Saturday, 27 June 2026

Lego Batman: Legacy of the Dark Knight: PS5 Review

Lego Batman: Legacy of the Dark Knight: PS5 Review

Developed by TT Games Studios
Published by Warner Bros Games
Platform: PS5

The Lego games franchise has always been a strong contender for pick up and play mentality that appeals to all ages.

Lego Batman: Legacy of the Dark Knight: PS5 Review

But as the catalogue grew, along with the trademark humour of whatever it was apeing, TT Games showcased a deep love for whatever it was that they happened to be parodying. From Star Wars to Harry Potter, via Marvel and Lord of the Rings, the games have always been accessible, open and above all, fun.

This latest takes that love to the extreme as it follows the entire Batman franchise story, delivering a fair bit of unlockable content and free-flow combat that apes the Rocksteady Games franchise that proved to be so popular.

Yet it's also packed with Easter eggs and nods to the world of Gotham that makes it so enduring for fans - albeit not to the extent where it alienates non-fans of the Batman world.

While it does try something different with the combat, it doesn't veer away from the formula of smashing bricks, collecting studs and generally goofing around with the world that DC created for its hero and their villains. With large captions of screen each time you take down a villain, you'd be forgiven for thinking the game's mocking the 1960s Batman and its campy Adam West ways. But in truth, everything here is an homage of love.

Lego Batman: Legacy of the Dark Knight: PS5 Review

Mixing stealth and also fighting combat, the game does occasionally feel a little repetitive, especially in some of its earlier missions and set up. But each level feels deep and expansive, a world that's deeper than perhaps some of the previous games have been and rewards longer investment within them.

It's still a winning formula - from seeking collectibles to smashing anything around, the game's not really veered away from what makes them great. Perhaps there are too few unlockable characters here though, something which will speak to a minor lack of depth.

But whether it's zipping through the air in Gotham or collecting WayneTech, Lego Batman: Legacy of the Dark Knight is the kind of game that's perfection to play for hours on end. You'll lose track of time thanks to this joyous homage to what makes the Batman tick and what makes the Lego games work.

What's on Shudder in July

What's on Shudder in July

Here's everything that's streaming on Shudder in July 2026.

What's on Shudder in July

The Toxic Avenger (2023) – Shudder Exclusive Film

New Film Premieres Exclusively on Shudder and AMC+ Friday 1 July

A horrible toxic accident transforms downtrodden janitor Winston Gooze (Peter Dinklage) into a new evolution of hero: The Toxic Avenger. Also starring Kevin Bacon, Elijah Woodand Jacob Tremblay.


Touch Me – Shudder Exclusive Film

New Film Premieres Exclusively on Shudder and AMC+ Friday 3 July

Two codependent best friends become addicted to the heroin-like touch of an alien narcissist who may or may not be trying to take over the world. Starring Olivia Taylor Dudley (The Magicians, Paranormal Activity: The Ghost Dimension), Lou Taylor Pucci(You) and Jordan Gavaris (Orphan Black).

Nightborn – Shudder Original Film

New Film Premieres Exclusively on Shudder and AMC+ Friday 31 July

With dreams of starting a perfect family, Saga (Seidi Haarla, Compartment No. 6) and her British husband Jon (Rupert Grint, Harry Potter franchise) move to the isolated house where she spent much of her childhood, deep in the Finnish forest. But as soon as their baby is born, despite the reassurance of all around her, Saga knows there’s something terribly wrong with her son. As their marriage starts to crack, Jon struggles to support his wife, but only Saga suspects the terrible truth about her newborn. 

Shudder’s Library Additions: 

The Scarecrow – premieres Wednesday 1 July 

A group of friends disturb an ancient spirit inhabiting a scarecrow. 


Razorback – premieres Wednesday 8 July


As vicious wild boar terrorizes the Australian outback, the husband of one of the victims is joined by a hunter and a farmer in a search for the beast. 

Jimmy & Stiggs – premieres Wednesday 15 July


A perfect storm of lousy news sees out-of-work filmmaker Jimmy Lang spiral into a bender, during which he claims to have been abducted by aliens. Fearing their return, he contacts his old friend Stiggs to help.

Observance – premieres Friday 17 July


After five years in a coma, Madison Neubauer wakes to find her home and family in the grip of ‘The Observance’ – a religious cult who will stop at nothing to protect their secrets. 

Hounds of Love – premieres Friday 17 July


Vicky Maloney is randomly abducted from a suburban street by a disturbed couple. She quicky realizes she must drive a wedge between them to survive. 

Friday, 26 June 2026

Kiln: PS5 Review

Kiln: PS5 Review 

Developed by Double Fine Productions
Published by XBox Game Studios
Platform: PS5

The art of the multiplayer game is not an easy one to master.

