Soulcalibur VI: PS4 Review
Released by Bandai Namco
Platform: PS4
The fight is back after a six year break away from major platforms.
And to all intents and purposes, there's little different from most other fighting games out there - except to say that Soulcalibur VI plays solidly and looks good.
With a roster of 20 characters, and a slot for over 100 customisable characters (some may argue it would have been better the other way round), Soulcalibur VI's sights are squarely on the smackdown more than anything else.
Rebooting the series and taking it back to an alternative 16th century, this brawler offers up a new mechanic in the Reversal Edge which allows you to halt the combat and choose another method of destruction for your opponent halfway through the fight.
Equally the characters can now use smooth animation and various weapons of choice to unleash hell on their combat game, meaning fluid fighting overcomes any feeling of fighting deja vu.
While the single player story is split into two different options - Libra of Souls and Soul Chronicle - each offers a different take on the singeplayer ideal. Libra has a very RPG-esque feeling, and suffers from an almost static-like way of telling the story, that's occasionally too dry. Chronicle is less wooden, and helps add to what Libra has had to offer.
Ultimately, Soulcalibur VI plays like a good brawler should - its 3D animations are both fluid and suitably OTT; it's probably better as a fighter with friends after a few drinks than a singleplayer, heads down campaign game, but until someone radically overhauls the fighting genre, this is pretty much up there.
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