Starlink: Battle for Atlas: PS4 Review
Released by Ubisoft
Platform: PS4
Starlink: Battle for Atlas feels like a kiddy version of No Mans Sky, Destiny and toy games like LEGO Dimensions and Skylanders with hints of trading and grinding thrown in for good measure.
If this sounds like damning it with feint praise it’s actually not as it’s a perfectly pleasant and pleasurable way to spend a few hours, thanks to some beautiful graphics to help through the repetition.
The story itself is nothing too original - a case of crashed spaceship, lost captain and quest to recover them before hyper threat of The Legion kicks in. So far so overly familiar but what Starlink does do is to turn the generic third person space shooter into the kind of family game missing from the market this year.
It has to be said the toys feel bogus and surplus to requirements - a nice bit not essential to have.
And it’s puzzling because they offer nothing the likes of defunct Disney Infinity et al have offered before - but kids can play while others take turns.
In terms of gameplay it’s the usual quest based stuff with a collection of elements and parts to build upgrades, which are all easily accessible
In many ways Starlink: Battle for Atlas is the computer equivalent of the space style matinee shows like Flash Gordon - disposable fun and enjoyable it may be, but essential in a crowded release window for anyone but the younger end of the market it is not.
That said, thanks to some wonderful graphics, and some nice deep hues the worlds feel lush and worthy of exploration; and the comic banter between groups, as well as a Fortnite cartoon feel, means you know exactly who Starlink: Battle For Atlas is going for.
However, don't be surprised if it sucks more time from you than you'd been expecting.
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