God of War: Sons of Sparta: PS5 Review
Developed by MegaCat Studios and Santa Monica Studio
Published by Sony Interactive
Platform: PS5
For those looking for a return to Kratos' world may slightly be surprised by this 2D Metroidvania game that takes away Kratos' axe and gives him back a spear and a chance to fight some old enemies.
Essentially a maze game that's about looking for a new way to tell Kratos' story and setting back in Greek ideologies and mythologies proves to be a tonic on some fronts, but does expose a few storytelling flaws as it goes on.
You get to play as a young Kratos, a teenager who's barely found his bearded anger yet and who is about to learn a lesson of responsibility as the game goes on. Teaming up with his brother Deimos on an adventure outside of Sparta, there are various missions for Kratos to carry out, some of which are enticing and others which are slightly dull.
What's perhaps most disappointing about God of War: Sons of Sparta is the fact it feels like a mobile phone game, one that uses none of the tech's cinematic prowess or the engine's capability. Combat is simple, stab, slash, hack, jump and avoid. Perhaps it's more suited to a PS Portal than a large scale console and TV set up.
Granted, the further into the game you go, the more ability you get, but largely, this feels like a muted entrant into Kratos' world, one that diminishes the power of his legend.
How you'll feel about dedicating some 20 hours to the game depends largely on how invested you are in the Greek Odyssey of Kratos himself, but don't be surprised if this leaves you feeling underwhelmed - despite the best intentions of MegaCat studios.


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