Wednesday 24 March 2021

Outriders: PS5 Demo review

Outriders: PS5 Demo review

Released by Square Enix
Developed by People Can Fly

Outriders appears, based on its demo, to have a lot going for it.
Outriders: PS5 Demo review

Chunky combat, a mix of Destiny’s looter shooter vibe, and a touch of the Outer Worlds style exploration.

Fight sequences are taut, and appear to involve swathes of others to remove. It’s a little easier in a party to take the masses out and certainly single player presents more than enough challenges for those who prefer to run and gun.

The cover mechanic works well and the UI is easy to follow - though there’s no sign of adaptive triggers in play on the PS5 demo, which is a disappointment.

The mix of supernatural powers to take down the enemy is easily executed, and the benefits of doing so are great, given how quick the cooldown period is.

The areas in the demo seem reasonable enough though whether the trench war vibe that pervades the demo and the prevalence of the cover-shooter game does provide some worry that this is all it has to offer.
Outriders: PS5 Demo review



Missions appear to be the usual fare - go here, secure that / free this person - they’re all much of a muchness in the FPS genre and Outriders doesn’t appear to shake that up much in these early stages.

The game looks beautiful though - an early electrical storm swirls with ethereal deadliness and light hangs in the air throughout this section. The colours pop with overworldly edges.

However, they’re short lived, given most of it takes places in trenches or underground - here’s hoping there’s more colour in the final product.

While outriders plays well, there are a few head scratchers in the demo that could trigger warning bells.

There are way too many cut scenes early on. Setting the tone is fine, but when it comes at the detriment of the game and causes play to continually halt, its a bit of a worry. It’s more noticeable in latter sections where you wait for a scene to load, walk through an area and then have to endure another scene or a loading screen.

The stop start nature of it all is unnerving to be frank, and even with a next gen console, it’s jarring- and a bit slow.

But given the look and feel of Outriders gets a lot right, there’s plenty of promise for the April 1 release. Here’s hoping these are minor blips, and the main game will offer months - if not years - of server-filled play.


Outriders releases April 1.

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