Rogue Flight: PS5 Review
Developed by Truant Pixel
Published by Perp Games
Platform: PS5
Rogue Flight's penchant for fixed vision arcade-style shooting is a welcome return to the kind of classics you'd encounter back in the 1980s fish'n'chip shops.
Its story seems nicely 80s led too - setting it as it does when Argus, an AI goes rogue, unleashes missles and makes the world burn. But unfortunately, there's a group of resistance fighters called BOW who decide to fight back.
While there's little outside of a predetermined route for your fighter, and it's a case of fighting back against incoming barrages of baddies, Rogue Flight's steely determination to simply do nothing outside of what's expected on screen proves to be one of its selling points.
With barrel rolls, targetting missiles and the chance to unleash on multiple targets at once, Rogue Flight has a small arsenal up its sleeve against the onslaught. But it also uses its combos wisely - with health power ups on offer and a chance to survive for longer.
While the story is nothing sensational, the use of adaptive triggers, haptic feedback and the in-controller mic make it feel like you're really in a dogfight, flying high in the sky.
The only real frustration from Rogue Flight comes from a need to start each level from the very beginning, meaning either re-enduring some tough flights or potentially failing to learn from what you've already done.
For a smaller indie game with pixel sensibilities, Rogue Flight does soar in places, but given how short it is overall, it's one to improve your skills with early on to able to enjoy it the most.
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