Kiln: PS5 Review

If it's not the likes of Fortnite or Overwatch, cut-through is exceptionally difficult and if the game's tricky or with a low-user base, it's dead before it's barely begun (Just ask Sony's Concord.)

The latest from Double Fine, the studio which brought us Psychonauts, is an intriguingly different idea - you play a sprite which can inhabit different kinds of pots - but one that doesn't feel like it's quite reached its full potential at launch.

It's a very simple premise - you're in charge of controlling different kinds of pots to possess them and to take on the opposition with the hope of dampening down the opposition's kiln. Bigger pots, which are susceptible to more attacks, carry more water - the greater the risk, the greater the reward. But smaller ones offer up a chance to make plenty of minor attacks and gains. There are some 24 different body sizes meaning that there's plenty of choice for those who want to try different types of battle.

With its 4 x4 gameplay and availability, the game's subscriber bases aren't small so it's helped that there are people playing this game, but with a lack of maps, the game may face an uncertain future that worries somewhat.

Kiln: PS5 Review

For an anarchic edge, Kiln has it in spades. Games become chaotic as everyone attacks each other and the skill levels vary - but after the initial thrill of the spill has worn off, the game starts to become a little repetitive - no matter how colourful and cute it actually is.

It's to be hoped that Kiln finds its feet very soon - because there's genuinely a space in the gaming world for a family-friendly multiplayer. Kiln has potential but it feels like it needs a little more time in the pot to heat up its true potential.

Thursday, 25 June 2026

Supergirl: Movie Review

Supergirl: Movie Review

Cast: Milly Alcock, Jason Momoa, Eve Ridley, Matthias Schoenaerts, David Krumholtz, Emily Beecham, David Corenswet
Director: Craig Gillespie

Nearly one year after director James Gunn released a revamped Superman movie to relaunch the DC Universe, House of the Dragon's Milly Alcock takes centre stage as Kara Zor-El aka Supergirl.

Supergirl: Movie Review

While Superman has found his place in the universe as a protector of planet Earth, Kara is struggling to discover and define her path. However, when her only other surviving colleague from the planet Kryptonite, her dog Krypto, is poisoned by space pirate Krem of the Yellow Hills (Schoenaerts) and has only three days left to live, she sets out on a quest for vengeance and to try and save him by getting an antidote.

Based on the Supergirl: Woman of Tomorrow eight-issue limited run comic series, Craig Gillespie's movie looks to tackle some heady themes, while trying to deepen the Superman world and lore. 

And in parts, it really shines.

Milly Alcock utterly owns what's needed of her here. The difference between her and her cousin Clark is stark. In one line, she says he sees the good in everyone and she sees the truth when asked if they're similar. Alcock's Supergirl has a lot of PTSD to explore and deal with, something that's triggered further by her life on Krypton, which is different from Kal-El's. 

While Superman showed her as a party girl, determined not to take life seriously, it soon becomes clear that it's a mask, an insight that's probably not a surprise to many, but Alcock imbues it with gravitas and heft, as well as inherent sadness after she faces a life without Krypto.

There are also some surprisingly low-key scenes between the two cousins which bookend the film, grounding both of them and probably setting up a dynamic for Man of Tomorrow, the Superman sequel that's due in 2027.

Plus, the DC Universe feels kind of low-rent too, littered with scuzzy creatures and a space menagerie of life forms that feel like they never really get much screentime in these kinds of films. Along with production designs that deliver the lower end of ships and day-to-day life that feel like they're from Mad Max, Supergirl widens the universe by not wearing rose-tinted glasses. And it's all the better for it.

However, not all of this works.

Chiefly, it's an issue of tone throughout. Moments of jokiness clash up against the more sombre themes of rage and vengeance, and it doesn't always work. 

Momoa's Lobo (a kind of beefcake vampire cross with the lead singer of KISS) just feels completely out of place in proceedings, a kind of hammy, OTT character that really adds little to the proceedings and shows up just because he can. 

Supergirl: Movie Review

And disappointingly, Eve Ridley's Ruthye, who's supposed to be the moral conflict of the story as she wrestles with the desire for revenge, just seems to be prone to be repeating her mantra in a Princess Bride Inigo Montoya way that soon loses its heft. Plus, saddled with quite a bit of forced bonding exposition to Supergirl, she feels more like a mouthpiece in this than a fully fledged individual. (An odd subplot about child trafficking also just hangs there for no real depth.)

Consequently, Supergirl feels like it lacks some of the emotional resonance it needs in an at times uneven movie that never quite allows its deep themes to rise to the top and trust its audience with them.

As a result, it's not quite as Super as it could be, but deserves to be applauded for trying something different and for Alcock's superlative performance.



