blockbusters - big pieces of big raw meat, but then can also be peaceful co-existence. Co-existence, that would be my idea of a good time.
Interview with Debra Granik, director of Leave No Trace

Where do you want to go next after Leave No Trace?
That's a valid question - it's always on my mind! I'm trying to do an adaptation of a non-fiction book actually, but trying to make it into fiction. Filming it as a narrative fiction, and it's a book about surviving in the post-financial crisis economy as it collapses around workers who have been trying to eek out a living in the service industry and economy and seeing that contract quite a bit - the brick and mortars disappearing quite a bit. It's hard for people trying to earn a living to keep up with an ever-pyramiding capitalism, peaking so narrowly at the top, and losing its ability to provide work opportunities for those not at the top. This obscene flaunting of privilege of richness that became so much more acceptable in this era, it's just blustery me-ism of what this era represents. It's just deafening. I would love to try and show examples of good ole days when people wanted to be nice to each other and be in this together. I would love to think that some of us are just cultivating some stories that show this is possible.

Leave No Trace is playing at The New Zealand International Film Festival.


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