Fallout 4: Automatron: DLC PS4 Review
Released by Bethesda
Fallout 4 continues to grow, despite already being one of the biggest expanse of games out there.
The first DLC, Automatron is all about smashing up bad robots and using their bits for cannibalisation. Using the robot bench and adding in bits to your old bots is pretty good fun, but it does little to further the game's MO which has already traded on this currency.
Using the post-nuclear zone for Fallout's setting is genius and it allows the writers of this DLC to tap into some of the B movie trappings of the series, giving a villainous edge to the proceedings that's truly welcome. While the quests themselves aren't exactly very long, the game's desire to have you face off with The Mechanist, the baddie of the piece, is admirable and easily satiated.
But the game's real raison d'etre for this DLC is the modding of your companions, and there are vicarious thrills to be had from customising your own robot buddies and then heading out into the wasteland to get all the bits to do it all again.
There's no denying you have to be part of the Fallout faithful to overlook the rather familiar edges to the story, but if you're prepared to forego some of the minor bugs that continue to blight the game and the deja vu that haunts this DLC, you'll still have a blast out in the wastelands.