Resident Evil: Movie Review
Cast: Austin Abrams, Paul Walter Hauser, Zach Cherry
Director: Zach Cregger
If you think of the cinematic versions of Resident Evil, the chances are you'll be consumed with thoughts of Milla Jovovich pirouetting her way through balletic moves to tackle zombies and overgrown creatures, all under the watchful eye of director Paul W S Anderson.
However, the 2026 version of Resident Evil, the Capcom game franchise which has spawned several versions of uncomfortable horror games, is from Zach Cregger, the man who created the unsettling and unnerving atmospherics of Weapons.
It focuses on medical courier Bryan (Abrams) who's just been told his girlfriend Michelle has discovered they're pregnant. Faced with a conversation he doesn't want to have, Bryan takes one last night job after he's given a parcel to deliver to a hospital in Raccoon City. However, when as he ventures further into a snowy wasteland, his luck begins to run out as error after error pushes him deeper into the world ravaged by an outbreak.
What's evident about the 2026 version of Resident Evil is just how funny it is, how reverent it is to the structure of a video game and how it uses those tropes to (largely) fashion something that has both suspense, a degree of intelligence and makes the most of the ineptitude of its lead.
While the film is still confined to the idea of video game levels (deliver the medical parcel, escape the creature attack in the barn, get through a tunnel which is blocked by a bus, go into the sewer tunnel and various iterations of The Raid in a hospital), Cregger manages to inject a DNA that gels throughout the piece, thanks largely to his lead Austin Abrams.
With elements of what any normal person would do in this situation to a an apparently good guy too inept to do anything but fail when trying to do the right thing, Abrams makes his Bryan a character that you care about and identify with as it all begins to go wrong.
There's a solid vein of dark humour here as well that's a clever distraction from the suspense and tension and once again plays to the strength of timing and reaction throughout.
And Cregger's done a great job of adapting the source material too. Whether it's having the hero scrabbling around trying to find bullets for the gun in drawers, cabinets and even a fridge, a subtle nod to Resident Evil: Village or creating a shot that follows the action down the barrel of a shotgun to the Raccoon City ambience and a riff on Resident Evil 3's opening it's a solid interpretation of the game's appeal without alienating a non-familiar audience.
One sequence inside Raccoon City as Bryan walks the snow-filled streets and creatures come hurtling down from the skies is visually stunning, and utterly horrific as they explode all around him on landing. It's incredible stuff.
But it's not all perfect.
Paul Walter Hauser is largely wasted as a guy who just shows up to provide some exposition and background to what's going on (albeit infused with some humour at his part in proceedings) and True Detective Night Country's Kali Reis is sidelined with an inexplicably bad entrance and exit that makes little sense.
Resident Evil comes in at around 90 minutes and it's just the right pace to sustain what's going on and unfolding before the body horror and contorted limbs teeters on the wrong side of the ledger.
Overall, 2026's Resident Evil is a blast, a clever mix of Cregger's occasional penchant for the off-kilter, an engaging lead in Abrams and a deep reverence for the world it's mining from.





