Friday 16 October 2015

PlayStation®VR: Sony Brings Virtual Reality to Armageddon 2015

PlayStation®VR: Sony Brings Virtual Reality to Armageddon 2015 


16th October 2015 – Auckland, New Zealand: Sony Computer Entertainment New Zealand (SCENZ)  is pleased to announce it will be bringing the future of virtual reality (VR) gameplay to the public at Armageddon 2015 with PlayStation®VR.

The innovative VR system that combines the PlayStation®4 (PS4) and PlayStation®Camera will be available for players to enjoy. By slipping on the visor-style virtual reality headset, players at Armageddon 2015 will not only be able to immerse themselves in the impressive virtual world visually, but will also enjoy new levels of sound design. Binaural 3D audio technology, specially developed for PlayStation VR games, reacts in real-time to give players the sense they are inside the world of the game.

Michael Ephraim, Managing Director at Sony Computer Entertainment, said, PlayStation VR is the single biggest step-change in technology I have seen in my past 20 years in the industry. We are so thrilled to be celebrating our 20th Anniversary and it’s great to look back at all we have achieved, but with innovation like this, I can’t wait to see the future.”

There will be very limited spaces available to demo PlayStation VR at Armageddon 2015. Demonstration passes will be allocated on a first in, first served basis per day at the PlayStation Stand at Armageddon 2015. You must have a valid Armageddon 2015 ticket and be over 18 years of age to be eligible for a PlayStation VR demonstration pass.

PlayStation VR will feature on the PlayStation stand at Armageddon alongside an Uncharted™4: A Thief’s End theatrette experience, Star Wars™ Battlefront™, Disney Infinity 3.0, Ratchet & Clank™, Street Fighter™ V and more.

Check out the PlayStation New Zealand Facebook post for details on how you can go in the draw to win a PlayStation VR experience at Armageddon 2015.  

1 comment:

  1. Virtual reality has its advocates and opponents which are mainly due to a lack of understanding about this technology and its capabilities. Unrealistic expectations coupled with lack of awareness regarding technical limitations means that for many people, virtual reality is difficult to grasp or even take seriously.

    Virtual reality Canada 150

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