Thief: PS3 Review
Released by Square Enix
Platform: PS3
Sneak'em'ups have never fully been my forte when it comes to gaming.
You see, I'm more of a go-in-all-guns-blazing kind of guy, with no hint of strategy or subtlety - but for Thief, I had to radically reappraise that approach to get anywhere in the game.
Taking on the role of master thief Garrett, who disappeared after being out on a job, only to return a year later to an area known as The City and tries to piece together what exactly happened to him....

It's here that Thief really kind of comes into its own, particularly in this world that has given us the likes of Dishonoured and trained us into thinking about how to reach a target or complete a mission. Throw into the mix a revolution as well and there's plenty for Garrett to get his teeth into. The game changes along with your choices and you get graded at the end of each level, so there's an incentive to do your best, rather than to simply hurtle through the level for completion.

Overall, Thief looks striking and the definition within the dark environment is certainly worth praise in itself - there are certainly a fair few game play elements that seem familiar to other games of its ilk, but if you're willing to overlook those foibles, you can find yourself with time stolen away as you delve deep in to the world of Thief.
Rating:

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