Avatar: : Fire and Ash: Disney+ Movie Review

Avatar: Fire and Ash: Disney+ Movie Review

Cast: Sam Worthington, Zoe Saldana, Oona Chaplin, Sigourney Weaver, Jemaine Clement, Stephen Lang, Edie Falco, Kate Winslet, Cliff Curtis, Jack Champion
Director: James Cameron

The third Avatar outing plunges us back into the world of the Sullys and the Na'Vi, but outside of a couple of new elements, it feels like creatively and narratively it's dragging its heels.
Avatar: Fire and Ash: Movie Review

 

Plus, with endless confrontations that are never fully resolved, it can't help but seem like the Harry Potter series, which would introduce elements but also end up with a confrontation with Lord Voldemort before he escaped.

This time around, as Jake and Neytiri lick their wounds from the loss of their son, the family unit that was once strong is now creaking under the weight of grief. Added to that, the fact that human Spider (Champion, one of the purveyor of some of the worst dialogue in the film) is struggling to breathe and live in a mask, the Sullys decide it's time for Spider to go back to the humans.

However, when Quaritch (Lang, the film franchise's antagonist and Sully nemesis) targets them, they find themselves attacked by the Ash people, led by a truly menacing Varang (Chaplin, easily the film's MVP - for the first two-thirds, anyway). With time running out and some impossible choices to make, the Sully clan must fight for their lives, as well as Pandora's future.

The somewhat bloated three and a quarter hour run-time does little to help Avatar: Fire and Ash, with large swathes of the opening sequences once again revelling in the idea of what the technology can afford the franchise. But while it's technically adept as creatures swoop and soar through the air, it's narratively redundant and largely pointless.

It's a repetition of what went before and becomes endemic of the film's creatively stifled edges, and Cameron and his team's need to fall back on action that feels like it's the second part of Avatar: The Way of Water.
Avatar: Fire and Ash: Movie Review


In an expansion of the world, the film's CGI, one trippy sequence aside, feels as solid as it did - and is in no sign of creaking.  But add to that the fact that the final battle is more or less a retread of Avatar: The Way Of Water and it becomes clear that Cameron's creative sauce may be spread a little thin for a franchise to keep going.

Far more successful - initially anyway - is the introduction of the ferocious Ash people, easily the series' most interesting nemeses. Led by Chaplin's slinky and menacing Varang, these mix of Na'vi and Slenderman looking hostiles pose the most intriguing debate about colonisation as they revel in the fire power that's afforded them. There's a real sense of a civilisation corrupted by first contact here but intoxicated by the possibilities that affords them.

It's too bad though that Cameron largely shoves them to the side once Quaritch becomes part of their story and while there are hints that there's more to come from them, it feels like their potential is squandered in the final wash.

Avatar: Fire and Ash can't help but keep up its pro-ecological message (something which is to be definitely applauded) and its use of echoes of The Cove are chillingly played out. (And there's a cheeky Aliens reference from an original character too). But that it ends in a hail of bullets and nature fighting back is no real surprise - after all, that's what happened in the previous film.
Avatar: Fire and Ash: Movie Review


You can't help but wonder what Cameron's endgame is for the Avatar series - after three films, albeit technically dazzling, the narrative still feels distinctly hollow and the conclusion weak and unformed. Cameron himself has hinted a fourth film is no certain thing - but while he lays the blame at the movie market itself, it's probably time for him to step back and reassess what exactly is the roadmap for Avatar.

Because its repetition and weak story-telling is really what will sink this franchise in its own fire and ash unless there's a very quick course correction.

Bubsy 4D: PS5 Review

Bubsy 4D: PS5 Review

Developed by Fabraz
Published by Fabraz
Platform: PS5

Solid platformers are few and far in between these days for gamers.

Bubsy 4D: PS5 Review
Whether it's multiplayer titles or shooters, or story-driven adventure games, the genre's been a touch sidelined during the past few years - where are the likes of Rayman or Crash Bandicoot for this latest generation of consoles?

But that all ends with Bubsy 4D, a title that plays up to the legacy of its bobcat hero, and even makes a valid case for the return of the platform game.

In terms of story, Bubsy 4D wastes no time getting down to matters, making meta jokes about the franchise's past and sending him off with pals to rescue kidnapped sheep.

As you head off to rescue them, the game gives you a tutorial in how to leap, chain jumps together and basically leap around various levels. There's a simple energy to Bubsy's movements and it's one which takes a little time to grasp, but when it does, it flows.

Bubsy 4D: PS5 Review

Although you're likely to come away with some Sonic the Hedgehog parallels due to the character's need to dash and roll, Bubsy's movement feels like his own and its fluidity is obvious from the start.

The game's brevity may be a stumbling block for some, but for a family game that serves as a nice stepping stone into the genre, it's a sweetly ambitious and fun title to chill with.

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